n5-1-Mis
Posted: Tue May 25, 2010 10:24 am
Claim type: OOT
Claim ID: TR_n5-1-Mis (#2352)
Faction: Misc
Claimed by: Gnober
Status: Approved (Progress: 100%)
Files: TR_n5-1-Mis_Gnober_1.7z
---
Statics for the Ash Swamp
FCG thread: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=22547
Atmospheric: Virtually no color in the ash swamp. Tones of gray or brownish gray should be the prevailing colors.
http://img251.imageshack.us/img251/9050/trswamp.jpg
Withering mushroom trees: It's possible to adjust existing models and textures to create these. Textures should have less color. Note the white strands of fungus hanging from the trees (much like BC moss), and a white growth of the same fungus on the bark of the trees (include on textures).
http://img43.imageshack.us/img43/23/trshroomsash2.jpg
http://img43.imageshack.us/img43/3848/trshroomsashb.jpg
Dead trees: It's possible to re-texture dead trees from the original game and paste the white strands of fungus on them. It's also possible to model a few trees from scratch.
http://img265.imageshack.us/img265/6134/trswamptrees.jpg
Misc. objects:
Log, tree stump and the puffball mushroom (lower left, create a few variations of that one).
http://img22.imageshack.us/img22/3315/trswamp1.jpg
Separate pieces for the white fungus hanging from the trees, as seen on the right side of this image (much like the separate piece of BC moss):
http://img43.imageshack.us/img43/3848/trshroomsashb.jpg
White medium sized mushroom, should be up to a meter high in game:
http://img22.imageshack.us/img22/9939/trswamp2.jpg
Shriveled mushroom (concept in the middle). Small, maybe a flora container:
http://img3.imageshack.us/img3/83/mushroomsandtree.jpg
Also handy would be a grey and plant-less re-texture of the Bitter Coast sludge pool static.
Claim ID: TR_n5-1-Mis (#2352)
Faction: Misc
Claimed by: Gnober
Status: Approved (Progress: 100%)
Files: TR_n5-1-Mis_Gnober_1.7z
---
Statics for the Ash Swamp
FCG thread: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=22547
Atmospheric: Virtually no color in the ash swamp. Tones of gray or brownish gray should be the prevailing colors.
http://img251.imageshack.us/img251/9050/trswamp.jpg
Withering mushroom trees: It's possible to adjust existing models and textures to create these. Textures should have less color. Note the white strands of fungus hanging from the trees (much like BC moss), and a white growth of the same fungus on the bark of the trees (include on textures).
http://img43.imageshack.us/img43/23/trshroomsash2.jpg
http://img43.imageshack.us/img43/3848/trshroomsashb.jpg
Dead trees: It's possible to re-texture dead trees from the original game and paste the white strands of fungus on them. It's also possible to model a few trees from scratch.
http://img265.imageshack.us/img265/6134/trswamptrees.jpg
Misc. objects:
Log, tree stump and the puffball mushroom (lower left, create a few variations of that one).
http://img22.imageshack.us/img22/3315/trswamp1.jpg
Separate pieces for the white fungus hanging from the trees, as seen on the right side of this image (much like the separate piece of BC moss):
http://img43.imageshack.us/img43/3848/trshroomsashb.jpg
White medium sized mushroom, should be up to a meter high in game:
http://img22.imageshack.us/img22/9939/trswamp2.jpg
Shriveled mushroom (concept in the middle). Small, maybe a flora container:
http://img3.imageshack.us/img3/83/mushroomsandtree.jpg
Also handy would be a grey and plant-less re-texture of the Bitter Coast sludge pool static.