Worsas' unemployed Treeshrooms
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Worsas' unemployed Treeshrooms
Been trying to enhance my Tree-shrooms as formerly posted in the FCG-Thread. Suggestions and Feedback are welcome.
[img]http://i52.photobucket.com/albums/g23/Worsas/Treeshroom.jpg[/img]
[img]http://i52.photobucket.com/albums/g23/Worsas/Treeshroom.jpg[/img]
It's actually one and the same treeshroom in its course of development.
Note that it has the bark texture of the emperor-parasol. It may look different depending on the texture-replacers people use.
Trying it out in the cs:
[img]http://i52.photobucket.com/albums/g23/Worsas/Treeshroom_Forest.jpg[/img]
Note that it has the bark texture of the emperor-parasol. It may look different depending on the texture-replacers people use.
Trying it out in the cs:
[img]http://i52.photobucket.com/albums/g23/Worsas/Treeshroom_Forest.jpg[/img]
- Katze
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I really love these models, they feel really cold and spooky Something for map 5 perhaps? The northern reaches of Telvannis might work too, but people are probably reluctant to retread old ground :/
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
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"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
Wouldn't it be obvious to add them as a part of the mushroom forest, Othreleth Woods? They fit well with Kieren's concept art too... I'm no expert on these matters, but I just think it would be interesting with a lot of different mushroom species at this place, so that it will truly be stunning to enter this forest...
- Myzel
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I personally Like the first two trees best. The ones with the smaller outcroppings look so bulky and one step too close to trees imho.
You'd think it might be obvious to add them to othreleth, but I think we should mostly stick with the no-toadstool angle we have. It's just a nice pitch.
You'd think it might be obvious to add them to othreleth, but I think we should mostly stick with the no-toadstool angle we have. It's just a nice pitch.
Myzel's Art gallery: [url]http://themyzel.deviantart.com/[/url]
Interesting. I can't help but finding the first two variants heavily under-detailled compared to the third one. I actually admire that tropical bulkiness.
Hmm. I could make some slimmer variants though. No problem.
It'd be the best I guess if the bulkier ones could be combined with these:
[img]http://i52.photobucket.com/albums/g23/Worsas/treeshrooms.jpg[/img]
I imagine that those treeshrooms could work well in the Argonian jungle or Deshaan Plains besides leafy trees. Then again, I don't say that you have to use them at all. I'm toying around in the first place.
Hmm. I could make some slimmer variants though. No problem.
It'd be the best I guess if the bulkier ones could be combined with these:
[img]http://i52.photobucket.com/albums/g23/Worsas/treeshrooms.jpg[/img]
I imagine that those treeshrooms could work well in the Argonian jungle or Deshaan Plains besides leafy trees. Then again, I don't say that you have to use them at all. I'm toying around in the first place.
Lovely work, Worsas.
I too am of the opinion that we shouldn't use these for othreleth considering they are so traditionally shroomish. They are way too nice to not use at all though. Up north seems like a good place to me given the colour schemes - I can see them filling the "soppspine" role perfectly with a good amount of greyish litchen hanging to them...Myzel's "velk" foraging around under them looking for food.
Good stuffs.
I too am of the opinion that we shouldn't use these for othreleth considering they are so traditionally shroomish. They are way too nice to not use at all though. Up north seems like a good place to me given the colour schemes - I can see them filling the "soppspine" role perfectly with a good amount of greyish litchen hanging to them...Myzel's "velk" foraging around under them looking for food.
Good stuffs.
[url]http://www.rvnant.tumblr.com/[/url]
To be honest, I've grown more than doubtful about the old mushrooms. Look, they really don't add anything and I would rather not see them used. Rather leave your fingers from them.
http://i52.photobucket.com/albums/g23/Worsas/Ufo_Mushrooms.jpg
If anything, I would go for the tree-like mushrooms only.
http://i52.photobucket.com/albums/g23/Worsas/Treemushrooms.jpg
If those aren't suiting your needs neither, rather give me some further hints how I can make them useful.
@Nalin: I appreciate what you say. And thankyou for your support.
It was an error to offer the former treeshrooms though as they were not really finished.
http://i52.photobucket.com/albums/g23/Worsas/Ufo_Mushrooms.jpg
If anything, I would go for the tree-like mushrooms only.
http://i52.photobucket.com/albums/g23/Worsas/Treemushrooms.jpg
If those aren't suiting your needs neither, rather give me some further hints how I can make them useful.
@Nalin: I appreciate what you say. And thankyou for your support.
It was an error to offer the former treeshrooms though as they were not really finished.
That'd be cool.If it'd help you I could try and do some sketches tomorrow for shapes that I think would look good.
It's always better to let models ripen a few days before contributing them anyway. I have too often done the same mistake in the past, contributing new models too early and afterwards realising that I'm not pleased about them, therefore making replacers for my own models, sometimes up to 4 or 5 times in sequence.
This time I'll give these ones a good period (one month or so) to reach maturation. 8)
Use them wherever you like, but not in the Othreleth woods. Myzel is definitely right in his comment that we should stick to the no-toadstool angle with that. (It is a fungal forest, not a mushroom forest.)
I also definitely agree that the less complex ones posted at the beginning of the thread look better. They look like funny-looking mushrooms. The later, more branching ones basically look like mushrooms meant to look like trees.
I also definitely agree that the less complex ones posted at the beginning of the thread look better. They look like funny-looking mushrooms. The later, more branching ones basically look like mushrooms meant to look like trees.
- Katze
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They'd probably look good in the Telvanni Isles. Those really need some more interesting for the wilderness, they're really boring.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
Judging from the general feedback, the first two ones at the top (which don't exist any longer) were liked the most. Looking at them in retrospect, I share that sentiment regarding the very first one at the top (the second one looks weird to me)
Although I feel that these mushrooms generally lack the artistry of the original giant parasols, I would be prepared to reproduce them for you.
Although I feel that these mushrooms generally lack the artistry of the original giant parasols, I would be prepared to reproduce them for you.
Aw, that's unfortunate. I always assumed these meshes were already stored somewhere safe, because I love the way they look. I'd still love to have them, but know that if we're going to use these it'll be for some stuff in the Telvannis district so it'll be a long time until we actually need them. Still though, I want them, so if it's not too much trouble, recreating them would be lovely. Are we positive Haplo or that other guy don't have them stored somewhere?
I have all those files on my computer. Now you can have them, too!
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- Telvanni Tree Shrooms.7z
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
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The vanilla textures are applied via the proper paths. You can update your file paths to the correct ones in NifSkope to see. Just set Morrowind\Data Files\Textures as your default texture folder.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined