Daniil, Composing of music. Acoustic guitar.

Place where the game's audio assets are produced.

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Roger Daniels
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Daniil, Composing of music. Acoustic guitar.

Post by Roger Daniels »

Hello, guys.

My name is Daniil. I'm from Saint-Petersburg, Russia.
I would like to show you the track I've composed some time ago. This track was recorded in studio and quality is quite good.
Listen to it. The track's entitled as "fantasy".
Maybe it'll fit your mod. Maybe, who knows... If you want more - tell me. I can upload some more.
Good luck with your project!
Daniil.
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1208_2 (fantasy).WAV
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Haplo
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Post by Haplo »

It is very nice, although it is a bit short and ends rather abruptly.
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Roger Daniels
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Post by Roger Daniels »

Thanks for the reply, Haplo. Yes, this one's short. You want me to show more? Maybe I could compose something specially for this mod.

So, what do you think? I mean, does it fit this mod? If it doesn't - then, well, you may delete this topic.
Dan.
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Haplo
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Post by Haplo »

I think it fits alright, perhaps for an explore track. For any future files, make sure they are .mp3 format and also put in a .rar archive (to create a smaller filesize for uploading and download).
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Roger Daniels
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Post by Roger Daniels »

Haplo wrote:I think it fits alright, perhaps for an explore track. For any future files, make sure they are .mp3 format and also put in a .rar archive (to create a smaller filesize for uploading and download).
Hey, Haplo.

I've decided to upload another track for Tamriel Rebuilt. It's working title is "journey". Anyway, would you kindly listen to this one and say what you think about it.

D.
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1208_1 (journey).rar
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daedriclord
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Post by daedriclord »

It is much better with a new arrangement, but there is no Morrowind atmosphere, I think that you should make the strings on the background louder.
nice work ;)
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Nerano
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Post by Nerano »

That's a good piece of music, and it will fit in for sure, however I'm afraid that some scripting may be needed to force the game to play it at right places. I'd really like to hear it e.g. while travelling along the Thirr river, but certainly not in the Red Mountain region.
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daedriclord
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Post by daedriclord »

Script

Code: Select all

begin musicscript

short nextSong
short done1
short doOnce
short doOnce2
short doit
short counter
short state
float Timer5
float timer2
float timer

if ( CellChanged == 1 )
		set Timer5 to 500
		set done1 to 0
		set doit to 0
		set counter to 0
		set state to 0
	return
endif

if ( nextSong == 0 )
	if ( done1 == 0 ); track number
		set done1 to 1
		StreamMusic, "Music.*"; mp3, ogg or midi file
	endif
endif


set Timer5 to ( Timer5 + GetSecondsPassed )
if ( nextSong == 0 ); track number
		if ( Timer5 < 370 ); duration
			return
		endif
		set nextSong to 1 
		set done1 to 0
		set Timer5 to 0
endif
end
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Haplo
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Post by Haplo »

We will not be utilizing scripted music in TR due to the unwieldy nature of it. I'll listen to this and edit this post with comments.

EDIT:

I agree, this is very nice. However, if you could lower the volume on the guitar and increase the volume on the strings so they are closer to the same volume level with the guitar maybe a little louder than the strings, it would be perfect for an explore track.
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Roger Daniels
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Post by Roger Daniels »

Thank you for your replies, guys. Well, I'll see what I can do. Honestly, I wanted to make the sound of guitar louder than the strings. You know, orchestral strings are "artificial". I do not like electronic music much, but nevertheless I understand that it could help you in some cases. So, I'll upload a new track when it's done. Brand new maybe, or corrected one.
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