Newbie here, xSovietx's ShowCase. Need help with basics.

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xSovietx
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Newbie here, xSovietx's ShowCase. Need help with basics.

Post by xSovietx »

This is my showcase! (:

Unfortunetly I have nothing to show, and I have very little understanding of the CS. What I do have however is an amazing brain to learn very quickly. I do very much enjoy building houses and whatnot in order to develop basic skills, and I do know a little bit of scripting. I would very much like to learn how to build some major scripts someday, and I do not know where to start, or how. Same with someday being able to create meshes, and textures. Anybody feel like helping me out with the basics? Or Scripting? My skills mainly take place in that I can look at a script, look at the definition of the functions and be able to tell you exactly what that script does. But that's about it.

Also, I have no idea if this was the right spot to post this or what, obviously because I'm a newbie...
Why
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Post by Why »

Hai Soviet, welcome to TR!

We have some great tutorials [url=http://tamriel-rebuilt.org/?p=modding_data/tutorials]here (link)[/url]. Also, [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18224]this (link)[/url] post contains most of our requirements. If you want to get into modding I suggest you read a few and try to make an interior, or if you want to start with scripting straight away you could try to make a quest. If you're completely new to the CS though I think starting with interiors is probably best. If you have any questions feel free to ask them here!
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Post by Beave »

I second Why's welcome, we're very happy to have you interested in the team. I will also say that interiors are a great place for a beginner modder. If you're into scripting, which is basically only used significantly in questing, then you may want to work up skills with writing dialogue and journals as well. But, as said before, I would recommend starting with interiors, and see where that takes you. I hope you like what you see, and we look forward to seeing some of your work!
xSovietx
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Post by xSovietx »

Thank you both! I have a house finished that is finished (basically). The only thing is, it has a trap door under a bed which is only made visible by script on the bed using script from a tutorial to see if I could get it right, which makes the bed move and reveal the trap door... but I still have yet to put a second interior that door leads to. But if any of you could check out what I have so far that'd be cool too. I have no idea where I'd go to show people what I have so far though.
Why
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Post by Why »

You can attach your file to your post right here in this thread, this is your showcase after all.
xSovietx
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Post by xSovietx »

Alright so this is my InconspicuousHouse mod, and it puts a house in Vivec, Foreign Quarter Canalworks. There's a readme in the .zip because I don't think this is the place to explain it.

(The mod is clean if anyone was wondering.)

P.S.: I'm not sure if this mod interfere's with anything because i'm not sure on the whole forum... I don't know whether average members can post ANY kind of mods, or JUST mods that support Morrowind Lore, so anybody who knows please correct me on this!
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xSovietx
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Post by xSovietx »

This is a photo of my newest interior, my best one so far. (Still in progress, with 73 refs)

Am I on the right track?
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Andres Indoril
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Post by Andres Indoril »

One thing I can see from that is that you are using com furniture in a de int. That's not good. Second, ambient lightning seems off. Try to copy the values from other Velothi interiors. And of course, detail the place, looks really empty at spots.
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xSovietx
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Post by xSovietx »

Okay, so I decided to put the revised version in a new post
*Check to the post right after this one for it*
Last edited by xSovietx on Wed Dec 01, 2010 3:44 am, edited 2 times in total.
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MSam
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Post by MSam »

Hi,

It is indeed clean, good job. I'd recommend against making your own objects such as lights. I didn't test it ingame for the script.

NorthMarker: Yes
Gridsnap: Yes
Lighting: - Fog: Default (Needs to be fixed)


The house overall is a great first attempt - unfortunately you've missed out on some of the more detailed elements. The lightning needs to be fixed. The bright pink makes it look like a porn shoot location. I've listed the things that need to be corrected below:

-Rug in front of the door is floating (just 'f command' it)
-_xs_pythonfang_chest is floating
-repair_journeyman_01 on the shelf is floating
-_xs_ph_bluelantern_250 are floating and bleeding. Fix this by putting rope up and then hanging the lanterns carefully from the rope.
-flora_corkbulb is sticking out of the planter on the back side, and is just clipping the wall
-All of the soulgems on the desk are floating, and the placement is just too generic
-furn_planter_01 are just a little too low
-misc_com_bottle_01 is slightly floating.
-Light_De_Candle_20 is floating
-furn_de_p_chair_01 is bleeding/sunk too low.

-furn_de_p_chair_01 around the table are bleeding
-furn_de_p_table_06 is just a little too low and bleeding
-Everything on the table is either floating or bleeding
-_xs_ph_closet is floating
-The bed has too many pillows. Some of them are placed okay, but it'd be neater just to only have two or three.
-active_de_p_bed_05 is slightly floating.
-_xs_ph_redlantern_100 has the same problem as the lanterns above.
-Everything on the bookcase is floating or bleeding.

Have another go. This time, pay particular attention to your rotational values and make sure you inspect your placed objects from all angles. Remember if you're just placing objects on a flat surface, most of the time you can just use the f command to place it there. Good luck.
"Thank you to the Makers of Rules. To the Breakers of Backs. To the sincere Autocrats. To the false Democrats. To the Builders of Walls. To the Painters of Lines. To those who Tattoo Numbers. To those who point fingers. To those who count their greed. To those who split by colour. To those who smile their lies.

Thank you so very much."
xSovietx
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Post by xSovietx »

Alright here's my revised version, all fixed and whatnot. (:
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MSam
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Post by MSam »

Yup, always make an updated post or we won't know to check.

I hate the pink softcore porn lighting. It's not really appropriate for any interior unless you're designing a brothel or a dream sequence.

Ambient, Sunlight, and Fog are still at default settings for lighting. It's also currently legal to sleep here (should be illegal since it's someone else's house).

You're also style mixing, which I forgot to mention last time. Silverware is not used by Dunmer (at least, no poor ones) so you shouldn't include it in the house. Limewire..er.., I mean, Limeware is illegal throughout Morrowind (no one knows why) so it shouldn't be included either.

Things you improved on - You fixed the lanterns, and all the furniture, which is excellent.

-The rug at the door is still slightly floating (use f)
-The back two legs of de_p_desk_01 are sinking into the rise where the wall begins.
-All the soul gems are still floating and generically placed on the desk.
-misc_com_bottle_01 is floating on one side, bleeding on the other.
-The top right corner of the bed is sinking into the rug,and the bed is still floating. Be careful when placing objects onto rugs, since if they're not all on the rug, they'll usually be uneven.

-You improved some of the objects on the table, but most of the objects are still floating or bleeding. Poor tables are the hardest part of modding for TR, tbh. You need exact precision with rotational values. You need to fix up Misc_Imp_Silverware_Bowl, misc_imp_silverware_cup, _xs_ph_bluelantern_400 (Why are you using a custom made lantern?), misc_imp_silverware_cup, and Misc_Imp_Silverware_Bowl. The cutlery is pretty good.

Same goes for the bookstand thing. Some things have been fixed, most are still problems.
-misc_lw_cup is floating on the left side. It looks almost right on the right side, so perhaps sink a little on the left
-misc_lw_platter is still not touching the wall, it's floating.
-The entire second shelf is too unacceptably generic. You must show a variation with objects, and rotate them where necessary. While none of the paper is strictly bleeding (well, two are at the start, and one at the end..), you haven't rotated any of them.
-bk_BrothersOfDarkness is bleeding on the left side.
-bk_onoblivion is bleeding slightly on the right.
-bk_NerevarMoonandStar bleeds
-bk_vampiresofvvardenfell2 bleeds (also, try not to put a lot of expensive/contraband books in houses)
-bk_ChroniclesNchuleft is sinking
-The end four books are pretty well placed.

In short, you need to examine all your objects unbelievably thoroughly. There are too many mistakes at the moment for me to recommend you for promotion. I would suggest start again from scratch, make a bit of a smaller place (the whole middle pane seems very redundant) and meticulously place your objects one at a time, and ensure each one is perfectly configured.

If you require assistance of clarity on what the standard required for TR objects to be set at is, just ask.
Last edited by MSam on Fri Dec 03, 2010 12:35 am, edited 1 time in total.
"Thank you to the Makers of Rules. To the Breakers of Backs. To the sincere Autocrats. To the false Democrats. To the Builders of Walls. To the Painters of Lines. To those who Tattoo Numbers. To those who point fingers. To those who count their greed. To those who split by colour. To those who smile their lies.

Thank you so very much."
xSovietx
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Post by xSovietx »

Well im not sure whats contraband and whats illegal and the house WAS somebody elses, but as the note says they left it to you. i may need a list of illegal books but the house was supposed to look high class because of the person who owned it which is what the quest i made was for. And lastly i use my own lighting because its like a style of mine. blue lighting and purple lighting give it a magical look and feel.

Also i must emphasize that i changed the pink lighting to light purple.
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Post by Nanu »

First off, let me extend another warm welcome to the project. You seem to have discovered that we have a team of very exacting reviewers that look at things in great detail. While annoying at first, listening to their advice has been proven by science* to make you a better modder.

As to the books, we try not to put too much valuable stuff in one interior. If you've played Morrowind enough, you'd know that everyone takes the limeware platter from the Census and Excise Office at the start of the game for the quick cash. If we let everybody put tons of expensive books or items in every interior, TR would be punishing a character for NOT being a thief. :p

Just keep it up and you'll be modding for us in no time. It's worth noting that reviewers are just as strict inside the project as well.

Again, welcome to TR and happy modding.

*under a method used by liches in their secret places.
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Post by nick9999 »

Hi another warm welcome,

I personally always look how often an item such as book has been used, before placing it. I also look in TR map 1 and 2, because Vanilla is not always helpful. I also try to avoid skill books.
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MSam
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Post by MSam »

Well im not sure whats contraband and whats illegal
Limeware is a grey area. Nanu's mentioned it's a matter of wealth, but there are also strict regulations on the material entering Morrowind (or Vvardenfel at least, but the EEC require a licence to sell it) implying that it's in very rare supply. Some (all?) limeware is Dwarven too, so it's illegal. You wouldn't find this in a staple house, so you wouldn't put it into a showcase.

It's the same case with an Ash Statue. Some people do indeed have one hidden in their house, but it's not all that common. I had one in my showcase and it was very up-in-the-air content, since although it was hidden in the typical secretive style, 6th House influence does not reach the mainland of Morrowind, which is what we're now modding for.
and the house WAS somebody elses, but as the note says they left it to you. i may need a list of illegal books but the house was supposed to look high class because of the person who owned it which is what the quest i made was for.
That's ultimately irrelevant in this case. Are you being judged on your work for an interior, or a quest? I would assume that latter from what you've presented here. While it's nice to have a back story or general vibe to help with inspiration of the house (a lot of modders here did it in their showcase), the additional touches and ornamentation shouldn't be included if they're going to compromise basic authenticity and cause style mixing. For example, don't include a Daedric Dai-Katana from the ideology that 'the monk that lived here for 40 years slew the great lord Taroz-inar and fashioned the blade out of the scales of his armour', because you wouldn't find that kind of thing in a standard Morrowind residential interior.

The silverware isn't illegal, but the whole concept is something that was introduced and carried by Imperials. Since we ask people to mod with de_p furniture, any alien influence on the Dunmer style is considered style mixing. If you can't find any style mixing tips via the search, someone will be happy to post or point you to the guide lines.

Books aren't illegal (well, a couple of them are), but we'd discourage including more than one high priced book on the basis that it'd be both 'unrealistic' for a generic NPC (someone in Balmora or Suran) to have so much accumulated wealth in a single interior, and as Nanu said the wealth will probably just go to the player's head. Yeah, and as Nick said, also avoid skill books, since they're really special.

You're not required to make an exterior to accompany your interior. There are a couple of mistakes in spelling and grammatical errors in your note, too. If you're going to insist on including new objects into your showcase, you should include the Tamriel Rebuilt naming conventions.
And lastly i use my own lighting because its like a style of mine. blue lighting and purple lighting give it a magical look and feel.
It looks atrocious and painfully out of place in the interior here. Blue can produce lovely shades and it's certainly my favourite shade to work with. You've used it well here. I've already communicated my opinion on the pink. Keep in mind that while you're personally modding, you're hoping to apply for a project where there is a set of standards govern your limitations. I can't recall a single TR interior that utilises a cool blue and a shocking purple on opposite sides of the same room.

It seems pedantic and pointless to dig at little things like this, but Tamriel Rebuilt strides towards creating and maintaining an impeccable standard of creation and realisation of work. Learn the basics first, and when you're ready grab the reigns and bring out the initiative and innovation to create a masterpiece.
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Thank you so very much."
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Post by Haplo »

Any deviations from standards will be redone by another modder or changed to coincide with said standards while in review, anyway.
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Post by Thrignar Fraxix »

Haplo wrote:Any deviations from standards will be redone by another modder or changed to coincide with said standards while in review, anyway.
unless enough of them are made that the reviewer thinks they are doing too much, in which case it is sent back to the modder for fixing.
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