TDF's Showcase (Now with Quests)
Moderator: Lead Developers
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
TDF's Showcase (Now with Quests)
Hi TR modders!
I've been lurking around on the forums for a while now, but I've finally decided to apply for a Promotion to Modding. I've attached my interior showcase, which I've cleaned with TES AME. I hope it works!
I've been lurking around on the forums for a while now, but I've finally decided to apply for a Promotion to Modding. I've attached my interior showcase, which I've cleaned with TES AME. I hope it works!
- Attachments
-
- TDF's Interior Showcase v.1.esp
- My interior showcase
- (6.55 KiB) Downloaded 425 times
- immortal_pigs
- Developer
- Posts: 582
- Joined: Thu May 15, 2008 2:45 pm
- Location: Utrecht
Hello TDF,
I took a look at your showcase, here's a few things I found:
de_p_chest_02_fclothes3 floats
com_sack_02 floats
light_de_candle_04 floats
There may be more, so I would advise going through all your items in the CS to check for bleedage and floatage.
Besides that your house looks quite nice.
Good luck.
I took a look at your showcase, here's a few things I found:
de_p_chest_02_fclothes3 floats
com_sack_02 floats
light_de_candle_04 floats
There may be more, so I would advise going through all your items in the CS to check for bleedage and floatage.
Besides that your house looks quite nice.
Good luck.
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
Thanks for your review Immortal Pigs.
I can't believe the chest and sack got through quality control. I probably moved them without realising.
Anyway, I've fixed the things you mentioned and made a few more minor fixes.
I hope this next version is good enough.
EDIT: Quick question, where do I extract all the files in TR Data.7z to? I've got software to extract it, I just don't know where I should put it. Thanks
I can't believe the chest and sack got through quality control. I probably moved them without realising.
Anyway, I've fixed the things you mentioned and made a few more minor fixes.
I hope this next version is good enough.
EDIT: Quick question, where do I extract all the files in TR Data.7z to? I've got software to extract it, I just don't know where I should put it. Thanks
- Attachments
-
- TDF's Interior Showcase v.2.esp
- Version 2
- (6.55 KiB) Downloaded 416 times
'The strange thing about TR is that I think it is by and large accepted that we will finish. We are all the sort of crazy people that would do such a thing. We are inevitable.' ~ Thrignar Fraxix
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
I know it hasn't been a week, but tomorrow's Christmas Day so could someone please review this today if that's possible.
Thanks
Thanks
'The strange thing about TR is that I think it is by and large accepted that we will finish. We are all the sort of crazy people that would do such a thing. We are inevitable.' ~ Thrignar Fraxix
- The Greatness
- Developer
- Posts: 358
- Joined: Sat May 29, 2010 5:13 pm
I've had a quick look. First of all there's still a bunch of stuff that needs to be rotated. Everything that has been rotated is fine and very well done, but you seem to have missed some stuff like the cutlery and crokery on the table downstairs. Secondly your stairs seem to have been moved a tiny bit. Easily fixed. Finally the whole thing needs a bit more clutter. The crate bit at the bottom could be made a bit more substantial, the shelves need more clutter and there are a lot of bare areas like the corridor on the ground floor. When in doubt, clutter.
Warning: may contain large amounts of sarcasm.
Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
Finished (I hope)
By the way, could someone answer that question about TR_Data.7z please.
By the way, could someone answer that question about TR_Data.7z please.
- Attachments
-
- TDF's Interior Showcase v.3.esp
- Version 3
- (7.82 KiB) Downloaded 383 times
'The strange thing about TR is that I think it is by and large accepted that we will finish. We are all the sort of crazy people that would do such a thing. We are inevitable.' ~ Thrignar Fraxix
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
- SamirA
- Developer Emeritus
- Posts: 898
- Joined: Tue Apr 27, 2010 5:02 pm
- Location: Somewhere in Tamriel
- Contact:
Alright! First off, let me say that You know how to make an interior well cluttered. It looks as if someone might actually live in this interior. You did a good job with your light settings, and your tileset work is sound. Good job on each of these things. Now I will give this a full review just as if I were reviewing a file submitted by one of TR's interior modders.
TESAME: Clean
Fits Exterior: Yes
Northmarker Set: Yes
Loading Errors: No
Review:
misc_de_goblet_08 floats
bk_BiographyBarenziah1 floats
chest_small_01_50 this chest is rotated with its lock facing the wall. I don't imagine many people would place a chest where they have to turn it around to reach it's lock.
chest_small_01_ingredie bleeds into the shelf
com_sack_01 and the other variations of it need to be bled into each other just a bit to appear natural. Now if you look at the stack it appears to defy gravity by standing the way it does.
com_sack_02 needs to be bled to look natural
Both com_sack_02_chpfood3's need to be bled
com_sack_gold_05 You bled this one a bit, but it needs to be just a bit more to look natural.
common_glove_left_01 floats badly
common_pants_01 floats
common_robe_02 floats
common_shirt_01 floats
crate_01 is bleeding badly into the floor
furn_de_ex_bench_01 I don't imagine exterior furniture should find itself indoors too often, the ex in the tag means it is meant for exterior use.
Misc_Com_Redware_Cup floats
misc_com_redware_plate floats
misc_de_pitcher_01 floats
misc_uni_pillow_01 needs to be bled
tr_misc_stn_bowl_02 bleeds
tr_misc_stn_jug floats slightly
Comments: I'm unsure on the use of tr stoneware in a de interior. This may be style mixing, but I'm not sure someone will have to fill us both in on that. You need to work on matching your items to their surfaces. This is a tough task on de_p, but that is why we ask that you use that set when making a showcase. You rotated many of your objects well, and with a little more practice I have confidence you will be able to match most items properly. Most of the furniture you used (as well as the rugs) are on perfect angles, (90, 180, 270, etc.) this won't happen too often in the real world so it would be good if you would vary the angle of your furniture slightly in the future. All in all this is a pretty good interior. This being your third attempt though, you will need to start over and create a new interior. I have confidence that this time you will be able to pass review and become an interior modder for TR.
P.S. watch out for the clothing meshes, if you look at them from the back you will notice that they are floating, while looking at them from the front would lead you to believe that they are not. Make sure to check all of the items you place 360 degrees as they can appear different from different views. Good luck with your next interior, I'm sure it will be a good one.
TESAME: Clean
Fits Exterior: Yes
Northmarker Set: Yes
Loading Errors: No
Review:
misc_de_goblet_08 floats
bk_BiographyBarenziah1 floats
chest_small_01_50 this chest is rotated with its lock facing the wall. I don't imagine many people would place a chest where they have to turn it around to reach it's lock.
chest_small_01_ingredie bleeds into the shelf
com_sack_01 and the other variations of it need to be bled into each other just a bit to appear natural. Now if you look at the stack it appears to defy gravity by standing the way it does.
com_sack_02 needs to be bled to look natural
Both com_sack_02_chpfood3's need to be bled
com_sack_gold_05 You bled this one a bit, but it needs to be just a bit more to look natural.
common_glove_left_01 floats badly
common_pants_01 floats
common_robe_02 floats
common_shirt_01 floats
crate_01 is bleeding badly into the floor
furn_de_ex_bench_01 I don't imagine exterior furniture should find itself indoors too often, the ex in the tag means it is meant for exterior use.
Misc_Com_Redware_Cup floats
misc_com_redware_plate floats
misc_de_pitcher_01 floats
misc_uni_pillow_01 needs to be bled
tr_misc_stn_bowl_02 bleeds
tr_misc_stn_jug floats slightly
Comments: I'm unsure on the use of tr stoneware in a de interior. This may be style mixing, but I'm not sure someone will have to fill us both in on that. You need to work on matching your items to their surfaces. This is a tough task on de_p, but that is why we ask that you use that set when making a showcase. You rotated many of your objects well, and with a little more practice I have confidence you will be able to match most items properly. Most of the furniture you used (as well as the rugs) are on perfect angles, (90, 180, 270, etc.) this won't happen too often in the real world so it would be good if you would vary the angle of your furniture slightly in the future. All in all this is a pretty good interior. This being your third attempt though, you will need to start over and create a new interior. I have confidence that this time you will be able to pass review and become an interior modder for TR.
P.S. watch out for the clothing meshes, if you look at them from the back you will notice that they are floating, while looking at them from the front would lead you to believe that they are not. Make sure to check all of the items you place 360 degrees as they can appear different from different views. Good luck with your next interior, I'm sure it will be a good one.
And that's how you get to Llama School.
Lady_N: mountain dew tastes like yellow and pwning at d&d
Lady_N: mountain dew tastes like yellow and pwning at d&d
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
Here's my new showcase. It fits into the same shell but is made from scratch.
- Attachments
-
- Clean TDF's New Showcase.ESP
- (8.3 KiB) Downloaded 443 times
'The strange thing about TR is that I think it is by and large accepted that we will finish. We are all the sort of crazy people that would do such a thing. We are inevitable.' ~ Thrignar Fraxix
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
I've never seen stoneware in a com interior, it's perfectly fine in a de interior.Samir Al'Muhaada wrote:I'm unsure on the use of tr stoneware in a de interior. This may be style mixing, but I'm not sure someone will have to fill us both in on that.
Also, I shall try to review this later or something, I will edit this post then.
K Daedric Foe, I had a "rather quick look".
Here's general errors I found:
-furn_de_p_chair_01 is bleeding into the floor (x2)
-crate_01 is bleeding into the floor
-urn_01_food is bleeding into the floor
-sc_paper plain needs to be 'f'ed
-active_de_p_bed_04 is floating
-chest_small_01_gold_25 better be locked, doesn't have to though
Also. First off, you need to tick the "illegal to sleep here" box in houses. Also, you might want to set the density to 0.75 here. Ambient light settings are a bit high for my tastes but I guess it is fine.
Now I should move on to the more important stuff: That is rotation on de_p furniture. I saw that SamirA considered your rotation quite good according to your last file. I did not look at your other file, but I'm sorry to say that for me you have to practice your rotation a bit, still.
That said, a good method to make sure an object is resting properly on this uneven furniture is the bounding-box of your objects. You can see that your object is properly resting if it has dotted lines all around; While this can be very helpful (and you should totally try to have dotted lines around most of your objects), this does not suffice in some cases. Also have a close look at the actual bottom of the object and make sure it looks natural. The key point here is patience. Do not rush making your interior, take your time and look at things.
Some of your objects on the furniture should be 'f'ed one more time. Always check if your object actually sits on a point after rotating it.
Good luck, I'm sure your next file will be good!
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
I think I've fixed everything
Here's the new file
Here's the new file
- Attachments
-
- Clean Clean TDF's New Showcase.ESP
- (8.2 KiB) Downloaded 390 times
'The strange thing about TR is that I think it is by and large accepted that we will finish. We are all the sort of crazy people that would do such a thing. We are inevitable.' ~ Thrignar Fraxix
Hi TDF,
I was wondering how I'd be able to tell you you'd have to restart and make a new interior because this is your 3rd try, but I looked at your first interior and you've made some drastic changes so you're entitled to have another shot at correcting these small errors below.
Everything else in your interior (lighting, NM, stlyemixing) is great - the only thing I would ask is why is there a new TR vase among the regular urns. But I don't think that's a problem?
There are some small floating problems, but that's all
According to the lines, there are no times perfectly placed on the table. But, some of the items seem to be sitting properly, and that should be what we're looking for. The ones you need to fix are:
-The fork (closest to the bookcase) is floating at the end with the...stabby bits.
-The bowl (closest to the bookcase) needs to be rotated down on the left.
-The hilt of the knife (furthest from the bookcase) should be tilted down.
Meanwhile, the bookcase is 50/50. Pretty well done, just a few errors:
-I can actually see one of the Redoran pots (Misc_DE_pot_redware_03) floating on the right side. Same with misc_de_pot_redware_02.
-3/4 of the goblets are sinking. You can fix this by raising their Z- values by .1
-The small chest at the top isn't placed as well as it could be.
Right, well, apart from that, everything else is okay! I would be very amused to hear how people would pick some of these errors up in game, but rules are rules. You're really close on this one, so once you post an update someone else will come along to confirm if you need to start again or not. Good luck though - I know you can fix up this stuff. =)
I was wondering how I'd be able to tell you you'd have to restart and make a new interior because this is your 3rd try, but I looked at your first interior and you've made some drastic changes so you're entitled to have another shot at correcting these small errors below.
Everything else in your interior (lighting, NM, stlyemixing) is great - the only thing I would ask is why is there a new TR vase among the regular urns. But I don't think that's a problem?
There are some small floating problems, but that's all
According to the lines, there are no times perfectly placed on the table. But, some of the items seem to be sitting properly, and that should be what we're looking for. The ones you need to fix are:
-The fork (closest to the bookcase) is floating at the end with the...stabby bits.
-The bowl (closest to the bookcase) needs to be rotated down on the left.
-The hilt of the knife (furthest from the bookcase) should be tilted down.
Meanwhile, the bookcase is 50/50. Pretty well done, just a few errors:
-I can actually see one of the Redoran pots (Misc_DE_pot_redware_03) floating on the right side. Same with misc_de_pot_redware_02.
-3/4 of the goblets are sinking. You can fix this by raising their Z- values by .1
-The small chest at the top isn't placed as well as it could be.
Right, well, apart from that, everything else is okay! I would be very amused to hear how people would pick some of these errors up in game, but rules are rules. You're really close on this one, so once you post an update someone else will come along to confirm if you need to start again or not. Good luck though - I know you can fix up this stuff. =)
"Thank you to the Makers of Rules. To the Breakers of Backs. To the sincere Autocrats. To the false Democrats. To the Builders of Walls. To the Painters of Lines. To those who Tattoo Numbers. To those who point fingers. To those who count their greed. To those who split by colour. To those who smile their lies.
Thank you so very much."
Thank you so very much."
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
Thanks for the speedy review MSam.
I used the vase for a bit of variety and to add something non-vanilla to my house.
I think I've fixed everything you commented on. I hope this next file is good enough for promotion!
I used the vase for a bit of variety and to add something non-vanilla to my house.
I think I've fixed everything you commented on. I hope this next file is good enough for promotion!
- Attachments
-
- Clean Clean TDF's New Showcase.ESP
- (8.2 KiB) Downloaded 467 times
'The strange thing about TR is that I think it is by and large accepted that we will finish. We are all the sort of crazy people that would do such a thing. We are inevitable.' ~ Thrignar Fraxix
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
-style mixing: com_chest_01
-misc_uni_pillow_01 is floating
This is actually pretty good now. I still saw some slight rotation errors on the table, and that could also have been cluttered some more, but all in all you should be good enough to pass the showcase.
You shall be recommended with extra long text so that Thrignar really looks at this
Good luck!
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
I will review this tonight. Various real life factors have been kicking my ass so far this semester which is what has taken me so long.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
very nice, I didn't find anything more than scamp did.
Member Promoted for Interiors
If you have any questions post them here or shoot me a PM. I look forward to seeing your interiors in the future.
Member Promoted for Interiors
If you have any questions post them here or shoot me a PM. I look forward to seeing your interiors in the future.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
Yay!
Thanks to everyone who reviewed my showcases and offered invaluable assistance.
Now let's find an unclaimed interior that doesn't involve de_p...
Thanks to everyone who reviewed my showcases and offered invaluable assistance.
Now let's find an unclaimed interior that doesn't involve de_p...
'The strange thing about TR is that I think it is by and large accepted that we will finish. We are all the sort of crazy people that would do such a thing. We are inevitable.' ~ Thrignar Fraxix
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
I've made a quest showcase. It's not completely perfect - one of the scripts has an error I don't know how to fix, but I think it's good enough to post.
Enjoy!
Edit: I forgot to clean it, it's clean now (there was only two NPCs and a response to remove).
Enjoy!
Edit: I forgot to clean it, it's clean now (there was only two NPCs and a response to remove).
- Attachments
-
- Clean TDF's Quest Showcase.ESP
- My quest showcase, version 1
- (22.22 KiB) Downloaded 439 times
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
This bit of code in TR_m0_q_001_vendillscript always gave me an error message in game.
Code: Select all
If ( GetDeadCount "TR_m0_q_001_vendill" > 0 )
if (GetDeadCount "TR_m0_q_001_ra'zhirr" > 0)
if (Journal "TR_m0_Balmora_Favor" < 110)
Journal "TR_m0_Balmora_Favor" 110
Return
endif
endif
endif
I think,
instead of if (Journal "TR_m0_Balmora_Favor" < 110) you have to use getjournalindex. Journal sets the entry, which is not what you want to do here.
Edit: It would probably look like this then:
Bear with me if that's also wrong, been a while since I've last written a script.
instead of if (Journal "TR_m0_Balmora_Favor" < 110) you have to use getjournalindex. Journal sets the entry, which is not what you want to do here.
Edit: It would probably look like this then:
Code: Select all
If ( GetDeadCount "TR_m0_q_001_vendill" > 0 )
if ( GetDeadCount "TR_m0_q_001_ra'zhirr" > 0 )
if ( GetJournalIndex "TR_m0_Balmora_Favor" < 110 )
Journal "TR_m0_Balmora_Favor" 110
Return
endif
endif
endif
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
Your fix worked Scamp. I've re-uploaded the file with the fix (and a few others I spotted).
- Attachments
-
- Clean TDF's Quest Showcase.ESP
- Version 2
- (22.6 KiB) Downloaded 426 times
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
This is good stuff. While it all is a bit simple, you clearly have a solid basis for questing down. There are a few minor things I want you to address before I promote you:
When the Wood Elf tells you to bring his friend's killer to justice, justice isn't hyperlinked in his sentence. Change the journal stage requirements for the justice entry so that it is available once you bring him to the corpse, so that it shows up immediately.
Add interpunction to your choice options.
Give the nearby miners the option to tell you they saw a Khajiit run off into the direction of the tomb, since them just standing there makes them prime suspects, and now they're a dead end.
Clean the "Pardon me, but there's a very strange man..." entry in Greeting 5, I think you missed that one.
That's all, really. Good job, very much looking forward to your next file.
When the Wood Elf tells you to bring his friend's killer to justice, justice isn't hyperlinked in his sentence. Change the journal stage requirements for the justice entry so that it is available once you bring him to the corpse, so that it shows up immediately.
Add interpunction to your choice options.
Give the nearby miners the option to tell you they saw a Khajiit run off into the direction of the tomb, since them just standing there makes them prime suspects, and now they're a dead end.
Clean the "Pardon me, but there's a very strange man..." entry in Greeting 5, I think you missed that one.
That's all, really. Good job, very much looking forward to your next file.
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England