taaa daa (exterior showcase)
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- wollibeebee
- Developer
- Posts: 79
- Joined: Thu Apr 29, 2010 4:12 am
taaa daa (exterior showcase)
try to stay away from the shores, i never finished 60% of the shore line. the castle and forest is the "main attraction"
- Attachments
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- showcase.7z
- (397.49 KiB) Downloaded 233 times
Hey Wollibeebee
First of all, Welcome to TR!
I took a quick look at your showcase and found a few issues:
- one of our exterior showcase guidelines states that you must not make an island, we'll need at least six all-land cells to properly review this showcase.
- you have quite a few rough vertices in your terrain. Be sure to use the smoothing tool to soften the landscape a bit.
- I see some visible texture seems. make sure you either fix them or hide them with statics.
I like the general feeling of your landscape and your castle's layout is original.
My advice for now is:
Make a showcase with at least 6 all-land cells. you can do that by either expanding on you current one or making a new one. Also make sure that all cells are properly detailed. a cell should have +- 200 references. And don't forget to smooth your landscape and fix any texture seems.
Good luck!
First of all, Welcome to TR!
I took a quick look at your showcase and found a few issues:
- one of our exterior showcase guidelines states that you must not make an island, we'll need at least six all-land cells to properly review this showcase.
- you have quite a few rough vertices in your terrain. Be sure to use the smoothing tool to soften the landscape a bit.
- I see some visible texture seems. make sure you either fix them or hide them with statics.
I like the general feeling of your landscape and your castle's layout is original.
My advice for now is:
Make a showcase with at least 6 all-land cells. you can do that by either expanding on you current one or making a new one. Also make sure that all cells are properly detailed. a cell should have +- 200 references. And don't forget to smooth your landscape and fix any texture seems.
Good luck!
- wollibeebee
- Developer
- Posts: 79
- Joined: Thu Apr 29, 2010 4:12 am
sorry, this as originally made for scamp over at P:C and he was fine with just 4 cells because i was busy on my moesring mountains mod.- one of our exterior showcase guidelines states that you must not make an island, we'll need at least six all-land cells to properly review this showcase.
know all about it.-you have quite a few rough vertices in your terrain. Be sure to use the smoothing tool to soften the landscape a bit.
scamp pointed those out, i never fixed it cause he let me on the team anyway, i'll fix them for TR though..- I see some visible texture seems. make sure you either fix them or hide them with statics.
i'll probably expand it a bit more then, and fix those 2 mistakes.My advice for now is:
Make a showcase with at least 6 all-land cells. you can do that by either expanding on you current one or making a new one. Also make sure that all cells are properly detailed. a cell should have +- 200 references. And don't forget to smooth your landscape and fix any texture seems.
When adding the two extra cells, try adding some elevated parts as well - I'd like to see how you handle that stuff. Cell borders may cut off as you like as long as the showcased ones are detailed.
Edit: Now that I got home and actually had a look at the file I see you had plenty of elevation already . Nvm then...
Edit: Now that I got home and actually had a look at the file I see you had plenty of elevation already . Nvm then...
Last edited by Nemon on Thu Jun 16, 2011 5:53 pm, edited 1 time in total.
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Hi Wolli!
Yes, please fix the silly seams and rough terrain. And what Nemon said.
I promoted you at P:C because I know what you can do in the CS
You will still need to convince the big guys at TR though, keep working on it!
Yes, please fix the silly seams and rough terrain. And what Nemon said.
I promoted you at P:C because I know what you can do in the CS
You will still need to convince the big guys at TR though, keep working on it!
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
- wollibeebee
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- Posts: 79
- Joined: Thu Apr 29, 2010 4:12 am
- wollibeebee
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- Katze
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Just had a look at the file, and the model looks pretty good, liking the rock texture, and the version with the hole drilled through it.
Now for the criticism: The waystones were supposed to have nordic script on them, like they are supposed to be distance markers or signs for the nords but unreadable to the player.
Also, the vandalism is a bit clean-cut looking. I'd recommend using a more dried blood-like colour, or adding some paint runs along the bottom, and messying up the design so it looks like a drunken yob did it
You're doing a good job, keep it up!
Now for the criticism: The waystones were supposed to have nordic script on them, like they are supposed to be distance markers or signs for the nords but unreadable to the player.
Also, the vandalism is a bit clean-cut looking. I'd recommend using a more dried blood-like colour, or adding some paint runs along the bottom, and messying up the design so it looks like a drunken yob did it
You're doing a good job, keep it up!
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
- wollibeebee
- Developer
- Posts: 79
- Joined: Thu Apr 29, 2010 4:12 am
think you'll like it cat!
it says "windhelm ahead" in skyrim fonts.
cant upload it to it's (un)-claimed thread cause i'm not promoted enough.
it says "windhelm ahead" in skyrim fonts.
cant upload it to it's (un)-claimed thread cause i'm not promoted enough.
- Attachments
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- Vandal rocks.7z
- (1.82 MiB) Downloaded 250 times
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- waystone.jpg
- (30.78 KiB) Downloaded 147 times
Last edited by wollibeebee on Sat Jun 25, 2011 12:38 am, edited 1 time in total.
Hi, Wollibeebee!
I like the rock. One small thing I think could be improved:
The "figure" part of the markings looks much lower res than the text which doesn't look quite right. I assume you are dealing with low res source material for the figure; if you find yourself unable to improve the figure itself, it may actually be better to use slightly lower res text to avoid the disjointedness that comes with using varying texture resolutions on the same model, particularly when they are overlayed like that.
I like the rock. One small thing I think could be improved:
The "figure" part of the markings looks much lower res than the text which doesn't look quite right. I assume you are dealing with low res source material for the figure; if you find yourself unable to improve the figure itself, it may actually be better to use slightly lower res text to avoid the disjointedness that comes with using varying texture resolutions on the same model, particularly when they are overlayed like that.
Shadows have been my spotlight as I monologue with night and dialogue the days
Soliloquies of wind and breeze, applauded by sun rays
Soliloquies of wind and breeze, applauded by sun rays
- wollibeebee
- Developer
- Posts: 79
- Joined: Thu Apr 29, 2010 4:12 am
https://dl.dropboxusercontent.com/u/236 ... terior.esp
WIP showcase. Based on knowledge of wollibeebee's work at SHOTN and P:C ( http://www.wollibeebee.com/cyrodiil.html ) I promote you for exterior modding already. For future reference we should add that P:C and Shotn ext modders just be promoted, they know the drill.
WIP showcase. Based on knowledge of wollibeebee's work at SHOTN and P:C ( http://www.wollibeebee.com/cyrodiil.html ) I promote you for exterior modding already. For future reference we should add that P:C and Shotn ext modders just be promoted, they know the drill.
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