old error reports (that have been fixed)
Moderators: Haplo, Lead Developers
- Bloodthirsty Crustacean
- Developer Emeritus
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- Location: Elsewhere
NPC: Proximus Munus
Topic:'Background'
Error: should read Kragenmoor, not Kragenmar.
NPC: Cyria Flavius
Topic: 'latest rumors'
Error: should read Windmoth, not Windoth.
NPC: Sergius Antellius
Topic: 'my trade'
Error: should have 'too' instead of 'to'.
NPC: Helnim NPCs
Topic: 'little advice'
Entry: "you've got to be careful around the mines..."
Error: should have 'touchy' instead of 'touch'.
NPC: TR_m2_Dro-Shilkar
Error: should have the TR_m2_NPC_NoLore script, not the normal TR_m2_NPC one.
Topic:'Background'
Error: should read Kragenmoor, not Kragenmar.
NPC: Cyria Flavius
Topic: 'latest rumors'
Error: should read Windmoth, not Windoth.
NPC: Sergius Antellius
Topic: 'my trade'
Error: should have 'too' instead of 'to'.
NPC: Helnim NPCs
Topic: 'little advice'
Entry: "you've got to be careful around the mines..."
Error: should have 'touchy' instead of 'touch'.
NPC: TR_m2_Dro-Shilkar
Error: should have the TR_m2_NPC_NoLore script, not the normal TR_m2_NPC one.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
- michaleson
- Developer
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- Location: K Town
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- Developer
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- Location: Victoria, Australia
- michaleson
- Developer
- Posts: 232
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- Location: K Town
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
Creatures count as NPCs, right?
Anyways, as I posted in the Internal Beta thread:
*Feels like a sad little modderpuppy.*
Anyways, as I posted in the Internal Beta thread:
Ignore the vampire-lich talk, because I will not be able to persuade you into using a vampire there anyways, but the kwama have not been fixed either, even though BC said he would.Andres Indoril wrote:Drolar Manor Ruin was supposed to be the home of a friendly vampire, not a lich.
Also, the mine which leads to it is supposed to be inhabited by kwama.
*Feels like a sad little modderpuppy.*
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
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- Developer
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- Joined: Mon Oct 27, 2008 11:18 pm
- Location: London
Topic: Dagoth ur
Dialogue: Why did you kill him? He could be the savior of Morrowind! I guess I'll have to free Morrowind myself.
Error: Results box misspells 'moddisposition' as 'modispostion'
Topic: Master Vaerin
Dialogue: Maybe some other time, outlander.
Error: Results box misspells 'Goodbye' as 'Goodby'
Topic: Temple's Doctrine
Dialogue: Their doctrine is based on the lies of the Tribunal. You're the one who showed them on Vvardenfell that you are more powerful then Dagoth Ur; more powerful than Vivec himself. I've never thought that the Nerevarine Prophecy could be true, or that the Temple would accept such a prophecy.
Error: Results box contains 'ModDisposition +10'. This syntax is apparently incorrect and doesn't compile. It should be changed to 'ModDisposition 10' (don't need a + for positive values)
Topic: My Trade
Dialogue: Here you go, a bottle with the stuff. Pleasure doing business with you, I trust you'll keep this to yourself?
Error: same as Temple's Doctrine error above - 'moddisposition +5' should be just 'moddisposition 5'
Topic: My Trade
Dialogue: Here you go, some pure stuff. I hope you have a pipe. You haven't seen me, and you haven't bought anything from me either, do you understand?
Error: same as last two - 'moddisposition +5' should be just 'moddisposition 5'
Dialogue: Why did you kill him? He could be the savior of Morrowind! I guess I'll have to free Morrowind myself.
Error: Results box misspells 'moddisposition' as 'modispostion'
Topic: Master Vaerin
Dialogue: Maybe some other time, outlander.
Error: Results box misspells 'Goodbye' as 'Goodby'
Topic: Temple's Doctrine
Dialogue: Their doctrine is based on the lies of the Tribunal. You're the one who showed them on Vvardenfell that you are more powerful then Dagoth Ur; more powerful than Vivec himself. I've never thought that the Nerevarine Prophecy could be true, or that the Temple would accept such a prophecy.
Error: Results box contains 'ModDisposition +10'. This syntax is apparently incorrect and doesn't compile. It should be changed to 'ModDisposition 10' (don't need a + for positive values)
Topic: My Trade
Dialogue: Here you go, a bottle with the stuff. Pleasure doing business with you, I trust you'll keep this to yourself?
Error: same as Temple's Doctrine error above - 'moddisposition +5' should be just 'moddisposition 5'
Topic: My Trade
Dialogue: Here you go, some pure stuff. I hope you have a pipe. You haven't seen me, and you haven't bought anything from me either, do you understand?
Error: same as last two - 'moddisposition +5' should be just 'moddisposition 5'
MaMeeshkaMowSkwoz - choose your syllables
NPC: Renie Cierraise, Kemel-Ze Archaeologist's Base
There are three topics for the three discoveries in Kemel-Ze, but they use the same variable (control), so when I gave her one of the keys, she wouldn't take the others. Had to set control to 1 through the console to get her to take the other keys from me.
There are three topics for the three discoveries in Kemel-Ze, but they use the same variable (control), so when I gave her one of the keys, she wouldn't take the others. Had to set control to 1 through the console to get her to take the other keys from me.
- Bloodthirsty Crustacean
- Developer Emeritus
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*facepalm*Milovan wrote:NPC: Renie Cierraise, Kemel-Ze Archaeologist's Base
There are three topics for the three discoveries in Kemel-Ze, but they use the same variable (control), so when I gave her one of the keys, she wouldn't take the others. Had to set control to 1 through the console to get her to take the other keys from me.
Sorry I mucked that one up. Well done for getting all those. Hope you found the adventures enjoyable!
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Topic: Temple's Doctrine
Dialogue: Their doctrine is based on the lies of the Tribunal. You're the one who showed them on Vvardenfell that you are more powerful then Dagoth Ur; more powerful than Vivec himself. I've never thought that the Nerevarine Prophecy could be true, or that the Temple would accept such a prophecy.
Should be than
Dialogue: Their doctrine is based on the lies of the Tribunal. You're the one who showed them on Vvardenfell that you are more powerful then Dagoth Ur; more powerful than Vivec himself. I've never thought that the Nerevarine Prophecy could be true, or that the Temple would accept such a prophecy.
Should be than
Dialog topic: my trade
filtered for: TR_M2_Naleth_LLarni
info: Here you go...
result window script: moddisposition +5
suggested fix: moddisposition 5
Dialog topic: Dagoth Ur
filtered for: TR_M2_Kammus Uvayn
info: Here you go...
result window script: moddispostion -10
suggested fix: moddisposition -10
Dialog topic: Temple's doctrine
filtered for: TR_M2_DralothasOmothran
info: Their doctrine is based on the lies of the Tribunal...
result window script: ModDisposition +10
suggested fix: ModDisposition 10
filtered for: TR_M2_Naleth_LLarni
info: Here you go...
result window script: moddisposition +5
suggested fix: moddisposition 5
Dialog topic: Dagoth Ur
filtered for: TR_M2_Kammus Uvayn
info: Here you go...
result window script: moddispostion -10
suggested fix: moddisposition -10
Dialog topic: Temple's doctrine
filtered for: TR_M2_DralothasOmothran
info: Their doctrine is based on the lies of the Tribunal...
result window script: ModDisposition +10
suggested fix: ModDisposition 10
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Dialogue topic: Greeting 1
NPC: Zaren Hammebenat
Dialogue: "Welcome to the East Empire Company's headquarters in Helnim. Here to discuss business, or for more mundane purposes?"
Error: Should be "Are you here to discuss..."? It sounds a bit odd to me as it is. Maybe that's just personal preference though.
NPC: Vilyn Avani
Error: has a Gondolier's helm, which is just bizarre
NPC: Zaren Hammebenat
Dialogue: "Welcome to the East Empire Company's headquarters in Helnim. Here to discuss business, or for more mundane purposes?"
Error: Should be "Are you here to discuss..."? It sounds a bit odd to me as it is. Maybe that's just personal preference though.
NPC: Vilyn Avani
Error: has a Gondolier's helm, which is just bizarre
MaMeeshkaMowSkwoz - choose your syllables
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
"Here to discuss..." is just written as if it was an actual conversation. If you think of it like that, rather than as a sorta 'virtual book', it might sound better? (The 'are you' is implied)
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
-
- Developer
- Posts: 835
- Joined: Mon Oct 27, 2008 11:18 pm
- Location: London
Several errors I encountered
Summary first, an then detailed.
Silt Strider lady in Ranyon-ruhn, her dialog for thhe topic "destination" is incorrect when map 2 is installed.
Asking the transport lady at the Ranyon-ruhn silt strider about destinations, does not list Alt-Bosara*, even though this is an option in the travel menu when map 2 is installed.
*I think it was Alt-Bosara, but it might have been Tel-Muthada or Helnim, I wrote it all down at my parents place, but I left the paper there.
Hasilius Brahns can stop following you, but there's no option to re initiate it.
Hasilius Brahns, the ex-imperial captain who's drunk in the tavern in Ranyon-ruhn, does not have an option to "travel together" to and from the outlaw wizards lair for the quest to "cure" him. This normally isn't a problem, unless he stops following you for some reason, you can't get him to follow you once more. This happened to me when I accidentally hit him during a fight, he said "careful friend" but stopped following me, I had to load a savegame.
Hasilius Brahns' dialog topic "Solstheim" is incorrect after he's been cured of alcoholism.
After you've cured Hasilius Brahns of his alcoholism and you ask him about "Solstheim" he makes a drunk comment about the mead hall (Thirsk). Even though he is fully sober, and promised not to drink ever again.
(I had some more, but I left the paper at my parents' place)
Silt Strider lady in Ranyon-ruhn, her dialog for thhe topic "destination" is incorrect when map 2 is installed.
Asking the transport lady at the Ranyon-ruhn silt strider about destinations, does not list Alt-Bosara*, even though this is an option in the travel menu when map 2 is installed.
*I think it was Alt-Bosara, but it might have been Tel-Muthada or Helnim, I wrote it all down at my parents place, but I left the paper there.
Hasilius Brahns can stop following you, but there's no option to re initiate it.
Hasilius Brahns, the ex-imperial captain who's drunk in the tavern in Ranyon-ruhn, does not have an option to "travel together" to and from the outlaw wizards lair for the quest to "cure" him. This normally isn't a problem, unless he stops following you for some reason, you can't get him to follow you once more. This happened to me when I accidentally hit him during a fight, he said "careful friend" but stopped following me, I had to load a savegame.
Hasilius Brahns' dialog topic "Solstheim" is incorrect after he's been cured of alcoholism.
After you've cured Hasilius Brahns of his alcoholism and you ask him about "Solstheim" he makes a drunk comment about the mead hall (Thirsk). Even though he is fully sober, and promised not to drink ever again.
(I had some more, but I left the paper at my parents' place)
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
Sorry for the poor formatting, but I couldn't report this when I found it.
The waitress at the bar with the bard in it in Tel Muthada (the bar that requires levitation) complains about the bard with seemingly no reason or disposition requirement when asked about her background. Also, whatever happened to having mundane NPCs who are obviously irrelevant? Seems everyone has a unique background, and it is kind of strange coming from Vvard to that.
Also, the ruin Hassulsallusalkit seems to not have any daedra set to spawn outside (or perhaps I got lucky)
The waitress at the bar with the bard in it in Tel Muthada (the bar that requires levitation) complains about the bard with seemingly no reason or disposition requirement when asked about her background. Also, whatever happened to having mundane NPCs who are obviously irrelevant? Seems everyone has a unique background, and it is kind of strange coming from Vvard to that.
Also, the ruin Hassulsallusalkit seems to not have any daedra set to spawn outside (or perhaps I got lucky)
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
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NPC: Dalos Olethan (Hassulsallusalkit shrine)
Location: Inventory
Bug: Has 6 (weighing) scales in his inventory, which seems a bit over the top to me, especially as they are rather heavy.
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NPC: Dalos Olethan (Hassulsallusalkit shrine)
Location: Inventory
Bug: Has 6 (weighing) scales in his inventory, which seems a bit over the top to me, especially as they are rather heavy.
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Same for me too.Also, the ruin Hassulsallusalkit seems to not have any daedra set to spawn outside (or perhaps I got lucky)
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From povuholo:
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NPC: Findesi Amora (Map 2)
Error: Fights in hand-to-hand, while her HtH skill is 16 and others such as short blade are much higher.
Fix: Add a weapon, or change her skill levels.
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NPC: Findesi Amora (Map 2)
Error: Fights in hand-to-hand, while her HtH skill is 16 and others such as short blade are much higher.
Fix: Add a weapon, or change her skill levels.
---------------------
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined