Setting up collision object with Blender and Nifscope
Posted: Mon Dec 10, 2012 9:14 am
Hello,
I am currently doing my first steps importing own meshes to
morrowind.
So I used Blender 2.49b and modelled an object, (A bridge to
be specific) and imported them to Morrowind by following
the NifTools tutorial:
[url]http://niftools.sourceforge.net/wiki/Blender[/url]
=> I created the mesh and textures
=> I duplicated the Object to create the bounds
(Triangles as required for morrowind)
But when I start Morrowind and I get to that object, I can
see it, but it does not seem to be solid since my character
just can walk through it, like it is not there.
Opening it in NifScope shows me, there is the mesh, and a
RootCollisionNode. I guess that is what is required to make
the object solid?
Did anyone try to import meshes made by using Blender?
Cheers,
Hjolldar.
I am currently doing my first steps importing own meshes to
morrowind.
So I used Blender 2.49b and modelled an object, (A bridge to
be specific) and imported them to Morrowind by following
the NifTools tutorial:
[url]http://niftools.sourceforge.net/wiki/Blender[/url]
=> I created the mesh and textures
=> I duplicated the Object to create the bounds
(Triangles as required for morrowind)
But when I start Morrowind and I get to that object, I can
see it, but it does not seem to be solid since my character
just can walk through it, like it is not there.
Opening it in NifScope shows me, there is the mesh, and a
RootCollisionNode. I guess that is what is required to make
the object solid?
Did anyone try to import meshes made by using Blender?
Cheers,
Hjolldar.