Load the provided .esp alongside your NPCing .esp, like you would your earlier M4 file, and choose "Combine Loaded Plugins". Go over it real quick to check if nothing was accidentally removed when I cut this out of the M4 file. And ignore the missing region error.This NPC claim includes an unnamed plantation, a daedric shrine and some interiors scattered about the wilderness.
The Map 4 file to work off can be found here: https://dl.dropbox.com/s/04u2o56tvp8fkt ... -13-NPC.7z
When working on this claim, load up the Map4 esp alongside your active esp. Do NOT directly modify the Map4 esp.
The following interiors are included:
426 - Guard tower
427 - Farm house, couple lives here
428 - Farm storage
429 - Ferryman's house, the ferryman himself is out by the boat
430 - Daedric Shrine. NPCs that you see fit may be placed, but this interior is not yet connected to its corresponding exterior.
431 - Underwater grotto. Leads to the above shrine. May be NPC'd but it is not yet connected to the exterior.
432 - Guard tower
433 - Velothi tower
434 - Farm storage. Leave empty.
435 - Lookout tower w/ storage on main level
436 - Guard tower, small dock located outside
437 - Lookout tower
438 - Farmhouse
439 - Coastguard Tower
Plantation [2, -25]
440 - Laborer's house. Couple and a child.
441 - Plantation foreman. Single Dunmer male.
442 - Guard Tower
443 - Storage room
444 - Guard Tower
445 - Plantation Owner's home. Home of a Hlaalu councilor. Includes guard tower and slaves quarters.
http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=297288#297288
Refer to above thread for basic plan. Work with it as you see fit, but try to keep with the spirit of the post.
446 - Guard Tower
447 - Slave shack
448 - Slave shack
449 - Slave shack
Nine slaves total for the shacks. Most, not necessarily all of them, should be out in the fields doing slave things.
The name of the plantation and shrine is, within reason, up to the claimant.
Previous discussion: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=23853