Repeated errors runing TR Sacred East, need help please.

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Locutus
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Posts: 14
Joined: Mon Oct 25, 2004 8:15 am
Location: Kirkland, Washington, USA

Repeated errors runing TR Sacred East, need help please.

Post by Locutus »

EDIT: Sorry, I couldn't figure out how to HIDE (with "show" option) large blocks of text, so this is a pretty long post. :oops:


Okay folks. I'm really hoping someone of you can help me with this aggravating issue. On launch I get the following error:

Unable to locate Enchanting "hair shirt."
Continue Running Executable?

Then after selecting a saved game, I get this error:

Model Load Error: is not a NIF file in
Meshes\f\Furn_De_Table_03.NIF
Will use default object Marker_Error.NIF
Continue running executable?

I also get this second error if I enter an interior with a Yellow Box inside. But there are Yellow Boxes outside too. These Yellow Boxes always seem to be in a likely position for a table (surrounded by chairs, or tabletop objects suspended in midair at tabletop height, etc.

I have a pretty good gaming system:
Windows 7 SP1
Intel Core i7-260K CPU @ 3.4GHz
8.00 GB
64-bit OS

I decided to start with a clean install and then add mods, one at a time, testing each one before moving on to the next. So I installed Morrowind as follows:

Default path: C:\Program Files (x86)\Bethesda Softworks\Morrowind
(The install program did not let me select my own path.)

Install sequence:
Morrowind >> Morrowind Patch >> Tribunal >> Tribunal Patch >> Bloodmoon >> Bloodmoon Patch.

The vanilla game played nice and clean. Then I installed the Morrowind Graphics and Sound Overhaul (MGSO 3.0) exactly per the instructions. I don't think there were any issues after this but my memory of it could be wrong. I first noticed the above problems after installing Tamriel Rebuilt Sacred East v. 1.2 (beta).

Here's my procedure for adding the mods:

1. Create an archive file to extract the mod to.
2. Download the zip file and then extract to the archive file.
3. Follow the mod's install instructions in the readme, copying (not moving) the files from the archive file to their correct locations in the Morrowind folder.
4. Update Morrowind.ini.
5. Adjust the load order using MLOX
6. Using TEStool 1.3, merge objects for active plugins.
7. Run the usual Wrye Mash utilities and lock load order. All the check boxes are the correct color.

Here's my Morrowind.ini (BAF file)

[General]
;Test TES 0=morrowind.esm

;Starting Cell=Pelagiad
;Starting Grid X=0
;Starting Grid Y=0

Show FPS=0
Max FPS=240

;-1 Use raw data, 0 Use Newer, 1 use Archive Only
TryArchiveFirst=0

SkipProgramFlows=0
DontThreadLoad=0
ThreadPriority=-1
ThreadSleepTime=4

Clip One To One Float=1
Flip Control Y=0
SkipKFExtraction=1
PC Footstep Volume=0.7

Disable Audio=0

Background Keyboard=0
Use Joystick=0
Joystick X Turns=0
; X=1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
Joystick Look Up/Down=6
Joystick Look Left/Right=3
; 0=no, 1 = XBox Maps, 2 = Exterior Cell Maps
Create Maps Enable=0
Screen Shot Enable=0
Screen Shot Base Name=ScreenShot
Screen Shot Index=0
Beta Comment File=
Interior Cell Buffer=10
Exterior Cell Buffer=32
Number of Shadows=6
Maximum Shadows Per Object=1
MaintainImportedDialogueOrder=0
ExportDialogueWithHyperlinks=0
UseExistingTempFile=0
CanMoveInfosWhileFiltered=0
Editor Starting Cell=Moonmoth Legion Fort, Prison Towers
Editor Starting Pos=-112.749161,477.272614,-34.998627
Editor Starting Dir 0=0.917121,-0.395613,-0.048786
Editor Starting Dir 1=0.398609,0.910227,0.112248
Editor Starting Dir 2=0.000000,-0.122392,0.992483
Subtitles=0
ShowHitFader=1
Werewolf FOV=100

[LightAttenuation]
UseConstant=0
ConstantValue=0.0
;
UseLinear=1
LinearMethod=1
LinearValue=3.0
LinearRadiusMult=1.0
;
UseQuadratic=0
QuadraticMethod=2
QuadraticValue=16.0
QuadraticRadiusMult=1.0
;
OutQuadInLin=0

[Inventory]
DirectionalDiffuseR=1.0
DirectionalDiffuseG=1.0
DirectionalDiffuseB=1.0
DirectionalAmbientR=0.0
DirectionalAmbientG=0.0
DirectionalAmbientB=0.0
DirectionalRotationX=110
DirectionalRotationY=90
UniformScaling=0
;defaults
;DirectionalDiffuseR=1.0
;DirectionalDiffuseG=1.0
;DirectionalDiffuseB=1.0
;DirectionalAmbientR=0.5
;DirectionalAmbientG=0.5
;DirectionalAmbientB=0.5
;DirectionalRotationX=1.0
;DirectionalRotationY=0
;DirectionalRotationZ=0
;UniformScaling=0


[Map]
Travel Siltstrider Red=238
Travel Siltstrider Green=230
Travel Siltstrider Blue=30
Travel Boat Red=30
Travel Boat Green=30
Travel Boat Blue=230
Travel Magic Red=230
Travel Magic Green=30
Travel Magic Blue=30
Show Travel Lines=0


[MenuStates]
MenuStat=1.7 0.4893 0.4297 0.5010 0.4110 0.4883 0.4492 0.0210 0.0213 0 1 0
MenuMagic=1.7 0.36 0.88 0.50 0.15 0.36 0.51 0.98 0.79 0 1 0
MenuMap=1.7 0.9795 0.8763 0.5238 0.1684 0.3652 0.3724 0.9877 0.0145 0 1 0
MenuInventory=1.7 0.9795 0.8789 0.5238 0.1505 0.4492 0.3698 0.0213 0.8781 0 1 0
MenuConsole=1.7 0.9795 0.8750 0.5238 0.1875 0.4893 0.3125 0.5105 0.0606 0 0 1
MenuInventory-MenuContents=1.7 0.98 0.88 0.50 0.11 0.45 0.37 0.02 0.88 0 1 0
MenuContents=1.7 0.9795 0.8750 0.5238 0.1875 0.3887 0.3698 0.8435 0.8781 0 0 0
MenuDialog=1.7 0.9795 0.8750 0.5238 0.1875 0.6973 0.4375 0.5161 0.9514 0 0 0
MenuInventory-MenuBarter=1.7 0.9800 0.8800 0.5000 0.1100 0.4500 0.3700 0.0200 0.8800 0 1 0
MenuSpellmaking=1.7 0.00 0.00 0.50 0.50 0.00 0.00 0.50 0.50 0 0 0
MenuBarter=1.7 0.9795 0.8789 0.5238 0.1505 0.3799 0.6289 0.9795 0.7123 0 0 0
MenuRaceSex=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuStatReview=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
LastMenuUpWas=-1
MenuSkills-MenuCreateClass=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuSetValues=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0


[CopyProtectionStrings]
No CDROM Message=Unable to find a CD-ROM/DVD drive on this computer.
No CDROM Title=CD-ROM Drive Not Found
Enter CD Message=Insert the Morrowind CD into any CD-ROM/DVD drive.
Enter CD Title=Morrowind CD Not Found


[Movies]
Company Logo=bethesda logo.bik
Morrowind Logo=mw_logo.bik
New Game=mw_intro.bik
Loading=mw_load.bik
Options Menu=mw_menu.bik


[Question 1]
Question=On a clear day you chance upon a strange animal, its leg trapped in a hunter's clawsnare. Judging from the bleeding, it will not survive long.
AnswerOne=Draw your dagger, mercifully ending its life with a single thrust?
AnswerTwo=Use herbs from your pack to put it to sleep?
AnswerThree=Do not interfere in the natural evolution of events, but rather take the opportunity to learn more about a strange animal that you have never seen before?
Sound=Vo\Misc\CharGen QA1.wav

[Question 2]
Question=One summer afternoon your father gives you a choice of chores.
AnswerOne=Work in the forge with him casting iron for a new plow?
AnswerTwo=Gather herbs for your mother who is preparing dinner?
AnswerThree=Go catch fish at the stream using a net and line?
Sound=Vo\Misc\CharGen QA2.wav

[Question 3]
Question=Your cousin has given you a very embarassing nickname and, even worse, likes to call you it in front of your friends. You have asked him to stop, but he finds it very amusing to watch you blush.
AnswerOne=Beat up your cousin, then tell him that if he ever calls you that nickname again, you will bloody him worse than this time.
AnswerTwo=Make up a story that makes your nickname a badge of honor instead of something humiliating.
AnswerThree=Make up an even more embarrassing nickname for him and use it constantly until he learns his lesson.
Sound=Vo\Misc\CharGen QA3.wav

[Question 4]
Question=There is a lot of heated discussion at the local tavern over a group of people called 'Telepaths'. They have been hired by certain City-State kings. Rumor has it these Telepaths read a person's mind and tell their lord whether a follower is telling the truth or not.
AnswerOne=This is a terrible practice. A person's thoughts are his own and no one, not even a king, has the right to make such an invasion into another human's mind.
AnswerTwo=Loyal followers to the King have nothing to fear from a Telepath. It is important to have a method of finding assassins and spies before it is too late.
AnswerThree=In these times, it is a necessary evil. Although you do not necessarily like the idea, a Telepath could have certain advantages during a time of war or in finding someone innocent of a crime.
Sound=Vo\Misc\CharGen QA4.wav

[Question 5]
Question=Your mother sends you to the market with a list of goods to buy. After you finish you find that by mistake a shopkeeper has given you too much money back in exchange for one of the items.
AnswerOne=Return to the store and give the shopkeeper his hard-earned money, explaining to him the mistake?
AnswerTwo=Decide to put the extra money to good use and purchase items that would help your family?
AnswerThree=Pocket the extra money, knowing that shopkeepers in general tend to overcharge customers anyway?
Sound=Vo\Misc\CharGen QA5.wav

[Question 6]
Question=While in a market place you witness a thief cut a purse from a noble. Even as he does so, the noble notices and calls for the city guards. In his haste to get away, the thief drops the purse near you. Surprisingly, no one seems to notice the bag of coins at your feet.
AnswerOne=Pick up the bag and signal to the guard, knowing that the only honorable thing to do is return the money to its rightful owner?
AnswerTwo=Leave the bag there, knowing that it is better not to get involved?
AnswerThree=Pick up the bag and pocket it, knowing that the extra windfall will help your family in times of trouble?
Sound=Vo\Misc\CharGen QA6.wav

[Question 7]
Question=Your father sends you on a task which you loathe, cleaning the stables. On the way there, pitchfork in hand, you run into your friend from the homestead near your own. He offers to do it for you, in return for a future favor of his choosing.
AnswerOne=Decline his offer, knowing that your father expects you to do the work, and it is better not to be in debt?
AnswerTwo=Ask him to help you, knowing that two people can do the job faster than one, and agree to help him with one task of his choosing in the future?
AnswerThree=Accept his offer, reasoning that as long as the stables are cleaned, it matters not who does the cleaning?
Sound=Vo\Misc\CharGen QA7.wav

[Question 8]
Question=Your mother asks you to help fix the stove. While you are working, a very hot pipe slips its moorings and falls towards her.
AnswerOne=Position yourself between the pipe and your mother?
AnswerTwo=Grab the hot pipe and try to push it away?
AnswerThree=Push your mother out of the way?
Sound=Vo\Misc\CharGen QA8.wav

[Question 9]
Question=While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy, only to be intercepted by a gang of three other kids your age. The leader demands the sweetroll, or else he and his friends will beat you and take it.
AnswerOne=Drop the sweetroll and step on it, then get ready for the fight?
AnswerTwo=Give him the sweetroll now without argument, knowing that later this afternoon you will have all your friends with you and can come and take whatever he owes you?
AnswerThree=Act like you're going to give him the sweetroll, but at the last minute throw it in the air, hoping that they'll pay attention to it long enough for you to get a shot in on the leader?
Sound=Vo\Misc\CharGen QA9.wav

[Question 10]
Question=Entering town you find that you are witness to a very well-dressed man running from a crowd. He screams to you for help. The crowd behind him seems very angry.
AnswerOne=Rush to the town's aid immediately, despite your lack of knowledge of the circumstances?
AnswerTwo=Stand aside and allow the man and mob to pass, realizing that it is probably best not to get involved?
AnswerThree=Rush to the man's aid immediately, despite your lack of knowledge of the circumstances?
Sound=Vo\Misc\CharGen QA10.wav


[Water]
;Editor Alpha ranges from 0.0 (transparent) to 1.0 (opaque)
;An alpha of 1.0 shows the water as it will appear in game.
Editor Alpha=0.25
Map Alpha=0.4
World Alpha=0.75
SurfaceTextureSize=128
SurfaceTileCount=10
SurfaceFPS=12
SurfaceTexture=water
SurfaceFrameCount=32
TileTextureDivisor=4.75
RippleTexture=ripple
RippleFrameCount=4
RippleLifetime=3.0
MaxNumberRipples=75
RippleScale=0.15, 6.5
RippleRotSpeed=0.5
RippleAlphas=0.7, 0.1, 0.01
PSWaterReflectTerrain=1
PSWaterReflectUpdate=20.0
NearWaterRadius=1000
NearWaterPoints=8
NearWaterUnderwaterFreq=0.3
NearWaterUnderwaterVolume=0.9
NearWaterIndoorTolerance=512.0
NearWaterOutdoorTolerance=1024.0
NearWaterIndoorID=Water Layer
NearWaterOutdoorID=Water Layer
UnderwaterSunriseFog=3
UnderwaterDayFog=2.5
UnderwaterSunsetFog=3
UnderwaterNightFog=4
UnderwaterIndoorFog=3
UnderwaterColor=012,030,037
UnderwaterColorWeight=0.85

[PixelWater]
SurfaceFPS=25
TileCount=4
Resolution=256


[Blood]
Model 0=BloodSplat.nif
Model 1=BloodSplat2.nif
Model 2=BloodSplat3.nif

Texture 0=Tx_Blood.tga
Texture 1=Tx_Blood_White.tga
Texture 2=Tx_Blood_Gold.tga

Texture Name 0=Default (Red)
Texture Name 1=Skeleton (White)
Texture Name 2=Metal Sparks (Gold)


[PreLoad]
Cell 0=Imperial Prison Ship
Cell 1=Seyda Neen


[Moons]
Masser Size=94
Masser Fade In Start=14
Masser Fade In Finish=15
Masser Fade Out Start=7
Masser Fade Out Finish=10
Masser Axis Offset=35
Masser Speed=.5
Masser Daily Increment=1
Masser Fade Start Angle=50
Masser Fade End Angle=40
Masser Moon Shadow Early Fade Angle=0.5
Secunda Size=40
Secunda Fade In Start=14
Secunda Fade In Finish=15
Secunda Fade Out Start=7
Secunda Fade Out Finish=10
Secunda Axis Offset=50
Secunda Speed=.6
Secunda Daily Increment=1.2
Secunda Fade Start Angle=50
Secunda Fade End Angle=30
Secunda Moon Shadow Early Fade Angle=0.5
Script Color=255,20,20


[Weather]
EnvReduceColor=255,255,255,255
LerpCloseColor=037,046,048,255
BumpFadeColor=230,239,255,255
AlphaReduce=0.35
Minimum Time Between Environmental Sounds=1.0
Maximum Time Between Environmental Sounds=5.0
Sun Glare Fader Max=0.5
Sun Glare Fader Angle Max=30.0
Sun Glare Fader Color=222,095,039
Timescale Clouds=0
Precip Gravity=575
Hours Between Weather Changes=20
Rain Ripples=1
Rain Ripple Radius=1024
Rain Ripples Per Drop=1
Rain Ripple Scale=0.3
Rain Ripple Speed=1.0
Fog Depth Change Speed=3
Sunrise Time=6
Sunset Time=18
Sunrise Duration=2
Sunset Duration=2
Sky Pre-Sunrise Time=.5
Sky Post-Sunrise Time=1
Sky Pre-Sunset Time=1.5
Sky Post-Sunset Time=.5
Ambient Pre-Sunrise Time=.5
Ambient Post-Sunrise Time=2
Ambient Pre-Sunset Time=1
Ambient Post-Sunset Time=1.25
Fog Pre-Sunrise Time=.5
Fog Post-Sunrise Time=1
Fog Pre-Sunset Time=2
Fog Post-Sunset Time=1
Sun Pre-Sunrise Time=0
Sun Post-Sunrise Time=0
Sun Pre-Sunset Time=1
Sun Post-Sunset Time=1.25
Stars Post-Sunset Start=1
Stars Pre-Sunrise Finish=2
Stars Fading Duration=2
Snow Ripples=0
Snow Ripple Radius=1024
Snow Ripples Per Flake=1
Snow Ripple Scale=0.3
Snow Ripple Speed=1.0
Snow Gravity Scale=0.1
Snow High Kill=700
Snow Low Kill=150

[Weather Clear]
Sky Sunrise Color=117,141,164
Sky Day Color=095,135,203
Sky Sunset Color=056,089,129
Sky Night Color=009,010,011
Fog Sunrise Color=255,189,157
Fog Day Color=206,227,255
Fog Sunset Color=255,189,157
Fog Night Color=009,010,011
Ambient Sunrise Color=047,066,096
Ambient Day Color=137,140,160
Ambient Sunset Color=068,075,096
Ambient Night Color=032,035,042
Sun Sunrise Color=242,159,119
Sun Day Color=255,252,238
Sun Sunset Color=255,114,079
Sun Night Color=059,097,176
Sun Disc Sunset Color=255,189,157
Transition Delta=.015
Land Fog Day Depth=.69
Land Fog Night Depth=.69
Clouds Maximum Percent=1.0
Wind Speed=.1
Cloud Speed=1.25
Glare View=1
Cloud Texture=Tx_Sky_Clear.tga
Ambient Loop Sound ID=None

[Weather Cloudy]
Sky Sunrise Color=126,158,173
Sky Day Color=117,160,215
Sky Sunset Color=111,114,159
Sky Night Color=009,010,011
Fog Sunrise Color=255,207,149
Fog Day Color=245,235,224
Fog Sunset Color=255,155,106
Fog Night Color=009,010,011
Ambient Sunrise Color=066,074,087
Ambient Day Color=137,145,160
Ambient Sunset Color=071,080,092
Ambient Night Color=032,039,054
Sun Sunrise Color=241,177,099
Sun Day Color=255,236,221
Sun Sunset Color=255,089,000
Sun Night Color=077,091,124
Sun Disc Sunset Color=255,202,179
Transition Delta=.015
Land Fog Day Depth=.72
Land Fog Night Depth=.72
Clouds Maximum Percent=1.0
Wind Speed=.2
Cloud Speed=2
Glare View=1
Cloud Texture=Tx_Sky_Cloudy.tga
Ambient Loop Sound ID=None

[Weather Foggy]
Sky Sunrise Color=197,190,180
Sky Day Color=184,211,228
Sky Sunset Color=142,159,176
Sky Night Color=018,023,028
Fog Sunrise Color=173,164,148
Fog Day Color=150,187,209
Fog Sunset Color=113,135,157
Fog Night Color=019,024,029
Ambient Sunrise Color=048,043,037
Ambient Day Color=092,109,120
Ambient Sunset Color=029,053,076
Ambient Night Color=028,033,039
Sun Sunrise Color=177,162,137
Sun Day Color=111,131,151
Sun Sunset Color=125,157,189
Sun Night Color=081,100,119
Sun Disc Sunset Color=223,223,223
Transition Delta=.015
Land Fog Day Depth=1.0
Land Fog Night Depth=1.9
Clouds Maximum Percent=1.0
Wind Speed=0
Cloud Speed=1.25
Glare View=0.25
Cloud Texture=Tx_Sky_Foggy.tga
Ambient Loop Sound ID=None

[Weather Overcast]
Sky Sunrise Color=091,099,106
Sky Day Color=143,146,149
Sky Sunset Color=108,115,121
Sky Night Color=019,022,025
Fog Sunrise Color=091,099,106
Fog Day Color=143,146,149
Fog Sunset Color=108,115,121
Fog Night Color=019,022,025
Ambient Sunrise Color=084,088,092
Ambient Day Color=093,096,105
Ambient Sunset Color=083,077,075
Ambient Night Color=057,060,066
Sun Sunrise Color=087,125,163
Sun Day Color=163,169,183
Sun Sunset Color=085,103,157
Sun Night Color=032,054,100
Sun Disc Sunset Color=128,128,128
Transition Delta=.015
Land Fog Day Depth=.70
Land Fog Night Depth=.70
Clouds Maximum Percent=1.0
Wind Speed=.2
Cloud Speed=1.5
Glare View=0
Cloud Texture=Tx_Sky_Overcast.tga
Ambient Loop Sound ID=None

[Weather Rain]
Sky Sunrise Color=071,074,075
Sky Day Color=116,120,122
Sky Sunset Color=073,073,073
Sky Night Color=024,025,026
Fog Sunrise Color=071,074,075
Fog Day Color=116,120,122
Fog Sunset Color=073,073,073
Fog Night Color=024,025,026
Ambient Sunrise Color=097,090,088
Ambient Day Color=105,110,113
Ambient Sunset Color=088,097,097
Ambient Night Color=050,055,067
Sun Sunrise Color=131,122,120
Sun Day Color=149,157,170
Sun Sunset Color=120,126,131
Sun Night Color=050,062,101
Sun Disc Sunset Color=128,128,128
Transition Delta=.015
Land Fog Day Depth=.8
Land Fog Night Depth=.8
Clouds Maximum Percent=0.66
Wind Speed=.3
Cloud Speed=2
Glare View=0
Cloud Texture=Tx_Sky_Rainy.tga
Using Precip=1
Rain Diameter=600
Rain Height Min=200
Rain Height Max=700
Rain Threshold=0.6
Rain Entrance Speed=7
Rain Loop Sound ID=Rain
Ambient Loop Sound ID=None
Max Raindrops=450

[Weather Thunderstorm]
Sky Sunrise Color=035,036,039
Sky Day Color=097,104,115
Sky Sunset Color=035,036,039
Sky Night Color=019,020,022
Fog Sunrise Color=070,074,085
Fog Day Color=097,104,115
Fog Sunset Color=070,074,085
Fog Night Color=019,020,022
Ambient Sunrise Color=054,054,054
Ambient Day Color=090,090,090
Ambient Sunset Color=054,054,054
Ambient Night Color=049,051,054
Sun Sunrise Color=091,099,122
Sun Day Color=138,144,155
Sun Sunset Color=096,101,117
Sun Night Color=055,076,110
Sun Disc Sunset Color=128,128,128
Transition Delta=.030
Thunder Frequency=.4
Thunder Threshold=0.6
Thunder Sound ID 0=Thunder0
Thunder Sound ID 1=Thunder1
Thunder Sound ID 2=Thunder2
Thunder Sound ID 3=Thunder3
Land Fog Day Depth=1
Land Fog Night Depth=1.15
Clouds Maximum Percent=0.66
Wind Speed=.5
Cloud Speed=3
Glare View=0
Cloud Texture=Tx_Sky_Thunder.tga
Using Precip=1
Rain Diameter=600
Rain Height Min=200
Rain Height Max=700
Rain Threshold=0.6
Max Raindrops=650
Rain Entrance Speed=5
Rain Loop Sound ID=rain heavy
Ambient Loop Sound ID=None
Flash Decrement=4

[Weather Ashstorm]
Sky Sunrise Color=091,056,051
Sky Day Color=124,073,058
Sky Sunset Color=106,055,040
Sky Night Color=020,021,022
Fog Sunrise Color=091,056,051
Fog Day Color=124,073,058
Fog Sunset Color=106,055,040
Fog Night Color=020,021,022
Ambient Sunrise Color=054,042,037
Ambient Day Color=075,049,041
Ambient Sunset Color=048,039,035
Ambient Night Color=036,042,049
Sun Sunrise Color=184,091,071
Sun Day Color=228,139,114
Sun Sunset Color=185,086,057
Sun Night Color=054,066,074
Sun Disc Sunset Color=128,128,128
Transition Delta=.035
Land Fog Day Depth=1.1
Land Fog Night Depth=1.2
Clouds Maximum Percent=1.0
Wind Speed=.8
Cloud Speed=7
Glare View=0
Cloud Texture=Tx_Sky_Ashstorm.tga
Ambient Loop Sound ID=ashstorm
Storm Threshold=.70

[Weather Blight]
Sky Sunrise Color=090,035,035
Sky Day Color=090,035,035
Sky Sunset Color=092,033,033
Sky Night Color=044,014,014
Fog Sunrise Color=090,035,035
Fog Day Color=128,019,019
Fog Sunset Color=092,033,033
Fog Night Color=044,014,014
Ambient Sunrise Color=061,040,040
Ambient Day Color=079,054,054
Ambient Sunset Color=061,040,040
Ambient Night Color=056,058,062
Sun Sunrise Color=180,078,078
Sun Day Color=224,084,084
Sun Sunset Color=180,078,078
Sun Night Color=061,091,143
Sun Disc Sunset Color=128,128,128
Transition Delta=.040
Land Fog Day Depth=1.1
Land Fog Night Depth=1.2
Clouds Maximum Percent=1.0
Wind Speed=.9
Cloud Speed=9
Glare View=0
Cloud Texture=Tx_Sky_Blight.tga
Ambient Loop Sound ID=Blight
Storm Threshold=.70
Disease Chance=.10



[Fonts]
Font 0=magic_cards_regular
Font 1=century_gothic_font_regular
Font 2=daedric_font



[FontColor]
color_normal=202,165,96
color_normal_over=223,201,159
color_normal_pressed=243,237,221

color_active=96,112,202
color_active_over=159,169,223
color_active_pressed=223,226,244

color_disabled=179,168,135
color_disabled_over=223,201,159
color_disabled_pressed=243,237,221

color_link=112,126,207
color_link_over=143,155,218
color_link_pressed=175,184,228

color_journal_link=37,49,112
color_journal_link_over=58,77,175
color_journal_link_pressed=112,126,207

color_journal_topic=0,0,0
color_journal_topic_over=58,77,175
color_journal_topic_pressed=112,126,207

color_answer=150,50,30
color_answer_over=223,201,159
color_answer_pressed=243,237,221

color_header=223,201,159
color_notify=223,201,159

color_big_normal=202,165,96
color_big_normal_over=223,201,159
color_big_normal_pressed=243,237,221

color_big_link=112,126,207
color_big_link_over=143,155,218
color_big_link_pressed=175,184,228

color_big_answer=150,50,30
color_big_answer_over=223,201,159
color_big_answer_pressed=243,237,22

color_big_header=223,201,159
color_big_notify=223,201,159

color_background=0,0,0
color_focus=80,80,80

color_health=200,60,30
color_magic=53,69,159
color_fatigue=0,150,60

color_misc=0,205,205

color_weapon_fill=200,60,30
color_magic_fill=200,60,30

color_positive=223,201,159
color_negative=200,60,30

color_count=223,201,159


[Cursors]
Cursor 0=cursor
Cursor 1=cursormove
; Use item
Cursor 2=cursor
; Place item
Cursor 3=cursor_drop
; Drop item at feet
Cursor 4=cursor_drop_ground


[Editor]
Open Render=1
Open Cell View=1
Open Object Window=1
Open Preview=0


[WhoCanMerge]


[Level Up]
Level2=You realize that all your life you have been coasting along as if you were in a dream. Suddenly, facing the trials of the last few days, you have come alive.
Level3=You realize that you are catching on to the secret of success. It's just a matter of concentration.
Level4=It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted -- it's a sin. But without the experience you've gained, taking risks, taking responsibility for failure, how could you have understood?
Level5=Everything you do is just a bit easier, more instinctive, more satisfying. It is as though you had suddenly developed keen senses and instincts.
Level6=You sense yourself more aware, more open to new ideas. You've learned a lot about Morrowind. It's hard to believe how ignorant you were -- but now you have so much more to learn.
Level7=You resolve to continue pushing yourself. Perhaps there's more to you than you thought.
Level8=The secret does seem to be hard work, yes, but it's also a kind of blind passion, an inspiration.
Level9=Everything you do is just a bit easier, more instinctive, more satisfying. It is as though you had suddenly developed keen senses and instincts.
Level10=You woke today with a new sense of purpose. You're no longer afraid of failure. Failure is just an opportunity to learn something new.
Level11=Being smart doesn't hurt. And a little luck now and then is nice. But the key is patience and hard work. And when it pays off, it's SWEET!
Level12=You can't believe how easy it is. You just have to go -- a little crazy. And then, suddenly, it all makes sense, and everything you do turns to gold.
Level13=It's the most amazing thing. Yesterday it was hard, and today it is easy. Just a good night's sleep, and yesterday's mysteries are today's masteries.
Level14=Today you wake up, full of energy and ideas, and you know, somehow, that overnight everything has changed. What a difference a day makes.
Level15=Today you suddenly realized the life you've been living, the punishment your body has taken -- there are limits to what the body can do, and perhaps you have reached them. You've wondered what it is like to grow old. Well, now you know.
Level16=You've been trying too hard, thinking too much. Relax. Trust your instincts. Just be yourself. Do the little things, and the big things take care of themselves.
Level17=Life isn't over. You can still get smarter, or cleverer, or more experienced, or meaner -- but your body and soul just aren't going to get any younger.
Level18=The challenge now is to stay at the peak as long as you can. You may be as strong today as any mortal who has ever walked the earth, but there's always someone younger, a new challenger.
Level19=You're really good. Maybe the best. And that's why it's so hard to get better. But you just keep trying, because that's the way you are.
Level20=You'll never be better than you are today. If you are lucky, by superhuman effort, you can avoid slipping backwards for a while. But sooner or later, you're going to lose a step, or drop a beat, or miss a detail -- and you'll be gone forever.
Default=The results of hard work and dedication always look like luck to saps. But you know you've earned every ounce of your success.

[Game Files]
GameFile0=Morrowind.esm
GameFile1=Tribunal.esm
GameFile2=Bloodmoon.esm
GameFile3=TR_Data.esm
[Archives]
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=ST.bsa
Archive 3=TR_Data.bsa
[Weather Snow]
Sky Sunrise Color=106,091,091
Sky Day Color=153,158,166
Sky Sunset Color=096,115,134
Sky Night Color=031,035,039
Fog Sunrise Color=106,091,091
Fog Day Color=153,158,166
Fog Sunset Color=096,115,134
Fog Night Color=031,035,039
Ambient Sunrise Color=092,084,084
Ambient Day Color=093,096,105
Ambient Sunset Color=070,079,087
Ambient Night Color=049,058,068
Sun Sunrise Color=141,109,109
Sun Day Color=163,169,183
Sun Sunset Color=101,121,141
Sun Night Color=055,066,077
Sun Disc Sunset Color=128,128,128
Transition Delta=.015
Land Fog Day Depth=1.0
Land Fog Night Depth=1.2
Clouds Maximum Percent=1.0
Wind Speed=0
Cloud Speed=1.5
Glare View=0
Cloud Texture=Tx_BM_Sky_Snow.tga
Ambient Loop Sound ID=None
Snow Threshold=0.5
Snow Diameter=800
Snow Height Min=400
Snow Height Max=700
Snow Entrance Speed=6
Max Snowflakes=750
[Weather Blizzard]
Sky Sunrise Color=091,099,106
Sky Day Color=121,133,145
Sky Sunset Color=108,115,121
Sky Night Color=027,029,031
Fog Sunrise Color=091,099,106
Fog Day Color=121,133,145
Fog Sunset Color=108,115,121
Fog Night Color=021,024,028
Ambient Sunrise Color=084,088,092
Ambient Day Color=093,096,105
Ambient Sunset Color=083,077,075
Ambient Night Color=053,062,070
Sun Sunrise Color=114,128,146
Sun Day Color=163,169,183
Sun Sunset Color=106,114,136
Sun Night Color=057,066,074
Sun Disc Sunset Color=128,128,128
Transition Delta=.030
Land Fog Day Depth=2.8
Land Fog Night Depth=3.0
Clouds Maximum Percent=1.0
Wind Speed=.9
Cloud Speed=7.5
Glare View=0
Cloud Texture=Tx_BM_Sky_Blizzard.tga
Ambient Loop Sound ID=BM Blizzard
Storm Threshold=.50

Here's my Morrowind.ini (BAK file. It's different from the BAF file.)

[General]
;Test TES 0=morrowind.esm

;Starting Cell=Pelagiad
;Starting Grid X=0
;Starting Grid Y=0

Show FPS=0
Max FPS=120

;-1 Use raw data, 0 Use Newer, 1 use Archive Only
TryArchiveFirst=0

SkipProgramFlows=0
DontThreadLoad=0
ThreadPriority=-1
ThreadSleepTime=4

Clip One To One Float=1
Flip Control Y=0
SkipKFExtraction=1
PC Footstep Volume=0.7

Disable Audio=0

Background Keyboard=0
Use Joystick=0
Joystick X Turns=0
; X=1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
Joystick Look Up/Down=6
Joystick Look Left/Right=3
; 0=no, 1 = XBox Maps, 2 = Exterior Cell Maps
Create Maps Enable=0
Screen Shot Enable=0
Screen Shot Base Name=ScreenShot
Screen Shot Index=0
Beta Comment File=
Interior Cell Buffer=10
Exterior Cell Buffer=32
Number of Shadows=6
Maximum Shadows Per Object=1
MaintainImportedDialogueOrder=0
ExportDialogueWithHyperlinks=0
UseExistingTempFile=0
CanMoveInfosWhileFiltered=0
Editor Starting Cell=Moonmoth Legion Fort, Prison Towers
Editor Starting Pos=-112.749161,477.272614,-34.998627
Editor Starting Dir 0=0.917121,-0.395613,-0.048786
Editor Starting Dir 1=0.398609,0.910227,0.112248
Editor Starting Dir 2=0.000000,-0.122392,0.992483
Subtitles=0
ShowHitFader=1
Werewolf FOV=100
AllowYesToAll=1
High Detail Shadows=0

[LightAttenuation]
UseConstant=0
ConstantValue=0.0
;
UseLinear=1
LinearMethod=1
LinearValue=3.0
LinearRadiusMult=1.0
;
UseQuadratic=0
QuadraticMethod=2
QuadraticValue=16.0
QuadraticRadiusMult=1.0
;
OutQuadInLin=0

[Inventory]
DirectionalDiffuseR=1.0
DirectionalDiffuseG=1.0
DirectionalDiffuseB=1.0
DirectionalAmbientR=0.0
DirectionalAmbientG=0.0
DirectionalAmbientB=0.0
DirectionalRotationX=110
DirectionalRotationY=90
UniformScaling=0
;defaults
;DirectionalDiffuseR=1.0
;DirectionalDiffuseG=1.0
;DirectionalDiffuseB=1.0
;DirectionalAmbientR=0.5
;DirectionalAmbientG=0.5
;DirectionalAmbientB=0.5
;DirectionalRotationX=1.0
;DirectionalRotationY=0
;DirectionalRotationZ=0
;UniformScaling=0


[Map]
Travel Siltstrider Red=238
Travel Siltstrider Green=230
Travel Siltstrider Blue=30
Travel Boat Red=30
Travel Boat Green=30
Travel Boat Blue=230
Travel Magic Red=230
Travel Magic Green=30
Travel Magic Blue=30
Show Travel Lines=0


[MenuStates]
MenuStat=1.7 0.4891 0.4287 0.5015 0.4133 0.4875 0.5148 0.0183 0.0191 0 1 0
MenuMagic=1.7 0.3599 0.8796 0.5004 0.1538 0.3599 0.5093 0.9333 0.9226 0 1 0
MenuMap=1.7 0.9792 0.8750 0.5250 0.1926 0.4953 0.4139 0.9845 0.0174 0 1 0
MenuInventory=1.7 0.9797 0.8787 0.5128 0.1221 0.4500 0.3685 0.0208 0.8783 0 1 0
MenuConsole=1.7 0.9792 0.8750 0.5250 0.2000 0.4891 0.3102 0.5107 0.0644 0 0 1
MenuInventory-MenuContents=1.7 0.9797 0.8796 0.5128 0.1154 0.4500 0.3694 0.0208 0.8796 0 1 0
MenuContents=1.7 0.9792 0.8750 0.5250 0.2000 0.3875 0.3676 0.8410 0.8741 0 0 0
MenuDialog=1.7 0.9792 0.8750 0.5250 0.2000 0.6969 0.4352 0.5189 0.9443 0 0 0
MenuInventory-MenuBarter=1.7 0.9797 0.8778 0.5128 0.1439 0.4500 0.3676 0.0208 0.8741 0 1 0
MenuSpellmaking=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuBarter=1.7 0.9792 0.8778 0.5250 0.1742 0.3797 0.6278 0.9782 0.7139 0 0 0
MenuRaceSex=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuStatReview=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
LastMenuUpWas=-1
MenuSkills-MenuCreateClass=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuSetValues=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuConsole-MenuOptions=1.7 0.9792 0.8750 0.5250 0.2000 0.4891 0.3111 0.5107 0.0632 0 0 1


[CopyProtectionStrings]
No CDROM Message=Unable to find a CD-ROM/DVD drive on this computer.
No CDROM Title=CD-ROM Drive Not Found
Enter CD Message=Insert the Morrowind CD into any CD-ROM/DVD drive.
Enter CD Title=Morrowind CD Not Found


[Movies]
Company Logo=bethesda logo.bik
Morrowind Logo=mw_logo.bik
New Game=mw_intro.bik
Loading=mw_load.bik
Options Menu=mw_menu.bik


[Question 1]
Question=On a clear day you chance upon a strange animal, its leg trapped in a hunter's clawsnare. Judging from the bleeding, it will not survive long.
AnswerOne=Draw your dagger, mercifully ending its life with a single thrust?
AnswerTwo=Use herbs from your pack to put it to sleep?
AnswerThree=Do not interfere in the natural evolution of events, but rather take the opportunity to learn more about a strange animal that you have never seen before?
Sound=Vo\Misc\CharGen QA1.wav

[Question 2]
Question=One summer afternoon your father gives you a choice of chores.
AnswerOne=Work in the forge with him casting iron for a new plow?
AnswerTwo=Gather herbs for your mother who is preparing dinner?
AnswerThree=Go catch fish at the stream using a net and line?
Sound=Vo\Misc\CharGen QA2.wav

[Question 3]
Question=Your cousin has given you a very embarassing nickname and, even worse, likes to call you it in front of your friends. You have asked him to stop, but he finds it very amusing to watch you blush.
AnswerOne=Beat up your cousin, then tell him that if he ever calls you that nickname again, you will bloody him worse than this time.
AnswerTwo=Make up a story that makes your nickname a badge of honor instead of something humiliating.
AnswerThree=Make up an even more embarrassing nickname for him and use it constantly until he learns his lesson.
Sound=Vo\Misc\CharGen QA3.wav

[Question 4]
Question=There is a lot of heated discussion at the local tavern over a group of people called 'Telepaths'. They have been hired by certain City-State kings. Rumor has it these Telepaths read a person's mind and tell their lord whether a follower is telling the truth or not.
AnswerOne=This is a terrible practice. A person's thoughts are his own and no one, not even a king, has the right to make such an invasion into another human's mind.
AnswerTwo=Loyal followers to the King have nothing to fear from a Telepath. It is important to have a method of finding assassins and spies before it is too late.
AnswerThree=In these times, it is a necessary evil. Although you do not necessarily like the idea, a Telepath could have certain advantages during a time of war or in finding someone innocent of a crime.
Sound=Vo\Misc\CharGen QA4.wav

[Question 5]
Question=Your mother sends you to the market with a list of goods to buy. After you finish you find that by mistake a shopkeeper has given you too much money back in exchange for one of the items.
AnswerOne=Return to the store and give the shopkeeper his hard-earned money, explaining to him the mistake?
AnswerTwo=Decide to put the extra money to good use and purchase items that would help your family?
AnswerThree=Pocket the extra money, knowing that shopkeepers in general tend to overcharge customers anyway?
Sound=Vo\Misc\CharGen QA5.wav

[Question 6]
Question=While in a market place you witness a thief cut a purse from a noble. Even as he does so, the noble notices and calls for the city guards. In his haste to get away, the thief drops the purse near you. Surprisingly, no one seems to notice the bag of coins at your feet.
AnswerOne=Pick up the bag and signal to the guard, knowing that the only honorable thing to do is return the money to its rightful owner?
AnswerTwo=Leave the bag there, knowing that it is better not to get involved?
AnswerThree=Pick up the bag and pocket it, knowing that the extra windfall will help your family in times of trouble?
Sound=Vo\Misc\CharGen QA6.wav

[Question 7]
Question=Your father sends you on a task which you loathe, cleaning the stables. On the way there, pitchfork in hand, you run into your friend from the homestead near your own. He offers to do it for you, in return for a future favor of his choosing.
AnswerOne=Decline his offer, knowing that your father expects you to do the work, and it is better not to be in debt?
AnswerTwo=Ask him to help you, knowing that two people can do the job faster than one, and agree to help him with one task of his choosing in the future?
AnswerThree=Accept his offer, reasoning that as long as the stables are cleaned, it matters not who does the cleaning?
Sound=Vo\Misc\CharGen QA7.wav

[Question 8]
Question=Your mother asks you to help fix the stove. While you are working, a very hot pipe slips its moorings and falls towards her.
AnswerOne=Position yourself between the pipe and your mother?
AnswerTwo=Grab the hot pipe and try to push it away?
AnswerThree=Push your mother out of the way?
Sound=Vo\Misc\CharGen QA8.wav

[Question 9]
Question=While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy, only to be intercepted by a gang of three other kids your age. The leader demands the sweetroll, or else he and his friends will beat you and take it.
AnswerOne=Drop the sweetroll and step on it, then get ready for the fight?
AnswerTwo=Give him the sweetroll now without argument, knowing that later this afternoon you will have all your friends with you and can come and take whatever he owes you?
AnswerThree=Act like you're going to give him the sweetroll, but at the last minute throw it in the air, hoping that they'll pay attention to it long enough for you to get a shot in on the leader?
Sound=Vo\Misc\CharGen QA9.wav

[Question 10]
Question=Entering town you find that you are witness to a very well-dressed man running from a crowd. He screams to you for help. The crowd behind him seems very angry.
AnswerOne=Rush to the town's aid immediately, despite your lack of knowledge of the circumstances?
AnswerTwo=Stand aside and allow the man and mob to pass, realizing that it is probably best not to get involved?
AnswerThree=Rush to the man's aid immediately, despite your lack of knowledge of the circumstances?
Sound=Vo\Misc\CharGen QA10.wav


[Water]
;Editor Alpha ranges from 0.0 (transparent) to 1.0 (opaque)
;An alpha of 1.0 shows the water as it will appear in game.
Editor Alpha=0.25
Map Alpha=0.6
World Alpha=0.6
SurfaceTextureSize=128
SurfaceTileCount=10
SurfaceFPS=12
SurfaceTexture=water
SurfaceFrameCount=32
TileTextureDivisor=4.75
RippleTexture=ripple
RippleFrameCount=4
RippleLifetime=3.0
MaxNumberRipples=75
RippleScale=0.15, 6.5
RippleRotSpeed=0.5
RippleAlphas=0.7, 0.1, 0.01
PSWaterReflectTerrain=1
PSWaterReflectUpdate=8.0
NearWaterRadius=1000
NearWaterPoints=8
NearWaterUnderwaterFreq=0.3
NearWaterUnderwaterVolume=0.9
NearWaterIndoorTolerance=512.0
NearWaterOutdoorTolerance=1024.0
NearWaterIndoorID=Water Layer
NearWaterOutdoorID=_ase_water layer
UnderwaterSunriseFog=3
UnderwaterDayFog=1.6
UnderwaterSunsetFog=3
UnderwaterNightFog=4
UnderwaterIndoorFog=3
UnderwaterColor=012,030,037
UnderwaterColorWeight=0.85

[PixelWater]
SurfaceFPS=25
TileCount=4
Resolution=256


[Blood]
Model 0=BloodSplat.nif
Model 1=BloodSplat2.nif
Model 2=BloodSplat3.nif

Texture 0=Tx_Blood.tga
Texture 1=Tx_Blood_White.tga
Texture 2=Tx_Blood_Gold.tga

Texture Name 0=Default (Red)
Texture Name 1=Skeleton (White)
Texture Name 2=Metal Sparks (Gold)
Texture 3=Transparent_blood.tga
Texture 4=CBbug_blood.tga
Texture 5=CBoil_blood.tga
Texture 6=CByellow_blood.tga
Texture 7=CBstone_blood.tga
Texture Name 3=No Blood
Texture Name 4=Bug Blood (Brown)
Texture Name 5=Dark Blood (Black)
Texture Name 6=Yellow Blood
Texture Name 7=Stone flakes (Gray)


[PreLoad]
Cell 0=Imperial Prison Ship
Cell 1=Seyda Neen


[Moons]
Masser Size=94
Masser Fade In Start=14
Masser Fade In Finish=15
Masser Fade Out Start=7
Masser Fade Out Finish=10
Masser Axis Offset=35
Masser Speed=.5
Masser Daily Increment=1
Masser Fade Start Angle=50
Masser Fade End Angle=40
Masser Moon Shadow Early Fade Angle=0.5
Secunda Size=40
Secunda Fade In Start=14
Secunda Fade In Finish=15
Secunda Fade Out Start=7
Secunda Fade Out Finish=10
Secunda Axis Offset=50
Secunda Speed=.6
Secunda Daily Increment=1.2
Secunda Fade Start Angle=50
Secunda Fade End Angle=30
Secunda Moon Shadow Early Fade Angle=0.5
Script Color=255,20,20


[Weather]
EnvReduceColor=255,255,255,255
LerpCloseColor=037,046,048,255
BumpFadeColor=230,239,255,255
AlphaReduce=0.35
Minimum Time Between Environmental Sounds=5.0
Maximum Time Between Environmental Sounds=15.0
Sun Glare Fader Max=0.5
Sun Glare Fader Angle Max=30.0
Sun Glare Fader Color=222,095,039
Timescale Clouds=0
Precip Gravity=575
Hours Between Weather Changes=20
Rain Ripples=1
Rain Ripple Radius=1024
Rain Ripples Per Drop=1
Rain Ripple Scale=0.3
Rain Ripple Speed=1.0
Fog Depth Change Speed=3
Sunrise Time=6
Sunset Time=18
Sunrise Duration=2
Sunset Duration=2
Sky Pre-Sunrise Time=.5
Sky Post-Sunrise Time=1
Sky Pre-Sunset Time=1.5
Sky Post-Sunset Time=.5
Ambient Pre-Sunrise Time=.5
Ambient Post-Sunrise Time=2
Ambient Pre-Sunset Time=1
Ambient Post-Sunset Time=1.25
Fog Pre-Sunrise Time=.5
Fog Post-Sunrise Time=1
Fog Pre-Sunset Time=2
Fog Post-Sunset Time=1
Sun Pre-Sunrise Time=0
Sun Post-Sunrise Time=0
Sun Pre-Sunset Time=1
Sun Post-Sunset Time=1.25
Stars Post-Sunset Start=1
Stars Pre-Sunrise Finish=2
Stars Fading Duration=2
Snow Ripples=0
Snow Ripple Radius=1024
Snow Ripples Per Flake=1
Snow Ripple Scale=0.3
Snow Ripple Speed=1.0
Snow Gravity Scale=0.02
Snow High Kill=700
Snow Low Kill=150

[Weather Clear]
Sky Sunrise Color=117,141,164
Sky Day Color=095,135,203
Sky Sunset Color=055,089,127
Sky Night Color=005,005,005
Fog Sunrise Color=255,188,155
Fog Day Color=206,227,255
Fog Sunset Color=255,188,155
Fog Night Color=005,005,005
Ambient Sunrise Color=036,050,072
Ambient Day Color=137,140,160
Ambient Sunset Color=055,061,077
Ambient Night Color=010,011,012
Sun Sunrise Color=242,159,119
Sun Day Color=255,252,238
Sun Sunset Color=255,114,079
Sun Night Color=045,073,131
Sun Disc Sunset Color=255,189,157
Transition Delta=.015
Land Fog Day Depth=.69
Land Fog Night Depth=.69
Clouds Maximum Percent=1.0
Wind Speed=.1
Cloud Speed=1.25
Glare View=1
Cloud Texture=Tx_Sky_Clear.tga
Ambient Loop Sound ID=_ase_clear loop01

[Weather Cloudy]
Sky Sunrise Color=125,158,173
Sky Day Color=117,160,215
Sky Sunset Color=109,114,159
Sky Night Color=005,005,005
Fog Sunrise Color=255,203,147
Fog Day Color=245,235,224
Fog Sunset Color=255,154,105
Fog Night Color=005,005,005
Ambient Sunrise Color=050,056,064
Ambient Day Color=137,145,160
Ambient Sunset Color=055,062,071
Ambient Night Color=010,012,016
Sun Sunrise Color=241,177,099
Sun Day Color=255,236,221
Sun Sunset Color=255,089,000
Sun Night Color=039,046,061
Sun Disc Sunset Color=255,202,179
Transition Delta=.015
Land Fog Day Depth=.72
Land Fog Night Depth=.72
Clouds Maximum Percent=1.0
Wind Speed=.2
Cloud Speed=2
Glare View=1
Cloud Texture=Tx_Sky_Cloudy.tga
Ambient Loop Sound ID=_ase_cloudy loop01

[Weather Foggy]
Sky Sunrise Color=177,188,199
Sky Day Color=184,211,228
Sky Sunset Color=174,159,138
Sky Night Color=009,011,013
Fog Sunrise Color=146,160,174
Fog Day Color=150,187,209
Fog Sunset Color=156,137,108
Fog Night Color=010,012,014
Ambient Sunrise Color=020,022,024
Ambient Day Color=092,109,120
Ambient Sunset Color=050,036,020
Ambient Night Color=009,010,011
Sun Sunrise Color=177,162,137
Sun Day Color=111,131,151
Sun Sunset Color=125,157,189
Sun Night Color=021,025,029
Sun Disc Sunset Color=223,223,223
Transition Delta=.015
Land Fog Day Depth=1.3
Land Fog Night Depth=1.9
Clouds Maximum Percent=1.0
Wind Speed=0
Cloud Speed=1.25
Glare View=0.25
Cloud Texture=Tx_Sky_Foggy.tga
Ambient Loop Sound ID=_ase_foggy loop01

[Weather Overcast]
Sky Sunrise Color=088,096,102
Sky Day Color=143,146,149
Sky Sunset Color=106,113,118
Sky Night Color=010,011,012
Fog Sunrise Color=088,096,102
Fog Day Color=143,146,149
Fog Sunset Color=106,113,118
Fog Night Color=010,011,012
Ambient Sunrise Color=072,075,078
Ambient Day Color=093,096,105
Ambient Sunset Color=058,055,054
Ambient Night Color=018,019,020
Sun Sunrise Color=087,125,163
Sun Day Color=163,169,183
Sun Sunset Color=085,103,157
Sun Night Color=008,013,024
Sun Disc Sunset Color=128,128,128
Transition Delta=.015
Land Fog Day Depth=.75
Land Fog Night Depth=.75
Clouds Maximum Percent=1.0
Wind Speed=.2
Cloud Speed=1.5
Glare View=0
Cloud Texture=Tx_Sky_Overcast.tga
Ambient Loop Sound ID=_ase_overcast loop01

[Weather Rain]
Sky Sunrise Color=066,068,068
Sky Day Color=116,120,122
Sky Sunset Color=067,067,067
Sky Night Color=012,012,012
Fog Sunrise Color=066,068,068
Fog Day Color=116,120,122
Fog Sunset Color=067,067,067
Fog Night Color=012,012,012
Ambient Sunrise Color=077,083,083
Ambient Day Color=105,110,113
Ambient Sunset Color=083,078,077
Ambient Night Color=016,017,020
Sun Sunrise Color=131,122,120
Sun Day Color=149,157,170
Sun Sunset Color=120,126,131
Sun Night Color=013,016,025
Sun Disc Sunset Color=128,128,128
Transition Delta=.015
Land Fog Day Depth=.85
Land Fog Night Depth=.9
Clouds Maximum Percent=0.66
Wind Speed=.3
Cloud Speed=2
Glare View=0
Cloud Texture=Tx_Sky_Rainy.tga
Using Precip=1
Rain Diameter=1200
Rain Height Min=100
Rain Height Max=900
Rain Threshold=0.6
Rain Entrance Speed=7
Rain Loop Sound ID=_ase_rain
Ambient Loop Sound ID=_ase_rain loop01
Max Raindrops=1500

[Weather Thunderstorm]
Sky Sunrise Color=027,028,029
Sky Day Color=097,104,115
Sky Sunset Color=027,028,029
Sky Night Color=010,010,010
Fog Sunrise Color=067,071,081
Fog Day Color=097,104,115
Fog Sunset Color=067,071,081
Fog Night Color=010,010,010
Ambient Sunrise Color=020,020,020
Ambient Day Color=090,090,090
Ambient Sunset Color=020,020,020
Ambient Night Color=016,016,016
Sun Sunrise Color=091,099,122
Sun Day Color=138,144,155
Sun Sunset Color=096,101,117
Sun Night Color=014,020,028
Sun Disc Sunset Color=128,128,128
Transition Delta=.030
Thunder Frequency=.4
Thunder Threshold=0.6
Thunder Sound ID 0=_ase_thunder01
Thunder Sound ID 1=_ase_thunder02
Thunder Sound ID 2=_ase_thunder03
Thunder Sound ID 3=_ase_thunder04
Land Fog Day Depth=1
Land Fog Night Depth=1.15
Clouds Maximum Percent=0.66
Wind Speed=.5
Cloud Speed=3
Glare View=0
Cloud Texture=Tx_Sky_Thunder.tga
Using Precip=1
Rain Diameter=1200
Rain Height Min=300
Rain Height Max=900
Rain Threshold=0.9
Max Raindrops=3000
Rain Entrance Speed=9
Rain Loop Sound ID=_ase_rain heavy
Ambient Loop Sound ID=_ase_thunder loop01
Flash Decrement=4

[Weather Ashstorm]
Sky Sunrise Color=087,053,049
Sky Day Color=124,073,058
Sky Sunset Color=101,052,039
Sky Night Color=010,010,010
Fog Sunrise Color=087,053,049
Fog Day Color=124,073,058
Fog Sunset Color=101,052,039
Fog Night Color=010,010,010
Ambient Sunrise Color=026,020,018
Ambient Day Color=075,049,041
Ambient Sunset Color=011,010,009
Ambient Night Color=012,013,014
Sun Sunrise Color=184,091,071
Sun Day Color=228,139,114
Sun Sunset Color=185,086,057
Sun Night Color=014,016,018
Sun Disc Sunset Color=128,128,128
Transition Delta=.035
Land Fog Day Depth=1.3
Land Fog Night Depth=1.5
Clouds Maximum Percent=1.0
Wind Speed=.8
Cloud Speed=7
Glare View=0
Cloud Texture=Tx_Sky_Ashstorm.tga
Ambient Loop Sound ID=_ase_ashstorm loop01
Storm Threshold=.70

[Weather Blight]
Sky Sunrise Color=090,035,035
Sky Day Color=090,035,035
Sky Sunset Color=092,033,033
Sky Night Color=021,007,007
Fog Sunrise Color=084,034,034
Fog Day Color=128,019,019
Fog Sunset Color=086,032,032
Fog Night Color=021,007,007
Ambient Sunrise Color=020,014,014
Ambient Day Color=079,054,054
Ambient Sunset Color=020,014,014
Ambient Night Color=018,018,018
Sun Sunrise Color=180,078,078
Sun Day Color=224,084,084
Sun Sunset Color=180,078,078
Sun Night Color=015,023,035
Sun Disc Sunset Color=128,128,128
Transition Delta=.040
Land Fog Day Depth=1.15
Land Fog Night Depth=1.3
Clouds Maximum Percent=1.0
Wind Speed=.9
Cloud Speed=9
Glare View=0
Cloud Texture=Tx_Sky_Blight.tga
Ambient Loop Sound ID=_ase_blight loop01
Storm Threshold=.70
Disease Chance=.10



[Fonts]
Font 0=magic_cards_regular
Font 1=century_gothic_font_regular
Font 2=daedric_font



[FontColor]
color_normal=202,165,96
color_normal_over=223,201,159
color_normal_pressed=243,237,221

color_active=96,112,202
color_active_over=159,169,223
color_active_pressed=223,226,244

color_disabled=179,168,135
color_disabled_over=223,201,159
color_disabled_pressed=243,237,221

color_link=112,126,207
color_link_over=143,155,218
color_link_pressed=175,184,228

color_journal_link=37,49,112
color_journal_link_over=58,77,175
color_journal_link_pressed=112,126,207

color_journal_topic=27,22,12
color_journal_topic_over=58,77,175
color_journal_topic_pressed=112,126,207

color_answer=150,50,30
color_answer_over=223,201,159
color_answer_pressed=243,237,221

color_header=223,201,159
color_notify=223,201,159

color_big_normal=202,165,96
color_big_normal_over=223,201,159
color_big_normal_pressed=243,237,221

color_big_link=112,126,207
color_big_link_over=143,155,218
color_big_link_pressed=175,184,228

color_big_answer=150,50,30
color_big_answer_over=223,201,159
color_big_answer_pressed=243,237,22

color_big_header=223,201,159
color_big_notify=223,201,159

color_background=0,0,0
color_focus=80,80,80

color_health=200,60,30
color_magic=53,69,159
color_fatigue=0,150,60

color_misc=0,205,205

color_weapon_fill=200,60,30
color_magic_fill=200,60,30

color_positive=223,201,159
color_negative=200,60,30

color_count=223,201,159


[Cursors]
Cursor 0=cursor
Cursor 1=cursormove
; Use item
Cursor 2=cursor
; Place item
Cursor 3=cursor_drop
; Drop item at feet
Cursor 4=cursor_drop_ground


[Editor]
Open Render=1
Open Cell View=1
Open Object Window=1
Open Preview=0


[WhoCanMerge]


[Level Up]
Level2=You realize that all your life you have been coasting along as if you were in a dream. Suddenly, facing the trials of the last few days, you have come alive.
Level3=You realize that you are catching on to the secret of success. It's just a matter of concentration.
Level4=It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted -- it's a sin. But without the experience you've gained, taking risks, taking responsibility for failure, how could you have understood?
Level5=Everything you do is just a bit easier, more instinctive, more satisfying. It is as though you had suddenly developed keen senses and instincts.
Level6=You sense yourself more aware, more open to new ideas. You've learned a lot about Morrowind. It's hard to believe how ignorant you were -- but now you have so much more to learn.
Level7=You resolve to continue pushing yourself. Perhaps there's more to you than you thought.
Level8=The secret does seem to be hard work, yes, but it's also a kind of blind passion, an inspiration.
Level9=Everything you do is just a bit easier, more instinctive, more satisfying. It is as though you had suddenly developed keen senses and instincts.
Level10=You woke today with a new sense of purpose. You're no longer afraid of failure. Failure is just an opportunity to learn something new.
Level11=Being smart doesn't hurt. And a little luck now and then is nice. But the key is patience and hard work. And when it pays off, it's SWEET!
Level12=You can't believe how easy it is. You just have to go -- a little crazy. And then, suddenly, it all makes sense, and everything you do turns to gold.
Level13=It's the most amazing thing. Yesterday it was hard, and today it is easy. Just a good night's sleep, and yesterday's mysteries are today's masteries.
Level14=Today you wake up, full of energy and ideas, and you know, somehow, that overnight everything has changed. What a difference a day makes.
Level15=Today you suddenly realized the life you've been living, the punishment your body has taken -- there are limits to what the body can do, and perhaps you have reached them. You've wondered what it is like to grow old. Well, now you know.
Level16=You've been trying too hard, thinking too much. Relax. Trust your instincts. Just be yourself. Do the little things, and the big things take care of themselves.
Level17=Life isn't over. You can still get smarter, or cleverer, or more experienced, or meaner -- but your body and soul just aren't going to get any younger.
Level18=The challenge now is to stay at the peak as long as you can. You may be as strong today as any mortal who has ever walked the earth, but there's always someone younger, a new challenger.
Level19=You're really good. Maybe the best. And that's why it's so hard to get better. But you just keep trying, because that's the way you are.
Level20=You'll never be better than you are today. If you are lucky, by superhuman effort, you can avoid slipping backwards for a while. But sooner or later, you're going to lose a step, or drop a beat, or miss a detail -- and you'll be gone forever.
Default=The results of hard work and dedication always look like luck to saps. But you know you've earned every ounce of your success.

[Archives]
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=Flora Glow.bsa
Archive 3=TR_Data.bsa
Archive 4=ST.bsa
[Weather Snow]
Sky Sunrise Color=106,091,091
Sky Day Color=153,158,166
Sky Sunset Color=096,115,134
Sky Night Color=031,035,039
Fog Sunrise Color=106,091,091
Fog Day Color=153,158,166
Fog Sunset Color=096,115,134
Fog Night Color=031,035,039
Ambient Sunrise Color=092,084,084
Ambient Day Color=093,096,105
Ambient Sunset Color=070,079,087
Ambient Night Color=049,058,068
Sun Sunrise Color=141,109,109
Sun Day Color=163,169,183
Sun Sunset Color=101,121,141
Sun Night Color=055,066,077
Sun Disc Sunset Color=128,128,128
Transition Delta=.015
Land Fog Day Depth=1.0
Land Fog Night Depth=1.2
Clouds Maximum Percent=1.0
Wind Speed=.11
Cloud Speed=1.5
Glare View=0
Cloud Texture=Tx_BM_Sky_Snow.tga
Ambient Loop Sound ID=None
Snow Threshold=0.5
Snow Diameter=1600
Snow Height Min=400
Snow Height Max=700
Snow Entrance Speed=5.84
Max Snowflakes=1500
[Weather Blizzard]
Sky Sunrise Color=091,099,106
Sky Day Color=121,133,145
Sky Sunset Color=108,115,121
Sky Night Color=027,029,031
Fog Sunrise Color=091,099,106
Fog Day Color=121,133,145
Fog Sunset Color=108,115,121
Fog Night Color=021,024,028
Ambient Sunrise Color=084,088,092
Ambient Day Color=093,096,105
Ambient Sunset Color=083,077,075
Ambient Night Color=053,062,070
Sun Sunrise Color=114,128,146
Sun Day Color=163,169,183
Sun Sunset Color=106,114,136
Sun Night Color=057,066,074
Sun Disc Sunset Color=128,128,128
Transition Delta=.030
Land Fog Day Depth=2.8
Land Fog Night Depth=3.0
Clouds Maximum Percent=1.0
Wind Speed=.9
Cloud Speed=7.5
Glare View=0
Cloud Texture=Tx_BM_Sky_Blizzard.tga
Ambient Loop Sound ID=BM Blizzard
Storm Threshold=.50
[Game Files]
GameFile0=Bloodmoon.esm
GameFile1=Morrowind Patch 1.6.5 Beta (BTB Edit).esm
GameFile2=Morrowind.esm
GameFile3=Poorly Placed Object Fix 1.2.esm
GameFile4=TR_Data.esm
GameFile5=TR_Mainland.esm
GameFile6=Texture Fix - Bloodmoon 1.1.esm
GameFile7=Texture Fix 2.0.esm
GameFile8=Tribunal.esm
GameFile9=Animated Morrowind.esp
GameFile10=AtmosphericSoundEffects-3.0-Tribunal.esp
GameFile11=Barabus' fireplaces 2.esp
GameFile12=Better Bodies.esp
GameFile13=Better Clothes_v1.1.esp
GameFile14=Better Skulls.ESP
GameFile15=Better Weapons and Armors.esp
GameFile16=BetterClothesForTB.esp
GameFile17=Better_Sounds.esp
GameFile18=Bloated Caves.esp
GameFile19=Book Jackets - Bloodmoon.esp
GameFile20=Book Jackets - Morrowind.esp
GameFile21=Book Jackets - Tribunal.esp
GameFile22=Clean MCFC_1.0.esp
GameFile23=ExcellentMagicSounds.esp
GameFile24=Female Armor - Complete.esp
GameFile25=Golden Gold.esp
GameFile26=Graphic Herbalism.esp
GameFile27=JEB_muffin_fix.esp
GameFile28=Key Replacer Trib & BM.esp
GameFile29=LeftGloves_Addon_v2.esp
GameFile30=MA_snowprincetomb_v3.esp
GameFile31=MW Containers Animated.esp
GameFile32=Mashed Lists.esp
GameFile33=Merged_Objects.esp
GameFile34=More Better Clothes.ESP
GameFile35=Neo's Unique Creatures.esp
GameFile36=New Bodies - Mature.esp
GameFile37=New Voices.esp
GameFile38=NewBlood_MwTbBm1.1.esp
GameFile39=OTR_Coast_Variety.esp
GameFile40=PSsorticon.esp
GameFile41=Particle Arrow Replacer.esp
GameFile42=Psy_UniqueDremora_T.esp
GameFile43=Psy_VGR_Armour.esp
GameFile44=STA_guides_replacer.esp
GameFile45=Shieldfx.esp
GameFile46=SirLuthor-Tools.esp
GameFile47=Sleepers, Awake!.esp
GameFile48=Statue Replacer - Normal.esp
GameFile49=TLM - Complete.esp
GameFile50=UF_HortRobeF001.esp
GameFile51=Unique Banners and Signs.esp
GameFile52=Unique Jewelry and Accessories.esp
GameFile53=UniqueFinery.esp
GameFile54=Vurt's Ashlands Overhaul.esp
GameFile55=Vurt's BC Tree Replacer II.esp
GameFile56=Vurt's Grazelands Trees.esp
GameFile57=WA_Signy_Signposts(!).ESP
GameFile58=Windows Glow - Bloodmoon Eng.esp
GameFile59=Windows Glow - Raven Rock Eng.esp
GameFile60=Windows Glow - Tribunal Eng.esp
GameFile61=Windows Glow.esp
GameFile62=abotWindowsGlow.esp
GameFile63=almalexia armor.esp
GameFile64=bones.esp
GameFile65=correctUV Ore Replacer 1.0.esp
GameFile66=guarskin_drum_replacer.esp
GameFile67=imperial chain fix.esp
GameFile68=silgrad_tower_1-4_6.6.esp

Finally, here are the Warnings from the last session:

Unable to locate Enchanting 'hair shirt'.
Not able to find Foot part in BC_shoes_common_2.
Not able to find Foot part in BC_shoes_common_03.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_2.
Model Load Error: is not a NIF file in Meshes\f\Furn_De_Table_03.NIF.
Will use the default object Marker_Error.NIF.
Texture "Textures\_land_default.tga" count 3.
Texture "Data Files\Textures\vurt_fire.dds" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.

This was from a very short session just to get the data. Longer sessions have a lot more of the perplexing "Not able to find Foot part in BC_shoes_common_4" type of note.

I don't know about the "BC_shoes," but I think most of the yellow boxes (for a missing table) would disappear if I could just find the missing texture or object and copy it to the correct file location.

Any of you MOD experts have any idea how to solve this?
Evil Eye
Developer
Posts: 64
Joined: Sun May 03, 2009 7:27 pm

Post by Evil Eye »

It seems that somehow Morrowind.bsa is not one of the active archives. Try adding it under [Archives].
User avatar
Locutus
Member
Posts: 14
Joined: Mon Oct 25, 2004 8:15 am
Location: Kirkland, Washington, USA

Post by Locutus »

@Evil Eye
Thanks for responding. From what I've read that's not necessary since launching the game always runs Morrowind.esm. But I'll try it and see. Thanks for the suggestion.

Another thing I'm thinking of trying is to copy (again) the TR data files from the archive file I have the zip extract stored in and re-paste them into the Morrowind data files folder. I may have a corruption that misplaced or deleted the NIF file that the mod is looking for.
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

and TR is the only mod that you added before this conflict appeared? We tend to put TR in all of our object IDs, and I don't see it in any of the error messages.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
User avatar
Locutus
Member
Posts: 14
Joined: Mon Oct 25, 2004 8:15 am
Location: Kirkland, Washington, USA

Post by Locutus »

@Thrignar
Just MGSO 3.0 (which contains a bunch of mods itself), TR Sacred East 1.2, Silgrad Tower, in that order.
Problem arose before installing ST.
I wonder if there's a problem with the game saves I'm using? They were created long before any mods were added, from a previous MW installation. (They're high level player characters, about level 60 or so.) These saves' check boxes in Wrye Mash are pinkish purple whereas my other saves (not used since before the mod installs) have blue boxes.
Edit: My Morrowind disc has a few scratches...I wonder if that's the culprit?
rot
Lead Developer
Posts: 696
Joined: Sun Oct 21, 2012 10:34 pm

Post by rot »

Doesn't look like your saves are responsible but checking that is easy: do you still get these errors after you create a new game?

Furn_De_Table_03.NIF is a vanilla mesh. The error message "is not a NIF file" would suggest its data is corrupt, but you can't always trust MW messages...
However BC_shoes_common_2, vurt_fire.dds, etc. sound like they're from Better Clothes and other mods. Could be a separate error though, does MGSO generate a .bsa you'd need to add?
User avatar
Locutus
Member
Posts: 14
Joined: Mon Oct 25, 2004 8:15 am
Location: Kirkland, Washington, USA

Post by Locutus »

@Rot
Thanks for your confirmation that Furn_De_Table_03.NIF is from vanilla MW. I may have to get a fresh disc (GOTY this time) and reinstall. I'll check on the MGSO bsa after work.

Now that I have a slightly better understanding of installation and utilities procedures (MLOX, TEStool, Wrye Mash) I may want to start over with fresh installations. But I'll try some of the other things mentioned above first.

EDIT--I went to the MSGO FAQ page and found this:

Sometimes an error saying that the file Meshes\f\Furn_De_Table_03.NIF is missing appears

Go into your Morrowind folder and delete the Morrowind\Meshes\f\Furn_De_Table_03.NIF file. This will be fixed in the next minipatch.

I'll try this later today.
Last edited by Locutus on Wed Jun 26, 2013 6:53 pm, edited 1 time in total.
rot
Lead Developer
Posts: 696
Joined: Sun Oct 21, 2012 10:34 pm

Post by rot »

Locutus wrote:@Rot
Thanks for your confirmation that Furn_De_Table_03.NIF is from vanilla MW. I may have to get a fresh disc (GOTY this time) and reinstall. I'll check on the MGSO bsa after work.
Note that doesn't mean your base install was corrupt, it's more likely a replacer.
Unless you don't have that mesh (Furn_De_Table_03.NIF) in your folder (Morrowind\Data Files\Meshes\F) which is where replacers go. If it's not there, it means morrowind looks for it inside the .bsa and doesn't like what it finds there.
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Locutus
Member
Posts: 14
Joined: Mon Oct 25, 2004 8:15 am
Location: Kirkland, Washington, USA

Post by Locutus »

Well I tried removing the Furn_De_Table_03.NIF file and that seemed to get rid of the Yellow Boxes. But then I got a bunch of other errors and Wrye Mash started acting up. So I uninstalled everything and started fresh with a clean MW install, then MSGO, TR and ST. Fresh install of Wrye Mash also.

After all that the Yellow Boxes were back so I again removed the NIF file causing them. Launched a few save games and everything seems to work fine but I still get the Hair Shirt message right after launch (before selecting a save).

Here are the contents of the Warnings folder after briefly opening three different saves. So far they don't seem to be affecting gameplay but I didn't actually spend any time playing the game:



Unable to locate Enchanting 'hair shirt'.
Not able to find Foot part in BC_shoes_common_2.
Not able to find Foot part in BC_shoes_common_03.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_2.
Not able to find Foot part in BC_shoes_extrav_2_f.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_expensive_03.
Not able to find Foot part in BC_shoes_common_5.
Not able to find Foot part in BC_shoes_common_5.
Not able to find Foot part in BC_shoes_common_5.
Not able to find Foot part in BC_shoes_common_5.
Texture "Data Files\Textures\tx_bc_rock_03_nrm.dds" count 3.
Texture "Data Files\Textures\Tx_A_Silver_cuir_duke01.dds" count 3.
Texture "Textures\_land_default.tga" count 3.
Texture "Data Files\textures\kn_windows\normals\tx_window_diamond_01_nrm.dds" count 3.
Texture "Data Files\textures\kn_windows\reflections\ex_landscape_d_ref.dds" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.
Locked