Need a title card for Almalexia? (expanded)
Moderator: Lead Developers
- Lutemoth
- Developer Emeritus
- Posts: 750
- Joined: Sat Dec 10, 2005 10:31 pm
- Location: Null Zero, manifest
- Contact:
Need a title card for Almalexia? (expanded)
[EDIT]
All the current prototypes thus far:
[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_verd.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_verd.jpg_thumb.jpg[/img][/url]
[url=http://www.majhost.com/gallery/Lutemoth/Culture/Heartland/heartland1.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/Heartland/thumb/heartland1.jpg_thumb.jpg[/img][/url]
[url=http://www.majhost.com/gallery/Lutemoth/Culture/dres/dres_blue3.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/dres/thumb/dres_blue3.jpg_thumb.jpg[/img][/url]
[url=http://www.majhost.com/gallery/Lutemoth/Culture/Sacred-East/sacredeast1.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/Sacred-East/thumb/sacredeast1.jpg_thumb.jpg[/img][/url]
[url=http://www.majhost.com/gallery/Lutemoth/Culture/telvannis1.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/telvannis1.jpg_thumb.jpg[/img][/url]
All the current prototypes thus far:
[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_verd.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_verd.jpg_thumb.jpg[/img][/url]
[url=http://www.majhost.com/gallery/Lutemoth/Culture/Heartland/heartland1.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/Heartland/thumb/heartland1.jpg_thumb.jpg[/img][/url]
[url=http://www.majhost.com/gallery/Lutemoth/Culture/dres/dres_blue3.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/dres/thumb/dres_blue3.jpg_thumb.jpg[/img][/url]
[url=http://www.majhost.com/gallery/Lutemoth/Culture/Sacred-East/sacredeast1.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/Sacred-East/thumb/sacredeast1.jpg_thumb.jpg[/img][/url]
[url=http://www.majhost.com/gallery/Lutemoth/Culture/telvannis1.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/telvannis1.jpg_thumb.jpg[/img][/url]
Last edited by Lutemoth on Sat Dec 21, 2013 8:02 pm, edited 1 time in total.
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
The Hoon Ding guides us; all others can Make Way.
- Melchior Dahrk
- Developer
- Posts: 278
- Joined: Fri Nov 28, 2008 2:38 am
- Location: Outer Realms
- Contact:
- Lutemoth
- Developer Emeritus
- Posts: 750
- Joined: Sat Dec 10, 2005 10:31 pm
- Location: Null Zero, manifest
- Contact:
Here we go, I pulled down the threshold on this version
[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_low.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_low.jpg_thumb.jpg[/img][/url]
[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_low.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_low.jpg_thumb.jpg[/img][/url]
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
The Hoon Ding guides us; all others can Make Way.
- Melchior Dahrk
- Developer
- Posts: 278
- Joined: Fri Nov 28, 2008 2:38 am
- Location: Outer Realms
- Contact:
You know what? Comparing it to the Sacred East cover art, I think I like your first version better, lol.
http://www.falselogic.net/dimortuisunt/wp-content/uploads/2011/11/morrowind.gif
http://www.majhost.com/gallery/Lutemoth/Culture/almalexia.jpg
http://i.imgur.com/EjLJl.jpg
Those go pretty well together, IMO.
One thing that just caught my eye: the Sacred East art switches the House names around, putting Dres up at the top. Wouldn't it be interesting if it put Indoril or something at the top?
http://www.falselogic.net/dimortuisunt/wp-content/uploads/2011/11/morrowind.gif
http://www.majhost.com/gallery/Lutemoth/Culture/almalexia.jpg
http://i.imgur.com/EjLJl.jpg
Those go pretty well together, IMO.
One thing that just caught my eye: the Sacred East art switches the House names around, putting Dres up at the top. Wouldn't it be interesting if it put Indoril or something at the top?
Funny. Beth's art has them with Dagoth on top.Melchior Dahrk wrote: One thing that just caught my eye: the Sacred East art switches the House names around, putting Dres up at the top. Wouldn't it be interesting if it put Indoril or something at the top?
Code: Select all
R DAGOTH I
E N
D D
O O
R R
A I
N L
H T
L E
A L
A V
L A
U DRES N
(They should have put the Telvanni above the Indoril. That way, it would have been a very rough fit to the geography of the province.)
@Gez: I agree.
@Lutemoth: Nice work, I like the color choice. I also like that you chose Almalexia's mask as the item to fill the seal. I think it's very appropriate!
@Lutemoth: Nice work, I like the color choice. I also like that you chose Almalexia's mask as the item to fill the seal. I think it's very appropriate!
Gentlemen, start your striders:
[url]http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455[/url]
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
[url]http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455[/url]
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Lutemoth
- Developer Emeritus
- Posts: 750
- Joined: Sat Dec 10, 2005 10:31 pm
- Location: Null Zero, manifest
- Contact:
Love you, babeSload wrote:fuck you lutemoth come back hard or imma punch you! <3
Ollld folk o'er here *wilt*Lady Nerevar wrote:TR:Return of the Talented Old Folk.Sload wrote:fuck you lutemoth come back hard or imma punch you! <3
Oh, wait, you mean in tenure.
here's a twenty percent drop on the shadow:
[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia2.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia2.jpg_thumb.jpg[/img][/url]
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
The Hoon Ding guides us; all others can Make Way.
-
- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
- Contact:
Heya Lute! Absolutely fantastic to see you! 2013 must be the oldbies-return-to-TR year. And yes, come back plz.
As for your image, it's really nice! I bloody love the alma mask illustration. Maybe if you could bring that out a tad?
Not entirely sold on the text and bronze though. I don't see it much in Indoril, maybe go for the grey-ish walls by desaturating it instead of the bronze.
As for the text, this is a quick hackjob I threw in with Garamond. You can use the png in yours if you wish. The drop shadow doesn't look as strong when put on a grey-ish background. And eventually I'll get to fixing that line in "Dres" when I have time.
And tumblr user Markelius (known to many as SWG) is taking it a step further by [url=http://markelius.tumblr.com/post/55021709397/antediluvian-secrets-and-sacred-east-logos-now-to]remaking those cool patterns[/url] behind the text that are in the original logo. If we combine my textures with hers, and I think we have ourselves a very faithful rendering of the original MW text.
Anyways that's just my two cents, it's up to you though. It's lovely as is.
As for your image, it's really nice! I bloody love the alma mask illustration. Maybe if you could bring that out a tad?
Not entirely sold on the text and bronze though. I don't see it much in Indoril, maybe go for the grey-ish walls by desaturating it instead of the bronze.
As for the text, this is a quick hackjob I threw in with Garamond. You can use the png in yours if you wish. The drop shadow doesn't look as strong when put on a grey-ish background. And eventually I'll get to fixing that line in "Dres" when I have time.
And tumblr user Markelius (known to many as SWG) is taking it a step further by [url=http://markelius.tumblr.com/post/55021709397/antediluvian-secrets-and-sacred-east-logos-now-to]remaking those cool patterns[/url] behind the text that are in the original logo. If we combine my textures with hers, and I think we have ourselves a very faithful rendering of the original MW text.
Anyways that's just my two cents, it's up to you though. It's lovely as is.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
- Lutemoth
- Developer Emeritus
- Posts: 750
- Joined: Sat Dec 10, 2005 10:31 pm
- Location: Null Zero, manifest
- Contact:
I really like those. Like, I like-like them in a let's-go-steady sort of way.
played around with both of them for a quick look:
[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_colourbalance.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_colourbalance.jpg_thumb.jpg[/img][/url]
tooled around with the embossed sketch and blanked it for others to play with
[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_colourbalance2.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_colourbalance2.jpg_thumb.jpg[/img][/url][url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_colourbalance3.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_colourbalance3.jpg_thumb.jpg[/img][/url]
played around with both of them for a quick look:
[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_colourbalance.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_colourbalance.jpg_thumb.jpg[/img][/url]
tooled around with the embossed sketch and blanked it for others to play with
[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_colourbalance2.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_colourbalance2.jpg_thumb.jpg[/img][/url][url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_colourbalance3.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_colourbalance3.jpg_thumb.jpg[/img][/url]
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
The Hoon Ding guides us; all others can Make Way.
-
- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
- Contact:
Oh yes that's so much better. Still not too sure about blue. I was thinking the grey of the indoril buildings. And the daedric font is now sorta lost amongst the green. Also the narrower text seems *slightly* inconsistent with the morrowind logo. I'd keep the aspect ratio the same, but mayhaps that's a personal aesthetic choice?
As for the emboss vs black, both look good to me. I can't really decide.
Anyways don't take my words too closely, I'm just being nitpicky again.
As for the emboss vs black, both look good to me. I can't really decide.
Anyways don't take my words too closely, I'm just being nitpicky again.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
- Lutemoth
- Developer Emeritus
- Posts: 750
- Joined: Sat Dec 10, 2005 10:31 pm
- Location: Null Zero, manifest
- Contact:
Hey mang, critique is important. If a picture doesn't have at least a dozen revisions, it could stand to improve
Suddenly, a warm grey becomes strangely familiar. Glad I found this repoussé'd bronze texture, it works well as filler
[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_colourbalance4.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_colourbalance4.jpg_thumb.jpg[/img][/url]
Suddenly, a warm grey becomes strangely familiar. Glad I found this repoussé'd bronze texture, it works well as filler
[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_colourbalance4.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_colourbalance4.jpg_thumb.jpg[/img][/url]
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
The Hoon Ding guides us; all others can Make Way.
- Lutemoth
- Developer Emeritus
- Posts: 750
- Joined: Sat Dec 10, 2005 10:31 pm
- Location: Null Zero, manifest
- Contact:
The subtle hint towards green is what it needed. I added my original font on the daedric, but mimicked it to your font's contrast and hue. Only diff' is spacing like the vanilla title. Dres is back on the bottom in lieu of Indoril being at the top.
[url=http://www.majhost.com/gallery/Lutemoth/Culture/alma1.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/alma1.jpg_thumb.jpg[/img][/url]
I think we're on a roll here. Next title definitely has to have SWG's typography, for sure - unless she might happen upon this, in which case you two should combine your planeteer rings. I would love set templates for map titles.
[url=http://www.majhost.com/gallery/Lutemoth/Culture/alma1.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/alma1.jpg_thumb.jpg[/img][/url]
I think we're on a roll here. Next title definitely has to have SWG's typography, for sure - unless she might happen upon this, in which case you two should combine your planeteer rings. I would love set templates for map titles.
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
The Hoon Ding guides us; all others can Make Way.
-
- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
- Contact:
Much better! If I am not shy, I will give a shout to SWG about this on her tumblr.
I think the DRES and INDORIL margins are a little too tight though. Perhaps expanding the image slightly by 10 pixels top and bottom would help. Also if you have the bare templates for your old designs for Telvannis, AS, and SE, perhaps I can update the fonts on those too for consistency's sake
I think the DRES and INDORIL margins are a little too tight though. Perhaps expanding the image slightly by 10 pixels top and bottom would help. Also if you have the bare templates for your old designs for Telvannis, AS, and SE, perhaps I can update the fonts on those too for consistency's sake
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
oh my god you aren't dead holy shit yes
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Lutemoth
- Developer Emeritus
- Posts: 750
- Joined: Sat Dec 10, 2005 10:31 pm
- Location: Null Zero, manifest
- Contact:
here we are, cleaned up a bit
[url=http://www.majhost.com/gallery/Lutemoth/Culture/alma2.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/alma2.jpg_thumb.jpg[/img][/url]
as for the old templates, they were lost as I grew into new computers, unfortunately. Wouldn't hurt to make new ones, I suppose
[url=http://www.majhost.com/gallery/Lutemoth/Culture/alma2.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/alma2.jpg_thumb.jpg[/img][/url]
as for the old templates, they were lost as I grew into new computers, unfortunately. Wouldn't hurt to make new ones, I suppose
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
The Hoon Ding guides us; all others can Make Way.
Oh man, those are wonderful. very vibrant!
I actually quite liked the originals though, the prominent contrast of the colours are pretty much what Copper as a metal does when it ages, so it has a before and after sort of feel :p
Regardless, Awesome work.
I actually quite liked the originals though, the prominent contrast of the colours are pretty much what Copper as a metal does when it ages, so it has a before and after sort of feel :p
Regardless, Awesome work.
Dexter (on IAS): "Since when do you need to be able to do backflips to dig holes?" Fri 29 Jul, 2005 3:57:03
Sload (on Narsis): "Jesus Christ, I wonder why there was lag when you had an 80,000 face gazebo." Thu 09 Apr, 2009 11:46:33
Sload (on Narsis): "Jesus Christ, I wonder why there was lag when you had an 80,000 face gazebo." Thu 09 Apr, 2009 11:46:33
- Melchior Dahrk
- Developer
- Posts: 278
- Joined: Fri Nov 28, 2008 2:38 am
- Location: Outer Realms
- Contact:
I'm ever so glad you manage to give a sign of life once in a while, Lutemoth.
I personally lean more towards the later iterations of the design. "Verdigris" is the keyword, I think. Maybe one way to include some more colored accents is to go with the verdigris theme and use a more yellow-bronzish color on certain details. E.g. in the grooves that form Alma's mask, where the oxidation might not reach. Or make the House names recessed into the background and do that with them.Or like in real life sculpture, makes patches where repeated rubbing prevented discoloration.
I personally lean more towards the later iterations of the design. "Verdigris" is the keyword, I think. Maybe one way to include some more colored accents is to go with the verdigris theme and use a more yellow-bronzish color on certain details. E.g. in the grooves that form Alma's mask, where the oxidation might not reach. Or make the House names recessed into the background and do that with them.Or like in real life sculpture, makes patches where repeated rubbing prevented discoloration.
- Lutemoth
- Developer Emeritus
- Posts: 750
- Joined: Sat Dec 10, 2005 10:31 pm
- Location: Null Zero, manifest
- Contact:
You know I could never truly leave you guys. Also, as mentioned before, the usual rites of daedric summoning conjures my spector. Lady N and Sload've enacted it a few times already
copper'd up again
[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_copper.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_copper.jpg_thumb.jpg[/img][/url]
copper'd up again
[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_copper.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_copper.jpg_thumb.jpg[/img][/url]
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
The Hoon Ding guides us; all others can Make Way.
It might be nice to see what it would look like with the copper details on the text and frame here, but with the grey background, and no copper on the triangle/Almalexia. I think this is what Adanorcil is suggesting too...Lutemoth wrote:[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_copper.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_copper.jpg_thumb.jpg[/img][/url]
I don't think Almalexia or her tusks, as seen here, are an improvement over your previous iterations. Or maybe it's just the tusks I don't like. I can't tell.
Gentlemen, start your striders:
[url]http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455[/url]
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
[url]http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455[/url]
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
- Lutemoth
- Developer Emeritus
- Posts: 750
- Joined: Sat Dec 10, 2005 10:31 pm
- Location: Null Zero, manifest
- Contact:
bloop, grey with rubbed copper
got rid of the tusks altogether, as it was honestly shoehorning them into the design.
[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_verd.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_verd.jpg_thumb.jpg[/img][/url]
got rid of the tusks altogether, as it was honestly shoehorning them into the design.
[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_verd.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_verd.jpg_thumb.jpg[/img][/url]
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
The Hoon Ding guides us; all others can Make Way.
omg they aren't 800x600 <3
and yeah they gray is way better than the bronze. I love the bronze coloring on the outside because I was worrying that the green border was looking way over saturated
and yeah they gray is way better than the bronze. I love the bronze coloring on the outside because I was worrying that the green border was looking way over saturated
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
I like the overall idea, but I got a few points of criticism (warning, eye of the beholder talking here):
- Some of them strike me as a little overly photorealistic. On the Dres one in particular, I get a feeling of a photograph with a color filter. (Though I like the idea of pressing the triangle down in the sand some.) Similarly, on the frames, I get a distinct feeling of a texture being masked in Photoshop around some edges. I guess I miss a bit of depth and wear.
- All in all, I'm not a fan of the emboss on the lettering, the House emblems or elsewhere. This might come across as Photoshop filter chauvinism, but I'm not sure I see it working anywhere, or at least not quite so obviously.
- Some of them strike me as a little overly photorealistic. On the Dres one in particular, I get a feeling of a photograph with a color filter. (Though I like the idea of pressing the triangle down in the sand some.) Similarly, on the frames, I get a distinct feeling of a texture being masked in Photoshop around some edges. I guess I miss a bit of depth and wear.
- All in all, I'm not a fan of the emboss on the lettering, the House emblems or elsewhere. This might come across as Photoshop filter chauvinism, but I'm not sure I see it working anywhere, or at least not quite so obviously.
Also don't forget about our Veloth release <3 Northern Map 5. Nords and dreugh cities and shit
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined