TR team could use this for plainstrider, wasp's riding and some alchemist quests.
[img]http://douglinstedt.theworldrace.org/blogphotos/theworldrace/douglinstedt/donkey-and-carrot.jpg[/img]
I've developed a script of riding or turning player into a creature(changing the model), you can see the demonstration in this two videos, its working principle differs from the technology used in Pegas Horse Rancho Mod
Resdayn Revival's Riding Technology:
Player's X = Mount's X
Player's Y = Mount's Y
Player's Z = Mount's Z + 200
Wherever player looks an invisible NPC falls down in-front of player's face (about 4 meters), the mount always follows the NPC
I call it Dunky carrot principle
you can see the demonstration Videos here
[img]http://i1.ytimg.com/vi/W-TfoiQEOz8/mqdefault.jpg[/img] http://www.youtube.com/watch?v=W-TfoiQEOz8
and also script which changes SIZE of player so you can be bigger or smaller, player can crawl under some obstacles. see the demonstration
[img]http://i1.ytimg.com/vi/_woMCbzkMkA/mqdefault.jpg[/img] http://www.youtube.com/watch?v=_woMCbzkMkA[/img]
If TR team is interested I can upload files with the scripts
Another gift for TR from Resdayn Revival Team
Moderator: Lead Developers
- daedriclord
- Developer
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- Yeti
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These are all very impressive developments, daedriclord. The first one isn't really the kind of thing we'd be able to use; incorporating mounts is outside the scope of our mod. I'm less sure about whether the shrinking potion would be useful or not -it might be fun to have as a special potion the player gets to use for a unique quest. At the very least, I'm sure our scripters would be interested in seeing how you got it to work.
-Head of NPCs: [url=http://www.shotn.com/forums/]Skyrim: Home of the Nords[/url]
- daedriclord
- Developer
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Okay, there is nothing special in potion script, just using player->setscale function in it, I've attached the file, there are still some bugs there but potions work.
I want to give some ideas for dwemer development watch this video
[img]http://i1.ytimg.com/vi/5ulxr-mqEmo/mqdefault.jpg[/img][url]http://youtu.be/5ulxr-mqEmo[/url] and check out the images attached, ofcourse if somebody asks I will upload the files
If someone will be interested using this out of TR - the Carrot Dunky script is also useful for poly-morphing player into some creatures or NPCs
[img]http://screenshot.su/img/35/06/c0/3506c0742de2ccc44d2657f5c936cef3.jpg[/img]
I want to give some ideas for dwemer development watch this video
[img]http://i1.ytimg.com/vi/5ulxr-mqEmo/mqdefault.jpg[/img][url]http://youtu.be/5ulxr-mqEmo[/url] and check out the images attached, ofcourse if somebody asks I will upload the files
If someone will be interested using this out of TR - the Carrot Dunky script is also useful for poly-morphing player into some creatures or NPCs
[img]http://screenshot.su/img/35/06/c0/3506c0742de2ccc44d2657f5c936cef3.jpg[/img]
- Attachments
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- scale potion with dwarven centurion unassambled.rar
- Scale changing potion with dwarven centurion unassembled
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- Resdayn Revival5.jpg
- underwater tower concept
- (797.28 KiB) Downloaded 109 times
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- Resdayn Revival6.jpg
- underwater tower concept
- (812.88 KiB) Downloaded 100 times
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- Resdayn Revival7.jpg
- Dwarven experiment
- (995.14 KiB) Downloaded 114 times