i5-49-Red
Moderators: Seneca37, Lead Developers
i5-49-Red
Claim type: Interior
Claim ID: TR_i5-49-Red (#2629)
Faction: Redoran
Parent claim: TR_5-2-Red (#169)
Claimed by: RyanS
Status: Approved (Progress: 100%)
Local map: Reich Parkeep 1
Location: 1:(-3038, 555):0
Files: TR_i5-49-Red_Aeven_1.esp; TR_i5-49-Red_RyanS_1.esp; TR_i5-49-Red_RyanS_2.esp; TR_i5-49-Red_RyanS_3.esp; TR_i5-49-Red_Wel-Gordhaur_1.esp
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[-24, 5] #4 See local map. Alchemist's store. The owner also lives here.
Claim ID: TR_i5-49-Red (#2629)
Faction: Redoran
Parent claim: TR_5-2-Red (#169)
Claimed by: RyanS
Status: Approved (Progress: 100%)
Local map: Reich Parkeep 1
Location: 1:(-3038, 555):0
Files: TR_i5-49-Red_Aeven_1.esp; TR_i5-49-Red_RyanS_1.esp; TR_i5-49-Red_RyanS_2.esp; TR_i5-49-Red_RyanS_3.esp; TR_i5-49-Red_Wel-Gordhaur_1.esp
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[-24, 5] #4 See local map. Alchemist's store. The owner also lives here.
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- Developer
- Posts: 34
- Joined: Thu Feb 13, 2014 3:38 pm
- Location: Akavir
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- Developer
- Posts: 34
- Joined: Thu Feb 13, 2014 3:38 pm
- Location: Akavir
Hi, Yeti!
I've been experimenting with how I can combine the Velothi cave pieces and the Redoran hut pieces. The exterior of the shop looks like it's built into the canyon wall, so set up the shell of the interior so that the bottom level opens up into a Velothi cave piece.
The top level of the shop will be the sales floor. The bottom level of the shop could be an extension of the sales floor and feature more exotic plants, or it could be a limited-access area where the alchemist grows his/her own plants. The Velothi cave piece will serve as the alchemist's living space.
I've been experimenting with how I can combine the Velothi cave pieces and the Redoran hut pieces. The exterior of the shop looks like it's built into the canyon wall, so set up the shell of the interior so that the bottom level opens up into a Velothi cave piece.
The top level of the shop will be the sales floor. The bottom level of the shop could be an extension of the sales floor and feature more exotic plants, or it could be a limited-access area where the alchemist grows his/her own plants. The Velothi cave piece will serve as the alchemist's living space.
While it's an original idea, I'm not sure whether it's necessary to have a section of Velothi cave. Virtually (literally?) all Redoran buildings include some form of basement, and in the case of Under Skar all of the interiors branching out of the crab carcass appear to be completely subterranean. The Redoran tileset essentially already is a cave tileset.
That's not to say you shouldn't include a Velothi cave room, just that it isn't really necessary to.
That's not to say you shouldn't include a Velothi cave room, just that it isn't really necessary to.
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- Developer
- Posts: 34
- Joined: Thu Feb 13, 2014 3:38 pm
- Location: Akavir
The Velothi cave section could also include some natural ingredient containers. The alchemist grows common, potted ingredients in the basement and more exotic (but still local) ingredients on the walls of the cave. Even if I don't end up using ingredient containers, a few vine statics would fit in the Velothi cave piece and would be appropriate for a passionate alchemist.
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- Developer
- Posts: 325
- Joined: Tue Jul 15, 2014 1:56 pm
Making this many requests for progress when user has been inactive for 4 months is counter productive. It looks bad and will have no effect since neither reminder or threat will be well received. This should be left alone or revoked. If significant progress has been made someone else should complete current design. The many other unclaimed, unreviewed or merged interior make these update requests even more odd.
my opinion.
- Theminimanx
- Lead Developer
- Posts: 156
- Joined: Sun Jan 26, 2014 10:08 pm
- Location: GMT +1
- Theminimanx
- Lead Developer
- Posts: 156
- Joined: Sun Jan 26, 2014 10:08 pm
- Location: GMT +1
- Theminimanx
- Lead Developer
- Posts: 156
- Joined: Sun Jan 26, 2014 10:08 pm
- Location: GMT +1
Clean: Yes.
Northmarker: Good.
IllegalToSleepHere: Yes.
Lighting: Good.
Map: Added blacksquare to cover rocks.
Floaters:
apparatus_j_alembic
apparatus_j_mortar_01
expensive_robe_02
furn_de_p_chair_02
furn_de_p_chair_02
furn_de_rug_big_04
furn_de_rug_big_05
furn_de_rug_big_06
furn_de_rug_big_07
furn_planter_01
furn_planter_02
furn_planter_04
ingred_scuttle_01
misc_com_broom_01
misc_flask_01
misc_flask_04
misc_shears_01
misc_shears_01
sc_paper_plain
TR_furn_de_rug_n05
TR_Ingred_Topaz
TR_Ingred_Troll_Fat
tr_misc_stn_plate_03
Bleeders:
furn_de_cushion_square_02
furn_de_tapestry_05
furn_de_tapestry_08
furn_de_tapestry_09
furn_de_tapestry_09
furn_de_tapestry_10
TR_flora_Alm_flower01b
TR_Ingred_Alexandrite
Northmarker: Good.
IllegalToSleepHere: Yes.
Lighting: Good.
Map: Added blacksquare to cover rocks.
Floaters:
apparatus_j_alembic
apparatus_j_mortar_01
expensive_robe_02
furn_de_p_chair_02
furn_de_p_chair_02
furn_de_rug_big_04
furn_de_rug_big_05
furn_de_rug_big_06
furn_de_rug_big_07
furn_planter_01
furn_planter_02
furn_planter_04
ingred_scuttle_01
misc_com_broom_01
misc_flask_01
misc_flask_04
misc_shears_01
misc_shears_01
sc_paper_plain
TR_furn_de_rug_n05
TR_Ingred_Topaz
TR_Ingred_Troll_Fat
tr_misc_stn_plate_03
Bleeders:
furn_de_cushion_square_02
furn_de_tapestry_05
furn_de_tapestry_08
furn_de_tapestry_09
furn_de_tapestry_09
furn_de_tapestry_10
TR_flora_Alm_flower01b
TR_Ingred_Alexandrite
- Attachments
-
- TR_i5-49-Red_RyanS_3_reviewed.esp
- (17.03 KiB) Downloaded 362 times
Ran it through the patcher and checked it over again, this is ready for merging.
- Attachments
-
- TR_i5-49-Red_RyanS_3_reviewed.esp
- (17.11 KiB) Downloaded 295 times