i4-471-Hla
Moderators: Seneca37, Lead Developers
i4-471-Hla
Claim type: Interior
Claim ID: TR_i4-471-Hla (#2670)
Faction: Hlaalu
Parent claim: TR_4-26-Hla (#163)
Claimed by: Seneca37
Status: Approved (Progress: 100%)
Location: 1:(575, -3993):0
Files: TR_i4-471-Hla_Nomadic1_1.esp; TR_i4-471-Hla_seneca37_1.esp; TR_i4-471-Hla_seneca37_2.esp; TR_i4-471-Hla_seneca37_3.esp
---
(4, -31) Dwemer ruin.
This ruin is somewhat sunken into the sediment deposited by the Thirr river. Please reflect how close it is to the water in the interior.
Claim ID: TR_i4-471-Hla (#2670)
Faction: Hlaalu
Parent claim: TR_4-26-Hla (#163)
Claimed by: Seneca37
Status: Approved (Progress: 100%)
Location: 1:(575, -3993):0
Files: TR_i4-471-Hla_Nomadic1_1.esp; TR_i4-471-Hla_seneca37_1.esp; TR_i4-471-Hla_seneca37_2.esp; TR_i4-471-Hla_seneca37_3.esp
---
(4, -31) Dwemer ruin.
This ruin is somewhat sunken into the sediment deposited by the Thirr river. Please reflect how close it is to the water in the interior.
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
I meant to respond a bit sooner.
Anyway, I've uploaded a WIP of where I'm at. The idea I have of this is that the lower levels are flooded and the ruin is looted empty. Tis in the middle of everything, after all. However there are currently somebodies inhabiting the ruin for whatever reason.
However it is possible for player to drain the water in the ruin and access a hidden room which has never been touched.
Problems: it's starting to get bigger than intended, and I'm not sure if I like the direction I've gone. But it's fun to play around with stuff in the CS.
Anyway, I've uploaded a WIP of where I'm at. The idea I have of this is that the lower levels are flooded and the ruin is looted empty. Tis in the middle of everything, after all. However there are currently somebodies inhabiting the ruin for whatever reason.
However it is possible for player to drain the water in the ruin and access a hidden room which has never been touched.
Problems: it's starting to get bigger than intended, and I'm not sure if I like the direction I've gone. But it's fun to play around with stuff in the CS.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
TESAME: Dirty
Fits exterior: Yes
Northmarker set: Yes
Loading errors: Yes
Just some duplicate references of statics that were too close
Review:
Items Added:
TR_door_i4-471_dwrv_doorstuck with script TR_DoorStuck_i4_471
TR_light_i4-471-semi_dark_768
TR_light_i4-471_dwrv_p
TR_light_i4-471_neon_p
TR_light_i4-471_neon_ps
TR_light_i4-471_semi_dark
TR_bk_i4-471_journal
TR_key_i4-471_door
Ambient/Sunlight/illegal-to-sleep-here: OK
Style Mixing: No
Books: Appropriate. There's a new journal that should be reviewed by someone (if it wasn't already)
Container Contents: Appropriate
Items Rotated enough: Yes
In-game Map: Needed some blacksquares in the upper level and some tweaking in the lower level
Check Lights: Minor adjustments on the upper level
UPPER LEVEL
-Floater
-dwrv_desk00
-TR_Ingred_Meat_Durzog
-TR_Ingred_Meat_Rat
-dwrv_barrel00_empty
-dwrv_desk00
-furn_dwrv_table00 (one leg is longer than the others, you have to sink it into the ground)
-Minor floater:
-misc_com_wood_fork
-TR_Ingred_Meat_Guar
-misc_com_wood_knife
-TR_dire_poisoncloud_star
-furn_dwrv_bucket00
-dwrv_chest10_germia2
-furn_dwrv_bench10
-Caspering
-furn_coals_hot
-Bleeding
-dwrv_barrel00_empty (x3)
-Minor bleeding:
-dwrv_barrel00_empty
-dwrv_barrel00_empty
-Other changes:
-Fixed duplicated references that were deleted.
-Changed level 0 unpick-able lock to level 90 (Stealth based characters deserve a chance to avoid combat here. If the final reviewer disagrees it's easy enough to change it back...).
-Reduced the lock on the dwrv_chest10_germia2 from 90 to 50, since it is already well hidden and hard to acess, requiring telekinesis, and doesn't contain a big reward.
-com_chest_02_ra'zhid changed to a de_p_chest to avoid style mixing.
-Adjusted the the stacking sacks in the tower so they rest more naturally on the floor.
-Added some blacksquares.
LOWER LEVEL
-Floater
-furn_dwrv_table00
-ex_dwrv_header00 (x3)
-Minor floater:
-furn_dwrv_bucket00
-repair_journeyman_01
-Deleted (statics inside other statics, therefore hidden ingame and useless)
-furn_dwrv_fitting00 (x4)
-furn_dwrv_fitting30 (x6)
-Other changes:
-Tweaked blacksquares
Comments Awesome medium sized ruin. Love the atmosphere and lighting. Great work on the flooded chamber.
Rating
Fits exterior: Yes
Northmarker set: Yes
Loading errors: Yes
Just some duplicate references of statics that were too close
Review:
Items Added:
TR_door_i4-471_dwrv_doorstuck with script TR_DoorStuck_i4_471
TR_light_i4-471-semi_dark_768
TR_light_i4-471_dwrv_p
TR_light_i4-471_neon_p
TR_light_i4-471_neon_ps
TR_light_i4-471_semi_dark
TR_bk_i4-471_journal
TR_key_i4-471_door
Ambient/Sunlight/illegal-to-sleep-here: OK
Style Mixing: No
Books: Appropriate. There's a new journal that should be reviewed by someone (if it wasn't already)
Container Contents: Appropriate
Items Rotated enough: Yes
In-game Map: Needed some blacksquares in the upper level and some tweaking in the lower level
Check Lights: Minor adjustments on the upper level
UPPER LEVEL
-Floater
-dwrv_desk00
-TR_Ingred_Meat_Durzog
-TR_Ingred_Meat_Rat
-dwrv_barrel00_empty
-dwrv_desk00
-furn_dwrv_table00 (one leg is longer than the others, you have to sink it into the ground)
-Minor floater:
-misc_com_wood_fork
-TR_Ingred_Meat_Guar
-misc_com_wood_knife
-TR_dire_poisoncloud_star
-furn_dwrv_bucket00
-dwrv_chest10_germia2
-furn_dwrv_bench10
-Caspering
-furn_coals_hot
-Bleeding
-dwrv_barrel00_empty (x3)
-Minor bleeding:
-dwrv_barrel00_empty
-dwrv_barrel00_empty
-Other changes:
-Fixed duplicated references that were deleted.
-Changed level 0 unpick-able lock to level 90 (Stealth based characters deserve a chance to avoid combat here. If the final reviewer disagrees it's easy enough to change it back...).
-Reduced the lock on the dwrv_chest10_germia2 from 90 to 50, since it is already well hidden and hard to acess, requiring telekinesis, and doesn't contain a big reward.
-com_chest_02_ra'zhid changed to a de_p_chest to avoid style mixing.
-Adjusted the the stacking sacks in the tower so they rest more naturally on the floor.
-Added some blacksquares.
LOWER LEVEL
-Floater
-furn_dwrv_table00
-ex_dwrv_header00 (x3)
-Minor floater:
-furn_dwrv_bucket00
-repair_journeyman_01
-Deleted (statics inside other statics, therefore hidden ingame and useless)
-furn_dwrv_fitting00 (x4)
-furn_dwrv_fitting30 (x6)
-Other changes:
-Tweaked blacksquares
Comments Awesome medium sized ruin. Love the atmosphere and lighting. Great work on the flooded chamber.
Rating
- Attachments
-
- TR_i4-471-Hla.esp
- (105.75 KiB) Downloaded 163 times
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Northmarker: Slight adjustment to north marker (added NM to lower level)
Ambient/Sunlight/illegal-to-sleep-here: OK/OK/NO
Correct TileSet: ok
Books: ok
Container Contents: ok
Items Rotated enough: ok
In-game Map: ok
Locks/Traps: ok
Check Lights: ok
CHANGES MADE
New item names changed to the following
LGHT TR_light_m4-471_semi_dark
LGHT TR_light_m4-471_neon_ps
LGHT TR_light_m4-471_neon_p
LGHT TR_light_m4-471_dwrv_p
LGHT TR_light_m4-471_semi_dark_768
DOOR TR_door_m4-471_dwrv_doorstuck
SCPT TR_m4-417_doorstuck
BOOK TR_bk_m4-471_journal
MISC TR_key_m4-471_door
MINOR FLOAT
dwrv_barrel00_empty (-4616, 1245, 222)
MINOR BLEED
dwrv_chest10_rare (-5833, -471, -180)
CASPERING
Repositioned chair in tower, added rope
OTHER ISSUES
Repositioned the ex_dwrv_pipe00's that hide seams.
Repositioned a few fitting00s and fitting30s
Repositioned some of the plants
Fixed room with locked door – TR_pillar did not fit properly.
ITEMS ADDED
Added back furn_dwrv_fitting00s to the green pipes. The player can see inside these pipes and the planters used to indicate green fluid should be hidden.
In_Lava_Blacksquares around tower.
Additional clutter – clothing to various locations.
ITEMS REMOVED
flora_bc_shelffungus_04 (all) should be growing on something organic
water from upper level and set fog to black.
Changes made are in the file below
Comments There needs to be a dead Orc and Khajiit in the room with blood (If bodies are named, the Orc is Itty and the Khajiit is K'lam).
Rating
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Northmarker: Slight adjustment to north marker (added NM to lower level)
Ambient/Sunlight/illegal-to-sleep-here: OK/OK/NO
Correct TileSet: ok
Books: ok
Container Contents: ok
Items Rotated enough: ok
In-game Map: ok
Locks/Traps: ok
Check Lights: ok
CHANGES MADE
New item names changed to the following
LGHT TR_light_m4-471_semi_dark
LGHT TR_light_m4-471_neon_ps
LGHT TR_light_m4-471_neon_p
LGHT TR_light_m4-471_dwrv_p
LGHT TR_light_m4-471_semi_dark_768
DOOR TR_door_m4-471_dwrv_doorstuck
SCPT TR_m4-417_doorstuck
BOOK TR_bk_m4-471_journal
MISC TR_key_m4-471_door
MINOR FLOAT
dwrv_barrel00_empty (-4616, 1245, 222)
MINOR BLEED
dwrv_chest10_rare (-5833, -471, -180)
CASPERING
Repositioned chair in tower, added rope
OTHER ISSUES
Repositioned the ex_dwrv_pipe00's that hide seams.
Repositioned a few fitting00s and fitting30s
Repositioned some of the plants
Fixed room with locked door – TR_pillar did not fit properly.
ITEMS ADDED
Added back furn_dwrv_fitting00s to the green pipes. The player can see inside these pipes and the planters used to indicate green fluid should be hidden.
In_Lava_Blacksquares around tower.
Additional clutter – clothing to various locations.
ITEMS REMOVED
flora_bc_shelffungus_04 (all) should be growing on something organic
water from upper level and set fog to black.
Changes made are in the file below
Comments There needs to be a dead Orc and Khajiit in the room with blood (If bodies are named, the Orc is Itty and the Khajiit is K'lam).
Rating
- Attachments
-
- Clean TR_i4-471-Hla-Fixed.esp
- (106.98 KiB) Downloaded 203 times