Better Minutia

Miscellaneous non-TR related discussion.

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Dar
Member
Posts: 20
Joined: Sat Jan 11, 2014 6:00 am

Better Minutia

Post by Dar »

So I'm intending to make a mod, and I want suggestions

first of all, it's primarily a compilation, though I will make personal edits to prevent goofiness and make the items appear in the correct places.

Second of all, yes, I will ask to use the mods compiled, and I will mention my edits thereto.

Present list:
  • Royal Guard shield
    • [url]http://www.nexusmods.com/morrowind/mods/21855/[/url]
    • adds an excellent royal guard shield to the game, but does not place it anywhere. I will put it where appropriate.
  • Rusty Iron sword and Daedric Broadsword
    • [url]http://www.nexusmods.com/morrowind/mods/178/[/url]
    • adds the two, but is also filthy and adds a khajiit and some rotten pizza, both of which will be removed
  • Missing daedra fix
    • [url]http://www.nexusmods.com/morrowind/mods/29713/[/url]
    • Adds in the missing daedra that TR didn't or hasn't, but none of them that it has. Adds them to the game world in a reasonable fashion and all of that good jazz.
  • Imperial Chain Pauldrons fix
    • There's a mod to fix this, but it doesn't do anything, so I'll just make one myself.
    • Would make Imperial chain pauldrons medium armor like the rest of the set they accompany.
  • Missing Bloodmoon shields
    • [url]http://www.nexusmods.com/morrowind/mods/9414/[/url]
    • adds some of the mysteriously absent fur shields to Solstheim, and makes the existing shields properly named. It also adds them into the game in an optimal manner. It's basically imperative to have in this compilation
  • More Skulls (improvised armor mod)
    • [url]http://www.nexusmods.com/morrowind/mods/42382/[/url]
    • Adds skull pauldrons from killing skeletons, and makes the ascended sleeper skull a wearable piece of heavy armor. Personally, I love stuff like this. That said, I will remove the skull pauldrons from skeletons and add them to Goblin Bruisers, as that's where they're made from, and I'm fairly sure that skulls aren't wearable out of the box like that. Still a great mod though
  • Dwemer Sphere Centurion Weapons
    • Can't seem to find it again. I have it, but I don't want to waste TR's server resources, so You'll just have to imagine it or something
    • Makes the dwemer sphere Centurion's sword and shield usable items to pick off of their corpses.
Tentative addtions next post.
Dar
Member
Posts: 20
Joined: Sat Jan 11, 2014 6:00 am

Post by Dar »

Tentative Additions:
  • Ordinator Spears
    • [url]http://www.nexusmods.com/morrowind/mods/42137/[/url]
    • Just a personal thing, but I like the idea of slightly varied ordinators. It would also help the world of spears some, because I personally feel that it's too hard to find a good spear in Vanilla
  • Dwemeri Longsword
    • [url]http://www.nexusmods.com/morrowind/mods/24298/[/url]
    • Adds a dwemer longsword to the game, but it looks wrong, which is why it's only tentative. Comments about it would be greatly appreciated.
  • Secluded Sadrith Mora
    • [url]http://www.nexusmods.com/morrowind/mods/8359/[/url]
    • Makes Sadrith Mora more lore and dialogue consistent by making it walled in and having everyone therein not serve you if you lack hospitality papers. Guards will also throw you out. Haven't tested it yet, but I like the idea a lot
  • Gated Caldera
    • [url]http://www.nexusmods.com/morrowind/mods/42511/[/url]
    • Does what it says, and even puts in some detail to make it fit well.
  • Nastier Comonna Tong
    • [url]http://www.nexusmods.com/morrowind/mods/22601/[/url]
    • Does what it says
  • Better ubiquitous topics
    • I'd be making it
    • Makes Solstheim and similar topics appear on less people and have responses based on class and race, in order to make it seem a little bit less ridiculous. Not everyone can have a cousin on Solstheim.
  • Methas Hlaalu fix
    • [url]http://www.nexusmods.com/morrowind/mods/28252/[/url]
    • Vanilla had a random corpse in a Morag Tong Guildhall in Balmora. This mod makes a quest surrounding the corpse
  • Better Vivec Arena
    • There exist countless mods by this description, so I want y'all's input on which one to add. I do think, however, that the arena's dormancy was a flaw in Vanilla
A few rules about suggestions:
  • new armor is fine, but not uber, and preferably lore-compliant
  • new NPCs are usually a no.
  • New Facepacks are a no under most circumstances.
  • New landmasses are only allowed if Lore indicates their existence, and if they are on the northern side of Vvardenfell, in order to prevent TR collision
  • If it adds a functionality, it's almost universally a no.
  • Mods in Seyda Neen are almost always crap, and I don't want them.
  • No new races.
Thanks in advance, everyone :)
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