Adds in the missing daedra that TR didn't or hasn't, but none of them that it has. Adds them to the game world in a reasonable fashion and all of that good jazz.
Imperial Chain Pauldrons fix
There's a mod to fix this, but it doesn't do anything, so I'll just make one myself.
Would make Imperial chain pauldrons medium armor like the rest of the set they accompany.
adds some of the mysteriously absent fur shields to Solstheim, and makes the existing shields properly named. It also adds them into the game in an optimal manner. It's basically imperative to have in this compilation
Adds skull pauldrons from killing skeletons, and makes the ascended sleeper skull a wearable piece of heavy armor. Personally, I love stuff like this. That said, I will remove the skull pauldrons from skeletons and add them to Goblin Bruisers, as that's where they're made from, and I'm fairly sure that skulls aren't wearable out of the box like that. Still a great mod though
Dwemer Sphere Centurion Weapons
Can't seem to find it again. I have it, but I don't want to waste TR's server resources, so You'll just have to imagine it or something
Makes the dwemer sphere Centurion's sword and shield usable items to pick off of their corpses.
Just a personal thing, but I like the idea of slightly varied ordinators. It would also help the world of spears some, because I personally feel that it's too hard to find a good spear in Vanilla
Makes Sadrith Mora more lore and dialogue consistent by making it walled in and having everyone therein not serve you if you lack hospitality papers. Guards will also throw you out. Haven't tested it yet, but I like the idea a lot
Makes Solstheim and similar topics appear on less people and have responses based on class and race, in order to make it seem a little bit less ridiculous. Not everyone can have a cousin on Solstheim.
Vanilla had a random corpse in a Morag Tong Guildhall in Balmora. This mod makes a quest surrounding the corpse
Better Vivec Arena
There exist countless mods by this description, so I want y'all's input on which one to add. I do think, however, that the arena's dormancy was a flaw in Vanilla
A few rules about suggestions:
new armor is fine, but not uber, and preferably lore-compliant
new NPCs are usually a no.
New Facepacks are a no under most circumstances.
New landmasses are only allowed if Lore indicates their existence, and if they are on the northern side of Vvardenfell, in order to prevent TR collision
If it adds a functionality, it's almost universally a no.
Mods in Seyda Neen are almost always crap, and I don't want them.