I was hit with some inspiration this week and decided to throw this proposal together. Some ideas were borrowed from Rat's Almalexia Thieves Guild quest line [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24085]proposal[/url]
This is very much a rough draft, and everything contained in it is open to discussion.
Now, I must do the sleep thing.
The Thieves Guild [Faction]
Moderator: Lead Developers
- Yeti
- Lead Developer
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- Joined: Sun Feb 15, 2009 11:50 pm
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The Thieves Guild [Faction]
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- Notes for the Thieves Guild.pdf
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-Head of NPCs: [url=http://www.shotn.com/forums/]Skyrim: Home of the Nords[/url]
Skull of Corruption models. One Daggerfall style, one Oblivion/Skyrim style.
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- skull_of_corruption_1.jpg
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From Rats' plan, the Skull of Corruption was stolen by the Master Thief. So its initial involvement would be accidental, not a daedric plot.
Re: killing, emphasis should be put on the TG being against it primarily because it's bad for business, and not for moral reasons. The "nobles thieves" BS is fun every now and then but you can't build a faction on it.
Re: killing, emphasis should be put on the TG being against it primarily because it's bad for business, and not for moral reasons. The "nobles thieves" BS is fun every now and then but you can't build a faction on it.