The Thieves Guild [Faction]

Brainstorming, discussing, and drafting of the Master Plan happens here.

Moderator: Lead Developers

Locked
User avatar
Yeti
Lead Developer
Posts: 2061
Joined: Sun Feb 15, 2009 11:50 pm
Location: Minnesota: The Land of 11,842 Lakes

The Thieves Guild [Faction]

Post by Yeti »

I was hit with some inspiration this week and decided to throw this proposal together. Some ideas were borrowed from Rat's Almalexia Thieves Guild quest line [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24085]proposal[/url]

This is very much a rough draft, and everything contained in it is open to discussion.

Now, I must do the sleep thing.
Attachments
Notes for the Thieves Guild.pdf
(341.3 KiB) Downloaded 309 times
-Head of NPCs: [url=http://www.shotn.com/forums/]Skyrim: Home of the Nords[/url]
User avatar
Ashstaar
Developer
Posts: 183
Joined: Thu Jun 02, 2005 11:57 am

Post by Ashstaar »

Skull of Corruption models. One Daggerfall style, one Oblivion/Skyrim style.
Attachments
skull_of_corruption_1.jpg
(49.43 KiB) Downloaded 331 times
User avatar
gro-Dhal
Lead Developer
Posts: 985
Joined: Sun Nov 05, 2006 4:32 pm
Location: A charter'd street

Post by gro-Dhal »

This is all cool. We need more info on what exactly the Skull of Corruption is doing here though.
Test
rot
Lead Developer
Posts: 696
Joined: Sun Oct 21, 2012 10:34 pm

Post by rot »

From Rats' plan, the Skull of Corruption was stolen by the Master Thief. So its initial involvement would be accidental, not a daedric plot.


Re: killing, emphasis should be put on the TG being against it primarily because it's bad for business, and not for moral reasons. The "nobles thieves" BS is fun every now and then but you can't build a faction on it.
Locked