Claim type: Interior
Claim ID: TR_i3-766-Imp (#2730)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: RyanS
Status: Approved (Progress: 100%)
Local map: OE Towers West
Location: 1:(975, -2266):0
Files: TR_i3-766-Imp_RyanS_1.esp; TR_i3-766-Imp_RyanS_2.esp; TR_i3-766-Imp_seneca37_1.esp
---
A smallish wall keep in OE West. The tower will be off-limits from civilians and locked from the outside so feel free to include some worthy loot.
#C on Local Map.
i3-766-Imp
Moderators: Seneca37, Lead Developers
TESAME: Clean
Fits exterior: No
NO – exterior is a 2x2x3 story with archer ports. This interior is 3x3x3 with no archer ports. I added the archer ports.
Northmarker set: Yes
Loading errors: No
Review: Ambient/Sunlight/illegal-to-sleep-here: ok/ok/yes
Correct TileSet: Yes
Books: ok
Container Contents: Replaced barrel_01_drinks with TR_barrel_01_drinks_imp
Items Rotated enough: ok
CHANGES MADE (PP=Personal Preference)
BLEEDERS
furn_web00 (-347, 853, 415) Into floor above
imperial netch blade (-12, 176, -5) Into table
MINOR FLOAT
imperial_chain_pauldron_left (18, 805, -1)
imperial_greaves (-2, 733, -5)
silver arrow (-32, 863, 449)
TR_misc_dice (-327, 687, 492)
TR_w_imp_saber (15, 242, -5)
MINOR BLEED
TR_w_adamant_dagger (368, 256, 48) Into hook (lowered hook a bit)
TR_w_imp_dagger (19, 221, -5) Into table
CASPERING
imperial_chain_pauldron_right (17, 820, -1)
OVERLAP
The rugs were flickering with the floor – all the TR rugs were raised to be 0.05 above floor
tr_furn_com_rug_ay04a (189, 544, 192)
tr_furn_com_rug_O04 (-184, 514, -64)
tr_furn_com_rug_r07 (213, 299, -64)
OTHER ISSUES
1)imperial_chain_greaves (300, 632, 0) PP – need to bleed a bit.
2)silver arrow (-70, 783, 559) Adjusted orientation so that someone standing in the room could have shot this arrow.
3)TR_furn_com_tapestry17 (-256, 160, 136) Adjusted to match all the others.
The center wall on the 2nd Floor did not architecturally fit with the ext wall. I replaced the in_impsmall_r_3way_01 with an in_impsmall_r_entr_01 and in_impsmall_wall_01. I also adjusted the position of in_impsmall_r_pillar_01 (0, 896, 320).
ADDED
(2) TR_in_imp_shutter_GB for arrow slits – replaced corners with in_impsmall_r_entr_03/02 and added plain walls to fit style.
Changes made are in the file below
Comments Try to design to the size of the exterior.
I am assuming that protocol is a bit lax for these guards – usually a military unit would be more orderly.
Rating 7 out of 10
Fits exterior: No
NO – exterior is a 2x2x3 story with archer ports. This interior is 3x3x3 with no archer ports. I added the archer ports.
Northmarker set: Yes
Loading errors: No
Review: Ambient/Sunlight/illegal-to-sleep-here: ok/ok/yes
Correct TileSet: Yes
Books: ok
Container Contents: Replaced barrel_01_drinks with TR_barrel_01_drinks_imp
Items Rotated enough: ok
CHANGES MADE (PP=Personal Preference)
BLEEDERS
furn_web00 (-347, 853, 415) Into floor above
imperial netch blade (-12, 176, -5) Into table
MINOR FLOAT
imperial_chain_pauldron_left (18, 805, -1)
imperial_greaves (-2, 733, -5)
silver arrow (-32, 863, 449)
TR_misc_dice (-327, 687, 492)
TR_w_imp_saber (15, 242, -5)
MINOR BLEED
TR_w_adamant_dagger (368, 256, 48) Into hook (lowered hook a bit)
TR_w_imp_dagger (19, 221, -5) Into table
CASPERING
imperial_chain_pauldron_right (17, 820, -1)
OVERLAP
The rugs were flickering with the floor – all the TR rugs were raised to be 0.05 above floor
tr_furn_com_rug_ay04a (189, 544, 192)
tr_furn_com_rug_O04 (-184, 514, -64)
tr_furn_com_rug_r07 (213, 299, -64)
OTHER ISSUES
1)imperial_chain_greaves (300, 632, 0) PP – need to bleed a bit.
2)silver arrow (-70, 783, 559) Adjusted orientation so that someone standing in the room could have shot this arrow.
3)TR_furn_com_tapestry17 (-256, 160, 136) Adjusted to match all the others.
The center wall on the 2nd Floor did not architecturally fit with the ext wall. I replaced the in_impsmall_r_3way_01 with an in_impsmall_r_entr_01 and in_impsmall_wall_01. I also adjusted the position of in_impsmall_r_pillar_01 (0, 896, 320).
ADDED
(2) TR_in_imp_shutter_GB for arrow slits – replaced corners with in_impsmall_r_entr_03/02 and added plain walls to fit style.
Changes made are in the file below
Comments Try to design to the size of the exterior.
I am assuming that protocol is a bit lax for these guards – usually a military unit would be more orderly.
Rating 7 out of 10
- Attachments
-
- TR_i3-766-Imp.esp
- (14.07 KiB) Downloaded 43 times
TESAME: Clean
Fits exterior: No
Just as seneca37 said it should be 2x2x3
Northmarker set: Yes
Loading errors: No
Review: Minor Float
imperial_greaves
Other Issues
Ladder to roof has wrong angle (didn't fixed this because it would suck)
Doors have wrong angle too(fixed them)
Comments I fixed the size of this int (to 2x2x3) so someone should check if I missed something.
Rating 5 out 10
Fits exterior: No
Just as seneca37 said it should be 2x2x3
Northmarker set: Yes
Loading errors: No
Review: Minor Float
imperial_greaves
Other Issues
Ladder to roof has wrong angle (didn't fixed this because it would suck)
Doors have wrong angle too(fixed them)
Comments I fixed the size of this int (to 2x2x3) so someone should check if I missed something.
Rating 5 out 10
- Attachments
-
- Clean TR_i3-766-Me.esp
- (12.41 KiB) Downloaded 60 times
Completed Morrowind Interiors: 47
The trice sealed house withstands the storm.
The trice sealed house withstands the storm.
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Ambient/Sunlight/Fog/illegal-to-sleep-here: Ok / Decreased a bit/ Ok / Yes
Correct TileSet: Yes
Books: Ok
Container Contents: Ok
Items Rotated enough: Ok
In-game Map: Ok
Locks/Traps: Ok
Lights: See below
GRID PATH: Added
Final TESAME Check: Ok
CHANGES MADE
MINOR FLOAT
A few items rotated and or “F†to sit flat
MINOR BLEED
Helmets into table
ITEMS ADDED
Pulled out the shelf a bit in the dining area and added some more bowls/cups/goblets/utensils.
Torches and rings
ITEMS REMOVED
light_com_lamps
tr_furn_com_rug_O04 – too cute for a military tower
Changes made are in the file at the top of the claim
Comments I have decided to go with Bero's 2x2x3 interior. Not just because it's the proper size – many ints are larger than the exterior and is not a major issue. I'm using Bero's because it feels/looks more like a military interior, as apposed to Ryans' which feels/looks more like a hostile (inn). Bero did a good job copying key elements from Ryans interior to the new one. I changed the lights to be more consistent with a military tower (added torches / removed lamps). Good job by both.
Rating 8 out 10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Ambient/Sunlight/Fog/illegal-to-sleep-here: Ok / Decreased a bit/ Ok / Yes
Correct TileSet: Yes
Books: Ok
Container Contents: Ok
Items Rotated enough: Ok
In-game Map: Ok
Locks/Traps: Ok
Lights: See below
GRID PATH: Added
Final TESAME Check: Ok
CHANGES MADE
MINOR FLOAT
A few items rotated and or “F†to sit flat
MINOR BLEED
Helmets into table
ITEMS ADDED
Pulled out the shelf a bit in the dining area and added some more bowls/cups/goblets/utensils.
Torches and rings
ITEMS REMOVED
light_com_lamps
tr_furn_com_rug_O04 – too cute for a military tower
Changes made are in the file at the top of the claim
Comments I have decided to go with Bero's 2x2x3 interior. Not just because it's the proper size – many ints are larger than the exterior and is not a major issue. I'm using Bero's because it feels/looks more like a military interior, as apposed to Ryans' which feels/looks more like a hostile (inn). Bero did a good job copying key elements from Ryans interior to the new one. I changed the lights to be more consistent with a military tower (added torches / removed lamps). Good job by both.
Rating 8 out 10