i3-771-Imp
Moderators: Seneca37, Lead Developers
i3-771-Imp
Claim type: Interior
Claim ID: TR_i3-771-Imp (#2735)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: Rats
Status: Approved (Progress: 100%)
Local map: OE Towers East
Location: 1:(975, -2266):0
Files: TR_i3-771-Imp_Rats_1.esp; TR_i3-771-Imp_Rats_2.esp; TR_i3-771-Imp_seneca37_1.esp
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A tiny wall tower in Old Ebonheart East. Off-limits to civilians and locked from the outside.
#G on Local Map.
Claim ID: TR_i3-771-Imp (#2735)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: Rats
Status: Approved (Progress: 100%)
Local map: OE Towers East
Location: 1:(975, -2266):0
Files: TR_i3-771-Imp_Rats_1.esp; TR_i3-771-Imp_Rats_2.esp; TR_i3-771-Imp_seneca37_1.esp
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A tiny wall tower in Old Ebonheart East. Off-limits to civilians and locked from the outside.
#G on Local Map.
Ah, totally missed both of your posts! Sorry 'bout that. The tower's finished now. Though I took a look at your work afterwards, EJRS, with the other towers, and the layout of them is a little different (and by different I mean better) from that of my own. I like the way you've executed the round shape of the topmost floor of the towers.
I'm currently busy with real life and such, so if you're up for it I'd be more than happy to hand this over to you, EJRS.
I'm currently busy with real life and such, so if you're up for it I'd be more than happy to hand this over to you, EJRS.
Sure, I can take what you've got and put some finishing touches on it to bring it into line with what I've got.
I'm currently a bit stuck on the design for the top part, though. I've got one design that looks grander and more spacious, but which I feel looks a bit mod:ish (the one currently uploaded [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=321242]here[/url], and another that is less mod:ish and more realistic in terms of architecture, but a lot more cramped in feeling (think bunker, which somehow feels appropriate). I'll probably develop both for a while, and see where they go.
Grandeur and space vs. realism and clean design, any opinions?
I'm currently a bit stuck on the design for the top part, though. I've got one design that looks grander and more spacious, but which I feel looks a bit mod:ish (the one currently uploaded [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=321242]here[/url], and another that is less mod:ish and more realistic in terms of architecture, but a lot more cramped in feeling (think bunker, which somehow feels appropriate). I'll probably develop both for a while, and see where they go.
Grandeur and space vs. realism and clean design, any opinions?
I've already got 6 claims going (well, four active ones and two waiting to be moved to review), so I'm at my cap. With your permission, I'll go ahead and make a finalized version of this and simply post it as an attachment.
I had a look at what you had come up with. Good stuff!
I wouldn't want to change a thing about it, except redo the top to bring it in line with the towers I've done.
I had a look at what you had come up with. Good stuff!
I wouldn't want to change a thing about it, except redo the top to bring it in line with the towers I've done.
Here is my updated version, as per the above discussion.
- Attachments
-
- TR_i3-771-Imp_Rats_1.esp
- Tower
- (15.65 KiB) Downloaded 167 times
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Floaters
furn_com_rm_chair_03 (4235, 4006, 12452)
also both barrels and walls next to it
light_com_lantern_01_128 (on top celling)
Bleeders
Bows bled to Furn_Uni_Weaponrack_01
Other Issues
Door (4121, 3847, 12801) had wrong angle
Items Added
Blacksquares (not round because of basement)
The file below has all of these corrections.
Comments I'm not sure about that darkness in basement.
Nice int.
Rating 7 out 10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Floaters
furn_com_rm_chair_03 (4235, 4006, 12452)
also both barrels and walls next to it
light_com_lantern_01_128 (on top celling)
Bleeders
Bows bled to Furn_Uni_Weaponrack_01
Other Issues
Door (4121, 3847, 12801) had wrong angle
Items Added
Blacksquares (not round because of basement)
The file below has all of these corrections.
Comments I'm not sure about that darkness in basement.
Nice int.
Rating 7 out 10
- Attachments
-
- Clean TR_i3-771-Imp_Me1.esp
- (15.1 KiB) Downloaded 78 times
Completed Morrowind Interiors: 47
The trice sealed house withstands the storm.
The trice sealed house withstands the storm.
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: ISSUES
Bleeders:
-both steel halberds (one very slightly)
-TR_furn_bottle_b01
-tr_potion_i3-771_wine
-misc_com_bottle_09
-furn_com_rm_winerack
-ingred_bread_01
Floaters:
-Furn_Com_Coatofarms_02
-repair_prongs
Comments Nice interior! I like the note. Also, not sure if an enchantment ID without the i*-*** is ok, but I'll leave it for now.
Bero, I'd say the darkness is fine - it goes well with the note.
Rating 8.5/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: ISSUES
Bleeders:
-both steel halberds (one very slightly)
-TR_furn_bottle_b01
-tr_potion_i3-771_wine
-misc_com_bottle_09
-furn_com_rm_winerack
-ingred_bread_01
Floaters:
-Furn_Com_Coatofarms_02
-repair_prongs
Comments Nice interior! I like the note. Also, not sure if an enchantment ID without the i*-*** is ok, but I'll leave it for now.
Bero, I'd say the darkness is fine - it goes well with the note.
Rating 8.5/10
- Attachments
-
- Clean TR_i3-771-Imp.esp
- (15.1 KiB) Downloaded 71 times
TESAME: Clean
Fits exterior: No
Use of spiral staircase prevent doors from being at proper angles. Allowed.
Northmarker set: Yes
Loading errors: No
Review: Ambient/Sunlight/illegal-to-sleep-here: Ok/Ok/Yes
Adjusted Sunlight/Fog so that basement was darker.
Correct TileSet: Yes
Books: None
Container Contents: Ok
Items Rotated enough: Ok
In-game Map:Ok
Locks/Traps: Ok
Check Lights: Ok
GRID PATH: Done
Final TESAME Check: Done
New Items: (fixed names)
ALCH: tr_potion_m3-771_wine
Vintage Colovian Battlewine
Effects:
Sanctuary Duration:40, Magnitude:10
Fortify Endurance Duration:40, Magnitude: 20
Damage Intelligence Duration: 45, Magnitude:30
Fortify Strength Duration:40, Magnitude: 20
Uses Model: TR\m\tr_misc_wine_06.nif
BOOK: TR_sc_m3-771_note (Rats in the basement)
CONT: TR_barrel_m3-771_bolts
CONT: TR_chest_m3-771_xbow (contains TR_w_m3-771_arbalest)
ENCH: TR_colovian_arbalest_En
WEAP: TR_w_m3-771_arbalest (Crossbow with enchantment:TR_colovian_arbalest_En)
CHANGES MADE
Cell Name changed to TR_i3-771
FLOATERS
furn_com_torch_ring_01 (4236, 4239, 13288)
MINOR FLOAT
Light_Com_Candle_01_64 (4289, 4145, 13247)
misc_com_metal_goblet_02 (4277, 4150, 13243)
TR_furn_barrel_empty01 (4241, 3963, 12962)
MINOR BLEED
crate_01_food (3949, 3968, 11864) Into column
steel halberd (4225, 3970, 12988) Into barrel
steel longbow (ALL) Into weapon rack
TR_cont_crate_long_food (3803, 4017, 11831) Into floor
TR_furn_bottleT_b02 (3844, 4263, 11832) Into floor
OTHER ISSUES
DoorMarker(4335,4164,13009) outside of tower – moved inside
Adjusted in_lava_blacksquares to show more rounded interior.
Adjusted load_doors so that bottom of column did not not show through.
ITEMS ADDED
some furn_com_torch_ring_01(s) and light_com_torch_burnedout(s) to basement.
im_impbig_4way_01 under tower so that there are no blank spots due to adjusted blacksquares.
ITEMS REPLACED
in_impsmall_shutter_01 – no corresponding openings in the exterior, replaced with furn_imp_flag_01_indoor and 2 hooks.
Comments Comments:
Good tower, basement center column really good idea, along with wooden target. Not sure why they would be playing around with a crossbow in such a small area – but boys will be boys, I guess.
The new wine is nice – but probably should have a new label – it is currently using the same label as the Sutch wine.
Rating 8 out of 10
Fits exterior: No
Use of spiral staircase prevent doors from being at proper angles. Allowed.
Northmarker set: Yes
Loading errors: No
Review: Ambient/Sunlight/illegal-to-sleep-here: Ok/Ok/Yes
Adjusted Sunlight/Fog so that basement was darker.
Correct TileSet: Yes
Books: None
Container Contents: Ok
Items Rotated enough: Ok
In-game Map:Ok
Locks/Traps: Ok
Check Lights: Ok
GRID PATH: Done
Final TESAME Check: Done
New Items: (fixed names)
ALCH: tr_potion_m3-771_wine
Vintage Colovian Battlewine
Effects:
Sanctuary Duration:40, Magnitude:10
Fortify Endurance Duration:40, Magnitude: 20
Damage Intelligence Duration: 45, Magnitude:30
Fortify Strength Duration:40, Magnitude: 20
Uses Model: TR\m\tr_misc_wine_06.nif
BOOK: TR_sc_m3-771_note (Rats in the basement)
CONT: TR_barrel_m3-771_bolts
CONT: TR_chest_m3-771_xbow (contains TR_w_m3-771_arbalest)
ENCH: TR_colovian_arbalest_En
WEAP: TR_w_m3-771_arbalest (Crossbow with enchantment:TR_colovian_arbalest_En)
CHANGES MADE
Cell Name changed to TR_i3-771
FLOATERS
furn_com_torch_ring_01 (4236, 4239, 13288)
MINOR FLOAT
Light_Com_Candle_01_64 (4289, 4145, 13247)
misc_com_metal_goblet_02 (4277, 4150, 13243)
TR_furn_barrel_empty01 (4241, 3963, 12962)
MINOR BLEED
crate_01_food (3949, 3968, 11864) Into column
steel halberd (4225, 3970, 12988) Into barrel
steel longbow (ALL) Into weapon rack
TR_cont_crate_long_food (3803, 4017, 11831) Into floor
TR_furn_bottleT_b02 (3844, 4263, 11832) Into floor
OTHER ISSUES
DoorMarker(4335,4164,13009) outside of tower – moved inside
Adjusted in_lava_blacksquares to show more rounded interior.
Adjusted load_doors so that bottom of column did not not show through.
ITEMS ADDED
some furn_com_torch_ring_01(s) and light_com_torch_burnedout(s) to basement.
im_impbig_4way_01 under tower so that there are no blank spots due to adjusted blacksquares.
ITEMS REPLACED
in_impsmall_shutter_01 – no corresponding openings in the exterior, replaced with furn_imp_flag_01_indoor and 2 hooks.
Comments Comments:
Good tower, basement center column really good idea, along with wooden target. Not sure why they would be playing around with a crossbow in such a small area – but boys will be boys, I guess.
The new wine is nice – but probably should have a new label – it is currently using the same label as the Sutch wine.
Rating 8 out of 10