About The Dwemer Lighthouse...
Posted: Mon Jun 02, 2014 9:13 pm
Questions About The Dwemeri Lighthouse
1. A purpose, or a symbol?
So the issue has been brought up of what to do with the Dwemer Ruin overlooking Andothren. Or at least, what purpose it serves. From the thread itself, some people want it to be a Comana Tong hangout, some people want a crazy hermit to live there, some want it to be in-cooperated into the TG so you could perhaps persuade the hermit that lives there to let the TG set up base camp there. All-in-all, great ideas. However, I am going to be my usual self and try to shoe-horn my own idea in here in regards to the lighthouse and all the applicable uses for it, beyond just the interior structure.
Taking a look at the actual ruins themselves, they do serve an initial purpose of being overlooking of the Inner Sea, so therefore a retrofitting of a lighthouse upon them makes sense, because it leans towards a salvaging of the current resources after the House War so naturally Velothi inhabitants would be looking to make use of whatever they could from the Dwemer ruins that impeded on their land. One would assume that Andothren was build well after the ruins were originally there, but as tensions rose from the looming war any and all Dunmeri would find an opposition in such a strategic fortress for the enemy. Once they disappeared of course it made it simple to just hash out whatever materials would have been in the upper floors, and for someone to just build a pyre up there and both traders and settlers would have been able to use it to get from port to port over the Inner Sea.
But the idea I have is one of a different nature, one where the fire is scrapped from the top of the ruins and instead it is replaced with a type of beacon or bulb of Dwmeri construct. Hell, I would even be willing myself to find someone to get the mesh created and into assets if need be; I would imagine it would be a unique mesh to just this particular ruin. Now the reasoning I have behind this is because I, being the jerkwad I am, like all things symbolic and mystical (oooh, ahhh, whatever...) so to me, this idea of a type of beacon then being retrofitted, or repurposed, is pretty significant in a few different ways.
2. Is this something Velothi peoples would do?
So the question that arises first of all, is would it be within traditional Dunmeri nature to even want to be associated with any type of profane technological constructs? i.e.: Would they even touch the beacon/bulb/whatever in the first place, or would they just destroy it? At first this rises an issue of integrity which one would imagine the Dunmri hold in high regards (especially considering the region in which the ruins are in), so what purpose would it serve to them to assimilate their technology?
The prose of this is, to me, a type of symbolic 'middle finger' to the Dwemer, and as a people who are believers of the Walking Ways, this sort of pesudo-mantling of this beacon would be a Path to AE, or a type of Divining Rod tactic that basically translates into 'You people are gone and ours remain to ascend into the real Heavens, we will take your beacon of profane arts and Transform it into a beautiful pathway for us and our ancestors and the next generations to Follow.'
3. What significance would the beacon originally have held?
It may or may not be within current Dwemeri canon to say that the Dwemer were any type of 'religious' sort, but more certainly they did like to think of their culture as a 'higher form' of life, and in some ways may consider themselves as gods or arch-gods of a certain form. I know that a lot of different idealogical boundaries are placed within the grand scheme of Dwemer culture, but bare with me as I try to explain my reasoning in regards to the beacon and what it would do.
So, we are all aware of the Orrey and of Stros M'Kai and the Dwemeri fascination with Aether and beyond, being a realm-venturing culture and all...so the ruins themelves which are on the edge of the Outer Continent of Mainland Morrowind could have this beacon built into the ruins, on top of them, as a sort of 'paradigm shift' to show a sign of technical prowess and also as a type of retribution to the metaphysic and otherwise mysticism-based idols and ideals the Dwemer. Think of what we see in Skyrim from the functional massive constructs and the different types of astral imagery they have aroud their ruins; this type of beacon would be en lieu of that kind of Dwemeri logic, where you have them doing Tonal construction with light fabrication to simulate the progress they were making. Also, from a militant standpoint, the location of where this ruin is situated has a bit of an advantage and I kind of like the idea of the beacon once being so big and bright that it would illuminate the surrounding area in times of darkness, and maybe even it could be used as a type of means of communication to other towers in the area. Perhaps in their eyes they would have been carving a sort of 'cosmic path' to their ascension to godlihood, or even garnering a type of relationship with the stars, which are simply just holes into AE. I'm not saying it would have been the brightest thing ever made in the history of Tamriel, but as we also know, the Dwemer loved to mimic towers and break Earth Bones to formulate higher thought waves and manipulate nature.
In Tribunal we know that they can, at the least, manipulate weather patterns to at least a localized region, so it may not be far off to think that they would try to manipulate different aspects of nature altogether using different tactics, or different mythopoeic signals.
For the Velothi of the area to have at least witnessed or known about the fortress would give reason to believe that they now use the beacon as a sort of reverse symbolization, so help guild their people through the Inner Sea or to let them know that they are nearing the town of Andothren lies near, though I'm not sure if there is anything of specific importance in Andothren personally, so I'm not sure if the town would warrant any type of specific beckoning to people. Maybe pilgrims could have followed the light to guide them to a temple that may be near by, or maybe the beacon itself could be a pilgrimage site? In regards to what would be in there, I would want to wager that, like Gnomey, the upper floors are somewhat bare; if the idea of the beacon being a pilgrimage site tickles anyones fancy then the upper floors could be somewhat kept up and have small vigils or service members in them. The lower floors could be ruinous and maybe have a cool Dwemeri book down there that would hint towards what the beacon would originally have been for?
Just spitballing ideas here, please let me know if I need to expand on anything or flesh out and ideas.
1. A purpose, or a symbol?
So the issue has been brought up of what to do with the Dwemer Ruin overlooking Andothren. Or at least, what purpose it serves. From the thread itself, some people want it to be a Comana Tong hangout, some people want a crazy hermit to live there, some want it to be in-cooperated into the TG so you could perhaps persuade the hermit that lives there to let the TG set up base camp there. All-in-all, great ideas. However, I am going to be my usual self and try to shoe-horn my own idea in here in regards to the lighthouse and all the applicable uses for it, beyond just the interior structure.
Taking a look at the actual ruins themselves, they do serve an initial purpose of being overlooking of the Inner Sea, so therefore a retrofitting of a lighthouse upon them makes sense, because it leans towards a salvaging of the current resources after the House War so naturally Velothi inhabitants would be looking to make use of whatever they could from the Dwemer ruins that impeded on their land. One would assume that Andothren was build well after the ruins were originally there, but as tensions rose from the looming war any and all Dunmeri would find an opposition in such a strategic fortress for the enemy. Once they disappeared of course it made it simple to just hash out whatever materials would have been in the upper floors, and for someone to just build a pyre up there and both traders and settlers would have been able to use it to get from port to port over the Inner Sea.
But the idea I have is one of a different nature, one where the fire is scrapped from the top of the ruins and instead it is replaced with a type of beacon or bulb of Dwmeri construct. Hell, I would even be willing myself to find someone to get the mesh created and into assets if need be; I would imagine it would be a unique mesh to just this particular ruin. Now the reasoning I have behind this is because I, being the jerkwad I am, like all things symbolic and mystical (oooh, ahhh, whatever...) so to me, this idea of a type of beacon then being retrofitted, or repurposed, is pretty significant in a few different ways.
2. Is this something Velothi peoples would do?
So the question that arises first of all, is would it be within traditional Dunmeri nature to even want to be associated with any type of profane technological constructs? i.e.: Would they even touch the beacon/bulb/whatever in the first place, or would they just destroy it? At first this rises an issue of integrity which one would imagine the Dunmri hold in high regards (especially considering the region in which the ruins are in), so what purpose would it serve to them to assimilate their technology?
The prose of this is, to me, a type of symbolic 'middle finger' to the Dwemer, and as a people who are believers of the Walking Ways, this sort of pesudo-mantling of this beacon would be a Path to AE, or a type of Divining Rod tactic that basically translates into 'You people are gone and ours remain to ascend into the real Heavens, we will take your beacon of profane arts and Transform it into a beautiful pathway for us and our ancestors and the next generations to Follow.'
3. What significance would the beacon originally have held?
It may or may not be within current Dwemeri canon to say that the Dwemer were any type of 'religious' sort, but more certainly they did like to think of their culture as a 'higher form' of life, and in some ways may consider themselves as gods or arch-gods of a certain form. I know that a lot of different idealogical boundaries are placed within the grand scheme of Dwemer culture, but bare with me as I try to explain my reasoning in regards to the beacon and what it would do.
So, we are all aware of the Orrey and of Stros M'Kai and the Dwemeri fascination with Aether and beyond, being a realm-venturing culture and all...so the ruins themelves which are on the edge of the Outer Continent of Mainland Morrowind could have this beacon built into the ruins, on top of them, as a sort of 'paradigm shift' to show a sign of technical prowess and also as a type of retribution to the metaphysic and otherwise mysticism-based idols and ideals the Dwemer. Think of what we see in Skyrim from the functional massive constructs and the different types of astral imagery they have aroud their ruins; this type of beacon would be en lieu of that kind of Dwemeri logic, where you have them doing Tonal construction with light fabrication to simulate the progress they were making. Also, from a militant standpoint, the location of where this ruin is situated has a bit of an advantage and I kind of like the idea of the beacon once being so big and bright that it would illuminate the surrounding area in times of darkness, and maybe even it could be used as a type of means of communication to other towers in the area. Perhaps in their eyes they would have been carving a sort of 'cosmic path' to their ascension to godlihood, or even garnering a type of relationship with the stars, which are simply just holes into AE. I'm not saying it would have been the brightest thing ever made in the history of Tamriel, but as we also know, the Dwemer loved to mimic towers and break Earth Bones to formulate higher thought waves and manipulate nature.
In Tribunal we know that they can, at the least, manipulate weather patterns to at least a localized region, so it may not be far off to think that they would try to manipulate different aspects of nature altogether using different tactics, or different mythopoeic signals.
For the Velothi of the area to have at least witnessed or known about the fortress would give reason to believe that they now use the beacon as a sort of reverse symbolization, so help guild their people through the Inner Sea or to let them know that they are nearing the town of Andothren lies near, though I'm not sure if there is anything of specific importance in Andothren personally, so I'm not sure if the town would warrant any type of specific beckoning to people. Maybe pilgrims could have followed the light to guide them to a temple that may be near by, or maybe the beacon itself could be a pilgrimage site? In regards to what would be in there, I would want to wager that, like Gnomey, the upper floors are somewhat bare; if the idea of the beacon being a pilgrimage site tickles anyones fancy then the upper floors could be somewhat kept up and have small vigils or service members in them. The lower floors could be ruinous and maybe have a cool Dwemeri book down there that would hint towards what the beacon would originally have been for?
Just spitballing ideas here, please let me know if I need to expand on anything or flesh out and ideas.