i3-785-Imp
Moderators: Seneca37, Lead Developers
i3-785-Imp
Claim type: Interior
Claim ID: TR_i3-785-Imp (#2764)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: adamantum
Status: Approved (Progress: 100%)
Local map: Felms hamlet Indoril-Thirr
Location: 1:(853, -2417):0
Files: TR_i3-785-Imp_adamantum_1.esp; TR_i3-785-Imp_seneca37_1.esp
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HIGH PRIORITY - St. Felms hamlet building #5 (see local map). (2x3 shell)
Butcher's house: mainly deals with fish, but also does whatever Dunmer do to velk to get at the nectar; helps with the fishing when not otherwise occupied.
Probably a little dim in some way; his 'secret' stash on the roof of his house is not very well hidden, especially from the neighbouring rooftop, and has been emptied of its contents.
Note: despite the claim's ID the hamlet is Indoril (not Imperial) and uses the Velothi tileset
Claim ID: TR_i3-785-Imp (#2764)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: adamantum
Status: Approved (Progress: 100%)
Local map: Felms hamlet Indoril-Thirr
Location: 1:(853, -2417):0
Files: TR_i3-785-Imp_adamantum_1.esp; TR_i3-785-Imp_seneca37_1.esp
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HIGH PRIORITY - St. Felms hamlet building #5 (see local map). (2x3 shell)
Butcher's house: mainly deals with fish, but also does whatever Dunmer do to velk to get at the nectar; helps with the fishing when not otherwise occupied.
Probably a little dim in some way; his 'secret' stash on the roof of his house is not very well hidden, especially from the neighbouring rooftop, and has been emptied of its contents.
Note: despite the claim's ID the hamlet is Indoril (not Imperial) and uses the Velothi tileset
This one is basically finished, I'd just like to add a couple of finishing touches. There is an area where the butcher butchers and sells various types of meat, as well as some hanging fish and a dead kwama forager waiting to be butchered. There is also some more macabre butchering going on - check between two redware plates in that open crate. I guess this could also be made into a nice small quest.
The only reason this isn't 100% complete is because I haven't been able to show in any way that this guy also 'does whatever Dunmer do to velk to get at the nectar'. I honestly have no idea how to do that. Perhaps by adding a velk carcass that is being worked on? Or should I leave the cell as it is now?
The only reason this isn't 100% complete is because I haven't been able to show in any way that this guy also 'does whatever Dunmer do to velk to get at the nectar'. I honestly have no idea how to do that. Perhaps by adding a velk carcass that is being worked on? Or should I leave the cell as it is now?
The interior is looking nice!
I'd imagine the nectar sacs would be extracted from the Velk in a gruesome, vivisectional manner; e.g. sucking them right out of them using some contraption with bellows. There's little room left in the interior as is, so unless you rearrange it a bit or add a basement for special Velk-related work, a simple Velk carcass will also suffice.
I'd imagine the nectar sacs would be extracted from the Velk in a gruesome, vivisectional manner; e.g. sucking them right out of them using some contraption with bellows. There's little room left in the interior as is, so unless you rearrange it a bit or add a basement for special Velk-related work, a simple Velk carcass will also suffice.
A basement it is then. I want to place a dead Velk upon a table, but I'm having trouble getting it to lay there the way I want it. The problem is that Velk have two death animations, and I can't predict to which side its body will fall. Is there a way to force one death animation? Or do you guys know a way to work around this?
I'm a noob when it comes to technical stuff, but if Velk nectar extracting is to be a common sight in TR, we might want to have some static Velk assets in the CS, maybe in a way they can be hung on hooks, maybe (as well) with a large cut in their stomach from which the nectar is extracted. Quote from [url=http://www.uesp.net/wiki/Tes3Mod:Tamriel_Rebuilt/Beasts#Velk]UESP[/url]"They use their long proboscis to extract nectar from flowers, which is then harvested from the creature's stomach to create a delicious sweet food ingredient."
I agree, velk butchering should probably be done under that conveniently placed ex_de_shack_awning right next to the hut. It would make no sense to haul velk (dead or alive) to the basement through a trapdoor and butcher them there.
So, if the nectar extracting post is to be added during exterior detailing phase, I guess my work on this claim is done.
So, if the nectar extracting post is to be added during exterior detailing phase, I guess my work on this claim is done.
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review:
Thank you, Rats.
-misc_com_redware_platter bleeding into other platter
-TR_furn_de_p_table_04 bleeding into side of wall a little
-misc_com_redware_plate bleeding into other plate
-com_sack_01_ingred floating in crate
-Sunk three stacked sacks into each other a little more
-Com_Basket_01_POS bleeding into com_sack_02_chpfood3
-furn_de_shack_basket_01 bleeding into wall
-TR_Ingred_Dryfish02 tips bleeding into ceiling
-misc_com_bucket_01 bleeding into side of wall
-misc_com_broom_01 not resting properly against any side surface
-Sunk misc_de_bowl_redware_01 into table
-Sunk common_shirt_02 into bed (caspering)
-misc_com_redware_plate bleeding into wall and shelf (3x)
-Rotated misc_com_bottle_12 on table
-TR_w_cook_knife_01 bleeding into misc_com_redware_plate
-misc_de_goblet_08 floating
-misc_com_wood_fork floating
-furn_velothi_prayer_stool_01 bleeding into rug
Comments A little cramped on space but other than that, nicely done, Adamantum.
Rating
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review:
Thank you, Rats.
-misc_com_redware_platter bleeding into other platter
-TR_furn_de_p_table_04 bleeding into side of wall a little
-misc_com_redware_plate bleeding into other plate
-com_sack_01_ingred floating in crate
-Sunk three stacked sacks into each other a little more
-Com_Basket_01_POS bleeding into com_sack_02_chpfood3
-furn_de_shack_basket_01 bleeding into wall
-TR_Ingred_Dryfish02 tips bleeding into ceiling
-misc_com_bucket_01 bleeding into side of wall
-misc_com_broom_01 not resting properly against any side surface
-Sunk misc_de_bowl_redware_01 into table
-Sunk common_shirt_02 into bed (caspering)
-misc_com_redware_plate bleeding into wall and shelf (3x)
-Rotated misc_com_bottle_12 on table
-TR_w_cook_knife_01 bleeding into misc_com_redware_plate
-misc_de_goblet_08 floating
-misc_com_wood_fork floating
-furn_velothi_prayer_stool_01 bleeding into rug
Comments A little cramped on space but other than that, nicely done, Adamantum.
Rating
- Attachments
-
- Clean TR_i3-785-Ind_adamantum_1.esp
- TR_i3-785-Ind
- (13.71 KiB) Downloaded 58 times
[url=http://www.project-tamriel.com/]Project Tamriel[/url]
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Minor adjustment to a few items
Added some Furn_de_rope_07's
Replaced com_sack_01_ingred (all) with com_sack_01_chpfood5. Ingredients are for alchemists.
Lowered health on all the knives – they all looked well used.
Comments Very well done. Has a unique feel to it.
New Creature:
Dead Kwama Forager = TR_i3-785_dead_kwama_fo
May want to add this to TR_Data
Rating 9 out of 10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Minor adjustment to a few items
Added some Furn_de_rope_07's
Replaced com_sack_01_ingred (all) with com_sack_01_chpfood5. Ingredients are for alchemists.
Lowered health on all the knives – they all looked well used.
Comments Very well done. Has a unique feel to it.
New Creature:
Dead Kwama Forager = TR_i3-785_dead_kwama_fo
May want to add this to TR_Data
Rating 9 out of 10