I got Esurio Viridius working
Posted: Sat Mar 21, 2015 3:09 am
https://www.youtube.com/watch?v=zR_s6PDj2zY
It actually wasn't as hard as I made it out to be. Funny little story about how I got him to stay stationary. First off, I want to thank Gnomey for suggesting this method, secondly I made some mistakes before finally getting it right.
So As we all know Esurio Viridius (aka venus plant) was a creature dropped in Antediluvian secrets. Gnomey suggested to try adding a burden spell to it and check it as a walking creature. I tried doing a burden ability. It ignored the ability.
I then set it to disease and it didn't move. Of course, you can't have a disease that does 6000 burden, that's just messed up. After that I tried encumbering it with a heavy ingredient. It ignored it and attempted to pursue me. Finally I saw the curse option and realized how stupid I was being. I was thinking "why did I not notice the curse option sooner?" anyway, setting the burden ability to a curse worked as you'll see in the video above.
As Seneca37 noted in IRC, that Root attack is pretty cool. (it attacks by shooting its roots out of the ground at you)
And for those of you asking why I bothered to try and save an old obsolete creature, I liked it and it seemed like it had potential.
Anyway, I hope this is helpful to the TR team. If it's not then I understand. Just thought it would be a good creature for the Argon jungle (albeit with new textures as its current textures suck and come from another object.)
It actually wasn't as hard as I made it out to be. Funny little story about how I got him to stay stationary. First off, I want to thank Gnomey for suggesting this method, secondly I made some mistakes before finally getting it right.
So As we all know Esurio Viridius (aka venus plant) was a creature dropped in Antediluvian secrets. Gnomey suggested to try adding a burden spell to it and check it as a walking creature. I tried doing a burden ability. It ignored the ability.
I then set it to disease and it didn't move. Of course, you can't have a disease that does 6000 burden, that's just messed up. After that I tried encumbering it with a heavy ingredient. It ignored it and attempted to pursue me. Finally I saw the curse option and realized how stupid I was being. I was thinking "why did I not notice the curse option sooner?" anyway, setting the burden ability to a curse worked as you'll see in the video above.
As Seneca37 noted in IRC, that Root attack is pretty cool. (it attacks by shooting its roots out of the ground at you)
And for those of you asking why I bothered to try and save an old obsolete creature, I liked it and it seemed like it had potential.
Anyway, I hope this is helpful to the TR team. If it's not then I understand. Just thought it would be a good creature for the Argon jungle (albeit with new textures as its current textures suck and come from another object.)