i4-513-Hla

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Rats
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Joined: Tue Jul 03, 2012 8:32 am

i4-513-Hla

Post by Rats »

Claim type: Interior
Claim ID: TR_i4-513-Hla (#2786)
Faction: Hlaalu
Parent claim: TR_4-8-Hla (#145)
Claimed by: adamantum
Status: Approved (Progress: 100%)
Local map: Thirr River Delta
Location: 1:(-1451, -3486):0
Files: TR_i4-513-Hla_adamantum_1.esp; TR_i4-513-Hla_adamantum_2.esp

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A shack on an island in the Thirr River Delta. Home to a person who farms molecrabs and harvests their eggs.

Location on the TR UESP map: http://tamrielrebuilt.uesp.net/trmap/?locx=37952&locy=-149616&zoom=16

Another map of the area: http://i1273.photobucket.com/albums/y417/rats_tr/this%20is%20how%20it%20looks_zpsmxp40kjm.png

(ignore the old Group Map coordinates)
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adamantum
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Location: Belgrade / Velika Plana

Post by adamantum »

Claiming. Nothing too crazy, just a shack with lots of molecrab stuff, fishing equipment etc. I'll think of other things as I mod.
RyanS
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Location: California

Post by RyanS »

Sounds good. Granting!
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adamantum
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Location: Belgrade / Velika Plana

Post by adamantum »

About halfway done. The shack just needs to be cluttered further and then playtested. I added a mole crab corpse (unique ID) under the table, hope that's OK.
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adamantum
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Location: Belgrade / Velika Plana

Post by adamantum »

Finished. The claim is in a Hlaalu area, but the molecrab farmer has some Telvanni stuff that he/she got from Telvanni traders that stop by to buy molecrab shells for their armour. Although probably not a member of the House, he/she should also be able to tell the player more about the Telvanni than other NPCs from the region.

(By the way, could someone update my account on the new forum so that I'll be able to claim and mod on, thanks)
RyanS
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Location: California

Post by RyanS »

Off to review!
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sirrah
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Post by sirrah »

Apologies, Adamantum, but you're going to be the victim of my overzealous first review.

Clean: Yes.
Illegal To Sleep Here: Yes.
NorthMarker: Yes.
Lighting: Good. Raised the fog levels (probably not noticeable in such a small int, anyway)
Map: Added two 'In_Lava_Blacksquare' refs to cover up the straw heap.

Floaters:
chitin spear
common_shirt_02
common_shoes_05
ex_de_oar
furn_de_shack_basket_01
light_de_lantern_05_S
misc_com_wood_knife
TR_a_molecrab_pauldron_left
TR_com_basket_01_food
TR_cont_basket_01_pos
TR_misc_T_tankard_01

Bleeders:
active_de_bed_30
chitin boots
de_p_chest_02_pos4
ex_coiled_rope
furn_de_ex_bench_01
furn_de_ex_stool_02
furn_de_ex_table_03
misc_com_bottle_05
misc_com_bottle_05
misc_com_bottle_10
misc_com_bottle_15
misc_com_bucket_01
Misc_Com_Wood_Bowl_01
Misc_Com_Wood_Bowl_01
misc_com_wood_spoon_01
misc_de_fishing_pole
misc_de_goblet_02
misc_de_goblet_02
Misc_Uni_Pillow_02
potion_t_bug_musk_01
TR_com_sack_03_hackle_5
TR_furn_bottle_b02
TR_furn_wickwheat00
TR_Ingred_Egg_Molecrab
TR_Ingred_Egg_Molecrab
TR_Ingred_Egg_Molecrab
TR_Ingred_Molecrabshell_01
TR_Ingred_Molecrabshell_02
TR_Ingred_Molecrabshell_02

Other changes:
com_sack_02_saltrice_10 - reduced bleed into table
Repositioned TR_Ingred_Dryfish01 and TR_Ingred_Dryfish02 to hang more naturally.
Resized two hanging furn_de_shack_hook to fit better on rope.
Rotated instances of furn_de_shack_hook holding up the shelf to lay flush.
Placed a collision box below the dead molecrab to stop it bleeding into the floor.
Attachments
TR_i4-513-Hla_adamantum_2_reviewed.esp
(10.1 KiB) Downloaded 64 times
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sirrah
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Post by sirrah »

Ran it through the patcher and gave it another look-over; ready for merging.
Attachments
TR_i4-513-Hla_adamantum_2_reviewed.esp
(10.22 KiB) Downloaded 64 times
Anonytroll
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Post by Anonytroll »

Merged. I retained the cell name.
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