i4-514-Hla
Moderator: Lead Developers
i4-514-Hla
Claim type: Interior
Claim ID: TR_i4-514-Hla (#2787)
Faction: Hlaalu
Parent claim: TR_4-8-Hla (#145)
Claimed by: Anonytroll
Status: Approved (Progress: 100%)
Local map: Thirr River Delta
Location: 1:(-1451, -3486):0
Files: TR_i4-514-Hla_RyanS_1.esp; TR_i4-514-Hla_RyanS_2.esp
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TEM (Third Empire Men) Prince Helseth. A sunken Imperial warship, split in half, in the bottom of the River Thirr delta. (Despite the claim's ID the ship *is* Imperial)
Location on the TR UESP map: http://tamrielrebuilt.uesp.net/trmap/?locx=38624&locy=-143632&zoom=16
Another map of the area: http://i1273.photobucket.com/albums/y417/rats_tr/this%20is%20how%20it%20looks_zpsmxp40kjm.png
(ignore the old Group Map coordinates)
Claim ID: TR_i4-514-Hla (#2787)
Faction: Hlaalu
Parent claim: TR_4-8-Hla (#145)
Claimed by: Anonytroll
Status: Approved (Progress: 100%)
Local map: Thirr River Delta
Location: 1:(-1451, -3486):0
Files: TR_i4-514-Hla_RyanS_1.esp; TR_i4-514-Hla_RyanS_2.esp
---
TEM (Third Empire Men) Prince Helseth. A sunken Imperial warship, split in half, in the bottom of the River Thirr delta. (Despite the claim's ID the ship *is* Imperial)
Location on the TR UESP map: http://tamrielrebuilt.uesp.net/trmap/?locx=38624&locy=-143632&zoom=16
Another map of the area: http://i1273.photobucket.com/albums/y417/rats_tr/this%20is%20how%20it%20looks_zpsmxp40kjm.png
(ignore the old Group Map coordinates)
Clean: Yes.
NorthMarker: Present. Rotated to match exterior.
Lighting: Good.
Floaters:
BookSkill_Enchant2
com_basket_01_chpfood
Ex_barnacles_03
Ex_barnacles_03
Ex_barnacles_03
Ex_barnacles_04
Gold_001
TR_bk_ImperialNavy
misc_com_wood_fork
short bow
Ex_barnacles_02
Ex_barnacles_03
Ex_barnacles_03
Ex_barnacles_03
imperial broadsword
imperial shortsword
light_com_lantern_02_Off
repair_journeyman_01
TR_misc_com_silverware_fork_02
TR_misc_com_silverware_plate_04
Bleeders:
active_com_bed_05
contain_corpse10_water
contain_corpse21
Ex_barnacles_01
Ex_barnacles_05
furn_com_rm_table_04
kollop_02_pearl
misc_uni_pillow_01
com_sack_02_pos
contain_corpse21
Ex_barnacles_02
Ex_barnacles_02
Ex_barnacles_04
Ex_barnacles_05
Furn_colony_ladder01
furn_com_rm_table_05
furn_de_pathspear_03
Furn_Uni_Spearholder_01
imperial helmet armor
silver_helm
terrain_rock_ai_02
TR_furn_com_chair_03
TR_furn_skel_hand_l
TR_furn_skel_farm_r
TR_furn_skel_foot_l
TR_furn_skel_foot_l
TR_furn_skel_pelvis
TR_furn_skel_shin_l
TR_furn_skel_shin_r
Other changes:
Moved two instances of active_bubbles00 to minimize bleed.
Moved Ex_De_Shack_Plank_04 to cover caspering Ex_common_plat_LRG
Removed instances of terrain_rock_ai that were placed outside of interior.
Replaced ex_colony doors with ex_de ones.
EDIT: Uploaded a new file (2016-08-18), my last file had a misplaced furn_hook, and the northmarker settings in the Bow int hadn't been applied correctly.
NorthMarker: Present. Rotated to match exterior.
Lighting: Good.
Floaters:
BookSkill_Enchant2
com_basket_01_chpfood
Ex_barnacles_03
Ex_barnacles_03
Ex_barnacles_03
Ex_barnacles_04
Gold_001
TR_bk_ImperialNavy
misc_com_wood_fork
short bow
Ex_barnacles_02
Ex_barnacles_03
Ex_barnacles_03
Ex_barnacles_03
imperial broadsword
imperial shortsword
light_com_lantern_02_Off
repair_journeyman_01
TR_misc_com_silverware_fork_02
TR_misc_com_silverware_plate_04
Bleeders:
active_com_bed_05
contain_corpse10_water
contain_corpse21
Ex_barnacles_01
Ex_barnacles_05
furn_com_rm_table_04
kollop_02_pearl
misc_uni_pillow_01
com_sack_02_pos
contain_corpse21
Ex_barnacles_02
Ex_barnacles_02
Ex_barnacles_04
Ex_barnacles_05
Furn_colony_ladder01
furn_com_rm_table_05
furn_de_pathspear_03
Furn_Uni_Spearholder_01
imperial helmet armor
silver_helm
terrain_rock_ai_02
TR_furn_com_chair_03
TR_furn_skel_hand_l
TR_furn_skel_farm_r
TR_furn_skel_foot_l
TR_furn_skel_foot_l
TR_furn_skel_pelvis
TR_furn_skel_shin_l
TR_furn_skel_shin_r
Other changes:
Moved two instances of active_bubbles00 to minimize bleed.
Moved Ex_De_Shack_Plank_04 to cover caspering Ex_common_plat_LRG
Removed instances of terrain_rock_ai that were placed outside of interior.
Replaced ex_colony doors with ex_de ones.
EDIT: Uploaded a new file (2016-08-18), my last file had a misplaced furn_hook, and the northmarker settings in the Bow int hadn't been applied correctly.
- Attachments
-
- TR_i4-514-Hla_RyanS_2_reviewed.esp
- (24.89 KiB) Downloaded 67 times
Added lights/sounds, shifted one of the bedrolls around and ran the .esp through the Tamriel_Data patcher. This is ready for merging now.
- Attachments
-
- TR_i4-514-Hla_RyanS_2_reviewed_2.esp
- (25.83 KiB) Downloaded 59 times
-
- Website Administrator
- Posts: 135
- Joined: Fri Aug 12, 2005 5:23 pm
-
- Website Administrator
- Posts: 135
- Joined: Fri Aug 12, 2005 5:23 pm