Skyrim Realism extreme cold
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- prometheus
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Skyrim Realism extreme cold
i think we should make a scripting that makes the pc feel cold in the extreme climates unless may be a nord forcing him to wear fur capes to protect ...and if not may be some illnes could hit him by decreasing progressively stats and reducing movement till paralisis and frooze .....what u think?
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- prometheus
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texture? as long as its not a new static. there are no frozen rivers anywhere, unless they are extremely shallow. the others just have a layer of ice on top and moving water beneath (ice acts as an insulator). we could just use the ice statics from Bloodmoon.Originally posted by Bladmand
This reminds me we could use a frozen water texture
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That was genius tho, you can make a river that actually runs downhill, just make it frozen solid at the top, and a few frozen waterfalls wouldn't hurt either, then when it gets low enough it turns to liquid (as the water table has been reached)Originally posted by Bladmand
Yeah, the north could have somewhat extreme cold but the southern part even has a river running!
This reminds me we could use a frozen water texture
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i like the frozen idea, however, instead of dying by sataying still your screen slowly goes black and you then "freeze", then you wake up, like a unfading black screen then you wake to someone saying like i found u frozen and took u to the nearest town or something and you better bundle up heres some extra clothing and have a random npc next to the player untill he leaves the cell.
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- Gimli the dwarf
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While I like the idea, I don't think it's scriptable. Also, temperatures change GREATLY in high mountain/polar regions, I mean with a range of -20 - 20 C average temperature during the day and -40- -10 during the night, depending on the season. We'd have to take this into account, which, ultimately, would end up with a monster script that we somehow have to get to activate once per cell, and only once.
Last edited by RaJevir on Sun Feb 08, 2004 8:29 pm, edited 1 time in total.
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- evilgreebo
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I fairly sure you could script it n fact you even make it so the player has different degrees of frost damage depending on how much fur clothes they have on but it would be fairly long and complicated and we are trying to keep the number of globals down. If you want me to I have no problem with giving it a go.
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@gimli, I think you are right, we should start conceptuallizing some sorta "bantha" like creature, cold beast of burden style, cause Id like to see them around the landscape, we could use some alpha mapping to give it the shaggy look, sorta like Vorrheis swamp troll with the moss hanging from him, except it would be little white hairs
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- Gimli the dwarf
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- Majra
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Well, Im really not very efficient at making creatures, I guess I could begin a rough start to it, then vorrheis some time when hes not busy(hes really busy right now) could take over with the body, then he could throw it back to me for the hairyness cause I got a really good method to do this right now
I think me and vorrheis should team up on this one, and make somethin insanely professional
I think me and vorrheis should team up on this one, and make somethin insanely professional
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Screw it, I'm back for sweet sweet TR
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- Gimli the dwarf
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I know this quote was from a while back in this thread, I think it can be scripted. Get some Skyrim trees or rocks and make them activators. Then, place them here and there in Skyrim wilderness. Then when the PC gets close, they get frost damage. The rocks and trees are not actually giving the frost, they just are regular objects and are used to put some cold here and there.RaJevir wrote:While I like the idea, I don't think it's scriptable. Also, temperatures change GREATLY in high mountain/polar regions, I mean with a range of -20 - 20 C average temperature during the day and -40- -10 during the night, depending on the season. We'd have to take this into account, which, ultimately, would end up with a monster script that we somehow have to get to activate once per cell, and only once.
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- prometheus
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@legolas
couldnt you just make a giant non collision object with nothin visible, and make a script that if you are within its area you get frost damage? that way rocks wont be giving off the cold
couldnt you just make a giant non collision object with nothin visible, and make a script that if you are within its area you get frost damage? that way rocks wont be giving off the cold
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This is what I've come up with so far, not bad for an hours work. You'll find it just outside castle Karstaag it looks like a shrine for now and has a set of bear armour (with my fur script on them) next to it.
When there is a blizzard you'll take damage and lose health. An odd bug makes yout total health drop but it goes back up afterwards, I'll sort it out when I get back from work.
When there is a blizzard you'll take damage and lose health. An odd bug makes yout total health drop but it goes back up afterwards, I'll sort it out when I get back from work.
- evilgreebo
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hmmmm not if you make it really big and tall(all the way up) I do believe theres a limit to how high the player can go
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Screw it, I'm back for sweet sweet TR
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- evilgreebo
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except you could have more control ie... one big object that starts at certain elevation and goes to the top level of game play, then one below that, goes from lower elevation to that elevation, then one below that to the ground.. and make each have a different effect even... like higher you go, the more painful it is or somethin like that
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Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
- evilgreebo
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In favor of a plan....
Hmm....i like the idea of having the player take damage when exposed to the extreme cold after a certain length of time....however i am in favor of a more time-related loss as opposed to taking a spell at a certain point....as in every-X-length of time, subtract X damage to the player.....
One way to avoid the damage (to an extent) would be to wear perhaps the nordic versions of armor, that would probably be tested against the cold for many years and would be the best defense the player has against the cold (besides a thick robe that is).....however, a medium/heavy weight armor must be created in the nordic fashion (if there isnt already one) so that all players have appropriate armor...
However, what scares me is the prospect of people wanting to get CE Resist Frost damage or a CE Restore Health spell that would allow them to wander around the wilderness for endless amounts of time, but when they are in a cave fighting monsters with ranged Frost attacks...the battle will be too one sided and will completely shift the difficulty of the game...for the player 2 birds will be killed with one stone...
So my suggestion is to possibly disable any sort of console cheat or any CE spells so that each player has an equal shot at damage, and only the ones with the proper equipment and map-navigating skills will not take too much damage.....
Just some suggestions
-BM
One way to avoid the damage (to an extent) would be to wear perhaps the nordic versions of armor, that would probably be tested against the cold for many years and would be the best defense the player has against the cold (besides a thick robe that is).....however, a medium/heavy weight armor must be created in the nordic fashion (if there isnt already one) so that all players have appropriate armor...
However, what scares me is the prospect of people wanting to get CE Resist Frost damage or a CE Restore Health spell that would allow them to wander around the wilderness for endless amounts of time, but when they are in a cave fighting monsters with ranged Frost attacks...the battle will be too one sided and will completely shift the difficulty of the game...for the player 2 birds will be killed with one stone...
So my suggestion is to possibly disable any sort of console cheat or any CE spells so that each player has an equal shot at damage, and only the ones with the proper equipment and map-navigating skills will not take too much damage.....
Just some suggestions
-BM
- evilgreebo
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Uh, but you know, if we talk about realism, if the player always runs (and we do always run in the game, right?) the he should keep warm. Also, you're greatly overestimating the danger of the cold. I mean, even I can withstand -40 without my coat on (althought it is NOT a pleasant experience) for quite a long time, and I'm nowhere close the super-puper tough Nerevarine.
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