2 or more 'mark' or recall spells

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Xerox
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2 or more 'mark' or recall spells

Post by Xerox »

I'm thinking is it posible to have several mark + recall spells? eg Mark 1, mark 2 etc.

+ Could there be spells like "Recall Balmora", or "recall Vos"?
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evilgreebo
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Post by evilgreebo »

The spell effects are hard coded into the game so you can only ever have one mark spell. Since what you seem to want is a quick way of teleporting around and not proper mark effects that can easily be done through scripting.
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Xerox
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Post by Xerox »

ok, you mean like fast travel style? ->
I know that, but is it posible to do the same thing for spells?

ie. you cast a spell and script puts you in Gnisis
Anonymous

Post by Anonymous »

yes it is. Just go to spells, there should be one cal-
Oh nvm....

U can do this though.

Make a activator (like the little Indexes) that when u click on them u warp somewhere. Make it so u can carry that object.

Finally find the propolion index script and just copy paste and change teleport location and it would be just the same.
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evilgreebo
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Post by evilgreebo »

The best answer I can give its maybe. You can do something’s with spells through scripting but I don't know if it’s possible or even a good idea, why not just catch a silt strider?
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Post by Haplo »

there is already a board about this in the custom items board...check it out.
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Post by Nairb »

good idea, however, they left one mark speel in the game for a reason:
warp into a hard area
kill and kill till you are low on health
warp to another area when you almost die
warp back to the area
repeat, and you have ruined the effect of the area
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Post by RaJevir »

how is that different from useing recall with something like almsivi intervention?
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Post by evilgreebo »

Almsivi intervention will only take you to a few certain places so it’s a lot weaker then mark/recall.
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Post by Prowler »

Yes its is possible but only to preprogrammed locations.

You make custom spell that has name, like "TR_Balmora_recall" whit the recall effect and you have a global script to check when the player is efected by "spellID" (got to look the code up though) then have the script remove the recall effect and move him to balmora.
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Post by Valkyre »

I think in TR you will need a few new teleportation spells, because the almsivi-intervention-spell only teleports you to certain places of the tribunal-"religion", right?
Does this mean we have to do spells like "almsivi intervention" for each province?
correct me if i`m wrong...
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Post by evilgreebo »

Almsivi intervention takes you to the nearest temple marker which can be easily added.
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Post by STH »

the same works with divine intervention, place the proper marker in front of an imperial cult shrine.

transport via ship or silt strider or the propylon chambers work the same way. you can touch an activator or you ask a NPC (dialogue). the spells work different (the player uses the spell), but they also need a marker.
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Anonymous

Post by Anonymous »

Their is a mod called "Multi Mark" that lets you mark and recall to I think 8 locations.
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Post by C-GenX »

The mod is called Multiple Teleport Marking Mod v2.2
It allows you to mark and recall to 12 places... So it can be done... or at least worked around. I don't want to see this idea disappear into the heap without being recognized. a simple yes or no and a short description of why would suffice.
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Post by Nairb »

heres how you do it:
player casts his second mark spell.

an invisable item appears right ontop him.

when player casts recall he is teloported to that item.
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