Killer Plant
Moderators: Haplo, Lead Developers
Killer Plant
Here is a screen of the killer plant. Majra brainstormed this baby, and we both did the modelling. This is the beta-skin, but the animations are done. I just need a script to deal with the problems inherint with stationary monsters.
There are going to be non-animated mimics (for all of you marksmen to waste arrows on). Majra has something really special planned for the ingredient, I'll let him divulge that information when he sees fit.
Hopefully, this thing will be ready to bite your faces off within a week.
[url]http://www.cuneo.us/tesmw/images/Vorrheis/killer_plant.jpg[/url]
Vorrheis
There are going to be non-animated mimics (for all of you marksmen to waste arrows on). Majra has something really special planned for the ingredient, I'll let him divulge that information when he sees fit.
Hopefully, this thing will be ready to bite your faces off within a week.
[url]http://www.cuneo.us/tesmw/images/Vorrheis/killer_plant.jpg[/url]
Vorrheis
- Majra
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sweet, looks like it needs more foliage from the screenshot, are they spread out too much now? I'll look into that when adding the textures, as far as the ingredient
The ingredient will be (name) venom, it will be attached to the tooth, and if you try to place the fresh venom in your inventory without bottling it, it will start taking off damage per second
Bottling it is harder than it sounds though, evident in my book that I posted for BoT
The ingredient will be (name) venom, it will be attached to the tooth, and if you try to place the fresh venom in your inventory without bottling it, it will start taking off damage per second
Bottling it is harder than it sounds though, evident in my book that I posted for BoT
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
- Majra
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well argon jungle, and prolly argonia, atleast near argon jungle
whadya mean about name venom
we havent come up with a name for the plant yet
whadya mean about name venom
we havent come up with a name for the plant yet
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
- Majra
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nope nope, I found the problem, the foliage is fine, its cause you didnt do force 1 bit alpha map... and that caused the issues with the transparencies being like they were when I first started makin the jungle trees
when you force alpha map, it looks like this
when you force alpha map, it looks like this
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
- Majra
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naw but like luminous yada yada
Also, vorrheis, a few extra leaves would make it a bit more concealed I think
However, I think it should be called somethin more tribal, cause its basically unknown to most people outside of shipal shin region
Also, vorrheis, a few extra leaves would make it a bit more concealed I think
However, I think it should be called somethin more tribal, cause its basically unknown to most people outside of shipal shin region
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
The argonians would call it eats-your-face-off or something like that, cause their stupid (that was mean, I didn't mean it).
I'm not really picky about the name. It's just that when I finish up the animations for a monster, I'm usually too tired to name it. You could say, it's not one of my strengths.
When I get those textures, I'll add some more leaves and then force 1 alpha thing when I export it.
I asked Mad God about the script, but I haven't heard back as yet.
V
I'm not really picky about the name. It's just that when I finish up the animations for a monster, I'm usually too tired to name it. You could say, it's not one of my strengths.
When I get those textures, I'll add some more leaves and then force 1 alpha thing when I export it.
I asked Mad God about the script, but I haven't heard back as yet.
V
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Majra, that is a wonderful plant!
I really like how it folds up to conceal its danger until it is ready to strike.
I am wondering if another dangerous plant might be similar to a Pitcher Plant. The victim falls into it, a big leaf then covers the opening and digestive juices start to flow.
The plant could grow into the ground so it was similar to a pit trap. The walls would be so steep, the leaf covering so leathery and resilient that the only way out would be to kill the plant from the inside.
I really like how it folds up to conceal its danger until it is ready to strike.
I am wondering if another dangerous plant might be similar to a Pitcher Plant. The victim falls into it, a big leaf then covers the opening and digestive juices start to flow.
The plant could grow into the ground so it was similar to a pit trap. The walls would be so steep, the leaf covering so leathery and resilient that the only way out would be to kill the plant from the inside.
- Gimli the dwarf
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- Majra
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thanks for the compliments, but the credit really should go to vorrheis, all I did is add the foliage and mention the idea to him
Vorrheis, any progress on the script from madgod?
Vorrheis, any progress on the script from madgod?
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
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Okay, I just logged on a few minutes ago.
I thought this plant was supposed to take a couple of weeks. I'm not complaining or anything, it's just that I wasn't expecting it this quickly. I'm impressed.
I'd love to work on the script for the plant, and told vorrheis as much. All I need is the animation files as usual and I'll get to work as soon as I can download them.
I thought this plant was supposed to take a couple of weeks. I'm not complaining or anything, it's just that I wasn't expecting it this quickly. I'm impressed.
I'd love to work on the script for the plant, and told vorrheis as much. All I need is the animation files as usual and I'll get to work as soon as I can download them.
- Majra
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- Location: Darvulk Haven Elsweyr
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no, that only keeps it in place until you attack it
then it follows you, which we dont want
great idea about the adding an item though Nairb I really think it will work
then it follows you, which we dont want
great idea about the adding an item though Nairb I really think it will work
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
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I do.Majra wrote:TMG you concur?
In fact that was one of the things I was considering to keep it in place.
We still need a script to keep the thing nonhostile while the player is out of reach (since that would be how it lures the player in), but over encumbering the plant would work fine to keep it still.
Once I have the animation and texture files, I'll be able to tell more about the specifics of implementing it.
- Gimli the dwarf
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Esurio viridis?vorrheis wrote:The argonians would call it eats-your-face-off or something like that, cause their stupid (that was mean, I didn't mean it).
Hungry green. Undoubtedly a crappy translation.
And can't you set movement to None, like the Heart? Or does that prevent attacking?
I have kleptomania, but when it gets really bad, I take something for it.
Esurio Viridis? I like that. It's up to Majra, but I think it sounds cool.
The encumbrance trick works like a charm. I've recieved the final textures (thank you Majra), and am fine tuning some animations. I also added some more leaves. The alpha 1 thing works fine in the exporting. This creature is just about complete. To change emcumbrance, you have to change strength, but for monsters, strengh only affects encumbrance. Attack damage is handled on it's own.
We can set the strength to one, and Majra's ingredient will weigh it down.
Vorrheis
The encumbrance trick works like a charm. I've recieved the final textures (thank you Majra), and am fine tuning some animations. I also added some more leaves. The alpha 1 thing works fine in the exporting. This creature is just about complete. To change emcumbrance, you have to change strength, but for monsters, strengh only affects encumbrance. Attack damage is handled on it's own.
We can set the strength to one, and Majra's ingredient will weigh it down.
Vorrheis
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Here is the plant, with an esp that contains Mad God's badass script.
@Majra- Once you add the ingredient to the esp, you should re-post it here and then we'll tell Greybeard that he can get it to add to CoT.
@Majra- Once you add the ingredient to the esp, you should re-post it here and then we'll tell Greybeard that he can get it to add to CoT.
- Attachments
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- plant monster.rar
- (230.23 KiB) Downloaded 78 times
- Gimli the dwarf
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Okay, we've got the plant, the script, the ingredient, and the ingredient icons. Once Greybeard adds leaf rustling sounds to the 'left' soundgen note, this thing will be one completed botanical terror. Big cheers to Majra, Mad God, Greybeard, and myself. That was one extensive collaboration.
One thing to note is that this creature cannot be added to levelled lists. Due to the script and a surprise root attack, it has to be hand placed or it will appear several feet off the ground. That won't be done for a while, but I just wanted to let all of the playtesters in on that.
Vorrheis
One thing to note is that this creature cannot be added to levelled lists. Due to the script and a surprise root attack, it has to be hand placed or it will appear several feet off the ground. That won't be done for a while, but I just wanted to let all of the playtesters in on that.
Vorrheis
- Attachments
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- venusplant_final.rar
- (233.4 KiB) Downloaded 85 times
- Majra
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oh sweet, yea you must have forgotten to press it last time, cause this time its perfect, (alpha mapping)
Its looking fantastic, thanks to everyone who worked and will be working on this. I cant wait to fight this thing
Its looking fantastic, thanks to everyone who worked and will be working on this. I cant wait to fight this thing
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
- Majra
- Developer Emeritus
- Posts: 1871
- Joined: Fri Jan 16, 2004 3:23 am
- Location: Darvulk Haven Elsweyr
- Contact:
the name will be what earl suggested for the imperial naming, locals will call it somethin else
Esurio Viridis
Esurio Viridis
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
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- Posts: 43
- Joined: Thu Mar 04, 2004 9:50 pm
Greybeard,
Sorry, guess I missed a texture.
Sorry, guess I missed a texture.
- Attachments
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- leaf tex.rar
- (12.56 KiB) Downloaded 94 times