Is this posible?

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Xerox
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Is this posible?

Post by Xerox »

Ok i want a Randomly generated NPC (Via ninja monkey) appear, say his name will be "l33t NPC".

Now i want this person to give the player a discussion, and then dissapear.

NOW in another area, some time later Ninja Monkey genrates same NPC, but this time his has cooler equpment, more powerful etc. Another discusion with him and he again dissapears.

Basicaly this is what i want:

a)a friendly NPC adventurer that gives the palyer a illusion that he/she is not alone in the world, that actualy quests.
b) i whant this person to give an illusion of LEVELING
c) I would like these guys give player hints on treasure hunting, quest tips, and averal add depth to the world of TR.
Assassinace
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Post by Assassinace »

Ok it can be done although I don't know if this is along the lines of what you want. SOme of the other members have added random raiding parties and citezens (Via a leveled list). You could have your character on the leveled list and scripted to disable it and enable another more powerfull one after the quest.
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Post by sirwootalot123 »

forgive me, but what ARE leveled lists? I keep on hearing about them, but have no Idea what they are.
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Post by Assassinace »

When you make random items or creatures you create a leveled list (Basically it has what chance and levels you'll see different monsters) check out the editor and you see lots of them.
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Dreadmaster Errtu
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Is this posible?

Post by Dreadmaster Errtu »

sounds a wee bit like gaenor
Xerox
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Post by Xerox »

gaenor the anoying 'beggar' in Tribunal EXP?

Yeh, thats SORT-OF what I want to accomplish....Except rather then a dumbass asking you for unrealistic ammounts of cash, I want, a npc that GIVES and impression of treaveling, adventuring, leveling. Also, I want them to be USEFULL, also I'd like them to be kind of FIND 'EM ALL item. Like secret masters in the original.
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Mmh

Post by Prowler »

@Xerox
What you want is perfectly possible, aslong as you dont have them randomed in (Ninja monkey's) but only a limited number of uniqe NPC's. (So you have Joe, Mathilda, Zantir, Elisa, Karn, ect wich each theire own story)

Things that can be done in that case

a, leveling up can be done by using the SetSkill and add spell for magic users (at least I think, I'm a bit rusty)

b, changing weapons and armor can be done aslong as his inventory stays the same (so no trading whit the player or you'll risk over encumbering him)

c, changing locations can be done althoug the function is quite buggy when used in combination whit the NPC moving. Easyer would be to have differnt NPC's, Like ,Joe1, Joe2, Joe3 one for each lvl.

d, giving the player toeristic info shouldnt be a problem whit the normal tricks like dairy entrys or the location they are.
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Dreadmaster Errtu
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Is this posible?

Post by Dreadmaster Errtu »

Warning! Off Topic!


I hate Gaenor. I gave him gold up to 1 billion, and then he said I was crazy or something and disappeared. I have 93 billion gold! (cheating, my passion) Stupid Stupid Stupid Stupid Stupid Stupid Gaenor :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: ! He would've killed me, but I use "tgm" in the console!!! Woooo!!!
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Túrelio
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Re: Mmh

Post by Túrelio »

Prowler wrote:@Xerox
What you want is perfectly possible, aslong as you dont have them randomed in (Ninja monkey's) but only a limited number of uniqe NPC's. (So you have Joe, Mathilda, Zantir, Elisa, Karn, ect wich each theire own story)

Things that can be done in that case

a, leveling up can be done by using the SetSkill and add spell for magic users (at least I think, I'm a bit rusty)

b, changing weapons and armor can be done aslong as his inventory stays the same (so no trading whit the player or you'll risk over encumbering him)

c, changing locations can be done althoug the function is quite buggy when used in combination whit the NPC moving. Easyer would be to have differnt NPC's, Like ,Joe1, Joe2, Joe3 one for each lvl.

d, giving the player toeristic info shouldnt be a problem whit the normal tricks like dairy entrys or the location they are.
Actually it is even simpler than that. All you have to do is provide the illusion that the NPC is doing these things. You make several versions of the same NPCs. As you keep meeting him(in different locations probably) he would have better equipment/skills, possibly even have joined a faction. That part isn't difficult at all as all it is is making the NPC disappear and having a new one appear.

Now even better would be to have the PC help decide the NPCs fate, by guiding him towards leveling in certain skills types, and towards joining certain factions. See you don't actually have to have the NPC join the faction, just have a new one already in it appear.
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Re: Mmh

Post by Prowler »

Didnt I just said the same?
Prowler wrote: c, changing locations can be done althoug the function is quite buggy when used in combination whit the NPC moving. Easyer would be to have differnt NPC's, Like ,Joe1, Joe2, Joe3 one for each lvl.
The steering can be done by having joe1, joe2A and B, joe3C, D and E. Not hard just a lot of work.
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Post by Assassinace »

There is also one other possibility. Add a creature to the leveled list (Unique NPC) That creature will have a script that will have a variable and the variable will go through the possible NPC's. The script can be simple or complicated depending on what you want.
Anonymous

Post by Anonymous »

That's possible as well (to my limited knowledge), but just using different NPC tags and giving them the same name will do.
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Post by Stumpytheguar »

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