3-36 status

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

Locked
User avatar
evilgreebo
Member
Posts: 131
Joined: Sun Dec 07, 2003 10:33 pm
Location: Skyrim
Contact:

3-36 status

Post by evilgreebo »

I've been working on this the land is raised and I've started work on the stronghold including rubble re-textures to make it look ruined.
[url=http://evilgreebo.tripod.com/]Get my other mods here[/url]
sirwootalot123
Developer
Posts: 70
Joined: Sun Feb 08, 2004 11:08 pm
Location: Saint Paul, Minnesota, USA
Contact:

Post by sirwootalot123 »

good, we need strongholds.
by the way, since your claim is in the "emerald forest" (i think) can you try to make it look like an actual forest? I was very dissapointed when I went to some other claim that had part of it, only to find a generic look-alike of the ascadian isles. Maybe the sort of look in garinator's 6-14 would be good to emulate; a dense forest but using AI plants.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
User avatar
evilgreebo
Member
Posts: 131
Joined: Sun Dec 07, 2003 10:33 pm
Location: Skyrim
Contact:

Post by evilgreebo »

Good idea I could make it overgrowen as well.
[url=http://evilgreebo.tripod.com/]Get my other mods here[/url]
sirwootalot123
Developer
Posts: 70
Joined: Sun Feb 08, 2004 11:08 pm
Location: Saint Paul, Minnesota, USA
Contact:

Post by sirwootalot123 »

I would say "be sure to use my flora pack", but it wont be back for at the very, very least 10 days (I need to get the meshes back and make a working download).
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
User avatar
Kothloth
Developer Emeritus
Posts: 886
Joined: Thu Aug 21, 2003 11:33 am
Location: Beppu, Japan
Contact:

Post by Kothloth »

Forest will lead to lag, unless some new, good looking low-poly trees has been recently invented...
sirwootalot123
Developer
Posts: 70
Joined: Sun Feb 08, 2004 11:08 pm
Location: Saint Paul, Minnesota, USA
Contact:

Post by sirwootalot123 »

not an actual forest; what I suggested was to make it AI but twice the tree density. Just look at 6-14; it doesnt lag too badly, if at all; yet it is almost a forest; -plus when I tried making a forest from the highest poly trees that exist (MH) my average FPS was hardly lower than what i usually get (my average is 15; in that said arrangement I got 12).
In other words, please dont limit people's creativity with scares of low FPS. What really causes FPS problems are NPCs and scripts; and this is a wilderness claim so those arent going to be a problem.

In other words, keep it up with the large tree density. It really looks awesome and causes much less lag than one would think.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
User avatar
Kothloth
Developer Emeritus
Posts: 886
Joined: Thu Aug 21, 2003 11:33 am
Location: Beppu, Japan
Contact:

Post by Kothloth »

Say that to hermit, who is more then enough aware of the dangers of using too much flora in a claim :P
User avatar
evilgreebo
Member
Posts: 131
Joined: Sun Dec 07, 2003 10:33 pm
Location: Skyrim
Contact:

Post by evilgreebo »

I've been far to busy with work these past few weeks. Hopefully I should have some spare time soon to get some work done here.
[url=http://evilgreebo.tripod.com/]Get my other mods here[/url]
Locked