3-36 status
Moderators: Haplo, Lead Developers
- evilgreebo
- Member
- Posts: 131
- Joined: Sun Dec 07, 2003 10:33 pm
- Location: Skyrim
- Contact:
3-36 status
I've been working on this the land is raised and I've started work on the stronghold including rubble re-textures to make it look ruined.
[url=http://evilgreebo.tripod.com/]Get my other mods here[/url]
-
- Developer
- Posts: 70
- Joined: Sun Feb 08, 2004 11:08 pm
- Location: Saint Paul, Minnesota, USA
- Contact:
good, we need strongholds.
by the way, since your claim is in the "emerald forest" (i think) can you try to make it look like an actual forest? I was very dissapointed when I went to some other claim that had part of it, only to find a generic look-alike of the ascadian isles. Maybe the sort of look in garinator's 6-14 would be good to emulate; a dense forest but using AI plants.
by the way, since your claim is in the "emerald forest" (i think) can you try to make it look like an actual forest? I was very dissapointed when I went to some other claim that had part of it, only to find a generic look-alike of the ascadian isles. Maybe the sort of look in garinator's 6-14 would be good to emulate; a dense forest but using AI plants.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
- evilgreebo
- Member
- Posts: 131
- Joined: Sun Dec 07, 2003 10:33 pm
- Location: Skyrim
- Contact:
-
- Developer
- Posts: 70
- Joined: Sun Feb 08, 2004 11:08 pm
- Location: Saint Paul, Minnesota, USA
- Contact:
I would say "be sure to use my flora pack", but it wont be back for at the very, very least 10 days (I need to get the meshes back and make a working download).
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
-
- Developer
- Posts: 70
- Joined: Sun Feb 08, 2004 11:08 pm
- Location: Saint Paul, Minnesota, USA
- Contact:
not an actual forest; what I suggested was to make it AI but twice the tree density. Just look at 6-14; it doesnt lag too badly, if at all; yet it is almost a forest; -plus when I tried making a forest from the highest poly trees that exist (MH) my average FPS was hardly lower than what i usually get (my average is 15; in that said arrangement I got 12).
In other words, please dont limit people's creativity with scares of low FPS. What really causes FPS problems are NPCs and scripts; and this is a wilderness claim so those arent going to be a problem.
In other words, keep it up with the large tree density. It really looks awesome and causes much less lag than one would think.
In other words, please dont limit people's creativity with scares of low FPS. What really causes FPS problems are NPCs and scripts; and this is a wilderness claim so those arent going to be a problem.
In other words, keep it up with the large tree density. It really looks awesome and causes much less lag than one would think.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
- evilgreebo
- Member
- Posts: 131
- Joined: Sun Dec 07, 2003 10:33 pm
- Location: Skyrim
- Contact: