Man eating plant q

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Man eating plant q

Post by Stalker »

Firstly I forgot the exact name of it.
Secondly I have an idea. Those plants do not move so they are much easier to kill than any other creature. I think we should balance them by adding something like 2000 damage. It real life that plant wiil eat you with one "attack". So why shouldn't we do this ? And it'll really compensate it's immobility.
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Post by sirwootalot123 »

no, it does not kill you in one attack. It does something around 80 damage though, and has very high health.
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Post by Stalker »

I know that it doesn't. But it should. At least I think so. Plus it should be resistant to poison and paralization and have weakness to fire.
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Post by shandrazi »

Perhaps to compensate for its lack of mobility it could have a HOT special ability or some kind of ranged attack.
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Post by Stalker »

It's not supposed to have a ranged attack. it must be "invisible" until somebody is near. Maybe a 30 sec paralization ? Or at least 15 sec one
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Post by Zalzidrax »

Maybe some way to blend it in with the other plants in the area.
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Post by The_Writing_Wraith »

Could it be given constant effect camouflage? Or is that impossible with creatures?
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Post by Majra »

the dynamics of that plant will be decided by me and vorrheis, but thanks for the advice
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Post by The_Writing_Wraith »

Mind sharing the dynamics Majra? This particular "creature" has intrigued me since I heard of it.
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Post by sirwootalot123 »

My opinion is that it should simultaneously paralyze/severely poison you BUT ONLY WITH ITS FIRST ATTACK. this way, it is like you are being chewed away at - plus argonians (black marsh will have this creature too) will be resistant to their damage.
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Post by Razuriel[^*^] »

Stalker, your ideas are always great. I think the camuflage of those plants should be taken off when they attack. They would be invisible untill they would strike. Also they have to be REALLY dangerous. I mean if there would show up that kind of plant in Tamriel it would have to be prepared for fighting some badass warriors :D . People don't like to be eaten and propably they would try to kill all the men-eating-plants... I could make some drawings of my ideas of men eating plants if you want. :?
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Post by Stalker »

I don't think it should have camo (if you understand an invisibility as camo). It's natural camo is being a plant. And when it attacks player will understand that it's dangerous. Till the end of the game. So he will shoot all those on sight. That's why I recommend it be so "uber". Paralyzation, poison, extra damage, maybe add bleeding effect after been attacked by the plant. it will have only one chanse in the history of humankind to attack by surprise. So player should remember that attack.
BTW Majra why wouldn't you create a thread for disscussion of creature's stats ? Maybe ppl can suggest something interesting ?
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Post by sirwootalot123 »

When fighting the creature ingame (their habitat is my claim), I noticed the script does not work. You see the creature looking around, and when you get up to it it doesnt do anything other than keep looking around.
I think the first part is he assigned the wrong animations to be played, but the part that makes it attack you is most definitely missing.
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Post by shandrazi »

Somehow the animations of creatures are linked to attacking. I tried to make a jellyfish once out of the betty netch. I got it to bob around in the ocean nicely but no matter how hostile I made it ( even when I attacked it ) it wouldn't fight.
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Post by Majra »

I will check with vorrheis when he is around next
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Post by Razuriel[^*^] »

oh... that's quite sad (for the plants)...maby they could use different types of 'tools' making them less visible? They could 'hide' themselves under some other plants. Then they could be visible for the ones that know how they look like.
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Post by Stalker »

Razuriel[^*^] wrote:Then they could be visible for the ones that know how they look like.
That what I'm trying to say. Once being attacked by it the player will remeber it's look forever. That's why it must be a bit uberish.
Gone bying myself a crossbow to fight those flowers :)
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Post by Zalzidrax »

We will definitely need some heavy underbrush for things to hide in in the jungle areas. If the bushes were the right color and thick enough, it could leap out of them. Of course the clipping through the bushes bit wouldn't look quite so good. Not sure of a way around that though.
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Post by Anonymous »

You could blend it in by making several plants that look just like it and placing it in dense undergrowth... Or making several plant versions of the creature but only 1 that attacks, so the player wont know which one it is until it attacks him.
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Post by Zalzidrax »

And it should be a pretty common plant lookalike, too, otherwise people could fire willy-nilly into the underbrush.
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Post by The Mad God »

sirwootalot123 wrote:When fighting the creature ingame (their habitat is my claim), I noticed the script does not work. You see the creature looking around, and when you get up to it it doesnt do anything other than keep looking around.
I think the first part is he assigned the wrong animations to be played, but the part that makes it attack you is most definitely missing.
Hi, I'm the one that wrote the script for this plane. I have an idea of why the plant isn't atacking you. Maybe you're not close enough. I used a script to make the plant nonhostile if you are out of range.

The range is fairly short because if the creature goes hostile when the player is out of range, it will move. We can't have a plant moving around if it's rooted to the spot.
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Post by sirwootalot123 »

Well, it is SUPPOSED to normally be in a position that makes it look very similar to a type of vine (retextured trama roots) that grows EVERYWHERE in the jungle. Also, majra made an excellent low-poly thick underbrush mesh which is used heavily in this jungle - they grow around rocks and trees; as do the killer plants. thus, they will be really quite easy to miss even if you're looking out for them.
As for its stats, I suggest to keep its current health, but make it have a spell that does paralyzation and damage health 3 points for 60 seconds - but make its magicka low enough so that this attack can only be administered once. Afterward, its regular attacks should be around 5-10 damage, the suprise root attack being 15-20 damage.
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Post by Zalzidrax »

Shouldn't it be poison and not damage health?
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Post by sirwootalot123 »

The Mad God wrote: Hi, I'm the one that wrote the script for this plane. I have an idea of why the plant isn't atacking you. Maybe you're not close enough. I used a script to make the plant nonhostile if you are out of range.
The range is fairly short because if the creature goes hostile when the player is out of range, it will move. We can't have a plant moving around if it's rooted to the spot.
The thing is, it NEVER got hostile, and was ALWAYS looking around, whether I was 100 feet or 2 feet away.
I know how the script should work, but it isnt working.
Last edited by sirwootalot123 on Sat Aug 21, 2004 5:46 pm, edited 1 time in total.
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Post by sirwootalot123 »

no, if it's poison then argonians will be immune to it.
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Post by Meer-Sei »

Why not paralysis and drain health?
So strange this place. Far from the marsh.

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Post by vorrheis »

Hey guys,

I don't know why the script isn't working for any of you, it works fine when I play test it.
Anyway, as for the attacks of the plant, all of your ideas make sense if the plant had a diet of only humans/mer. The idea I have of the plant is that it feeds primarily on small creatures (lizards, rats, etc...). I think that a 10 second paralysis would not be unreasonable if the plant only had enough magic to do it once.
I know that this wouldn't make the plant very challenging, but it's not meant to be a boss monster or anything. Really, it is there to add ambience and kill lower level characters. It has to be hand-placed, meaning no levelled lists, so it will be a permanent fixture in the jungles. It might not be able to put up a huge fight, but it should surprise most characters, and break up the monotony of the limited creature selection. A lot of the monsters I make are there to make the game more interesting and aesthetically pleasing, not necessarily to gut your player in two seconds.

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Post by Majra »

agreed, its not a man eating plant to start off. Notice the size of it, why would it be that size if it ate mer?

so yes, I agree 100% with you vorrheis
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Post by Stalker »

I just though it's man eating. Sorry.
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Post by Meer-Sei »

This is still cool though, but I'd like to add emphasis to the necessity of very similar-looking plants that are harmless (I know yur makin one already) but perhaps make it have fruit that looks like the head of the Esurio Vridis.
So strange this place. Far from the marsh.

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Post by Stalker »

The model is already done, here it is:
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Post by sirwootalot123 »

stalker, hes talking about the model of the NORMAL plant that looks like it but wont eat you.
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Post by Stalker »

Ahh. Anyway it's rather easy.
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Post by Razuriel[^*^] »

To be honest I really don't like that model :( How could a stalk thin like that carry a head which is that big? I don't mean to be rude but I think You should rearange the model :roll: and make it more stable by making the main stalk fatter and adding some stems. I think the idea is great and if you'd make the model more realistic it would be quite a challenge to live in a world with such creatures.
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Post by sirwootalot123 »

how can people shoot fire from their hands? how come when the weather is clear you still can only see 1000 feet in front of you? how can lizard-people talk? how can one province be a wintery hell, while the one next to it is at the same latitude but is a calm forest?
in other words,
WHO CARES?
thats such a stupid little problem that it is hardly worth mentioning - however, the model DOES need tweaking, like maybe physiquing the head part or making the head texture less bland.
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Post by vorrheis »

Hey,

If you are having problems with the script, it is because you set the monster as 'no movement' in the movement type. It should be set at 'walking'.
Also, if you are an expert at the tensile strength of all cellulosic materials, please feel free to critique the proportions of the head and stem.
Last, this model has been completed for a long time. If someone wants to do a re-skin for the head, I'd love to see it. We tried to keep the textures toned-down so that the plant isn't overly visible from a distance.
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Post by Majra »

the head texture is bland on purpose, the head is light, it doesnt have anything in it, we used the same proportions (even more realistic) than what a real flytrap would act like (to adjust for the increase in size versus weight)

The problem with the dynamics is a problem whoever encountered has, not the creature.
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Post by sirwootalot123 »

Thanks vorrheis! that should solve my problem, because I indeed did set it at "no movement" instead of "walking" (I thought if i did that the plant would chase me :lol: ).
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Post by Razuriel[^*^] »

sirwootalot123 wrote:how can people shoot fire from their hands? how come when the weather is clear you still can only see 1000 feet in front of you? how can lizard-people talk? how can one province be a wintery hell, while the one next to it is at the same latitude but is a calm forest?
in other words,
WHO CARES?
thats such a stupid little problem that it is hardly worth mentioning - however, the model DOES need tweaking, like maybe physiquing the head part or making the head texture less bland.
Aw shmack! Sirwootalot123! If you see it that way let's make some machineguns and put them in - WHO CARES? Let's make people walk on their hands and elves on their ears - WHO CARES? Let's put in anything that comes to our minds- NOONE CARES! I never thought you'd say something like that. If you don't care and everything is just "ok", Tamriel Rebuilt will be another crapy game with some good parts. :( The idea is GREAT, and the model is quite good. I thought it could be better... :roll:
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Post by Majra »

ha you are ridiculous. Have you even played it or are you just lookin at a single screenshot? cause I can't believe you woudl say that if you were informed about it. And again vorrheis knows more about creatures than anyone on this forum, with the exception of maybe Lord G, who is a biologist.
And as he said, if you know more about that subject lets here, if you are just talkin about some screenshot, and think it doesnt look perty, then I dont wanna hear it.
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