I'm just curious how much discussion has taken place on this topic, and what the general consensus is. It seems to me that what with the enormous size of TR, characters will be able to reach much higher levels before they've explored all of it than they would have with the original game and addons. Obviously it should have content setup in such a way that if a character wishes to he/she can find quests for all lower levels in TR, but what about the higher levels?
I think some areas and dungeons and such should have significantly higher enemies and quests restricted by level associated with them, with high level rewards to match. I mean, how much sense would it make if we fill the world with monsters under 40th level when people will not be able to explore all of even Morrowind, without getting to 50th level? Just a thought, and for all I know it's been discussed before, but I did a search and didn't come up with anything.
I don't think that the idea of alot of really high level stuff nessasarilly means that there need be alot of really powerful weapons and armor added in TR to compensate either, the difficulty difference per level of higher level creatures could be less, to make up for the fact that no super uber gear is added (weapons with 100+ damage for example), however I think there needs to be content to cater to higher level characters as well as lower level ones, and places you'd be insane to go to under 40th level, etc.
TR Creatures, general level ranges?
Moderators: Haplo, Lead Developers
Well, I've pretty much been left on my own to put in the stats when I set up the creatures for CoT. I try to decide what the creature would naturally have, rather than what a PC is looking for. As examples, a butterfly will never have level 40 attacks, and the giant sea crab and squid (cephalopod to you, Maj ) should be able to tear the average PC limb from limb. I also try to provide a little unique and entertaining variation. The beetles don't have a huge attack individually, but when they are found in a group, as I hope they will (20 or so in a cave) they should be a challenge. Likewise, the Koi are slow and sluggish and so needed a special way to disable and kill their food.
If you're interested in testing and offering advice, just PM me and I'll make a special effort to send you what I'm working on. Right now, I get whatever the moddelers put up, make sure we have the right texture and nif formats and location, and try to add sounds. Then I send the creatures to Majra and/or put them up in the Creatures thread for testing. If there are no problems, Maj puts them into a master file that he's compiling for an eventual leveled creatures list. I think Eraser's still officially in charge, but he trusts us to do this on our own.
If you're interested in testing and offering advice, just PM me and I'll make a special effort to send you what I'm working on. Right now, I get whatever the moddelers put up, make sure we have the right texture and nif formats and location, and try to add sounds. Then I send the creatures to Majra and/or put them up in the Creatures thread for testing. If there are no problems, Maj puts them into a master file that he's compiling for an eventual leveled creatures list. I think Eraser's still officially in charge, but he trusts us to do this on our own.
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Also, wild stilt striders are extremely powerful (and rare). stomp-splat! no more player.
Basically, if high-level characters want to have a huge challenge, then the argon jungle will be paradise. Only 3 people have recordedly made it out alive (Twin Lamps founder, mad lord of darconis, and a now-dead-of-old-age mages guild member), because the beasts inside are so ferocious and numerous... not to mention there is an idea for it to be pitch-black at night, due to a script that casts blind on the player (but only if it's night).
Some of the creatures in it are the killer plants, parastyluses, skylamps(not made yet), swamp trolls, swamp grahl (also not made yet), and mainly werecrocs(also also not made yet).
Basically, if high-level characters want to have a huge challenge, then the argon jungle will be paradise. Only 3 people have recordedly made it out alive (Twin Lamps founder, mad lord of darconis, and a now-dead-of-old-age mages guild member), because the beasts inside are so ferocious and numerous... not to mention there is an idea for it to be pitch-black at night, due to a script that casts blind on the player (but only if it's night).
Some of the creatures in it are the killer plants, parastyluses, skylamps(not made yet), swamp trolls, swamp grahl (also not made yet), and mainly werecrocs(also also not made yet).
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
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