CLAIM REQUEST: darconis slum house

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viKING
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CLAIM REQUEST: darconis slum house

Post by viKING »

This is my first claim, so I want to do something easy... I want to claim one of theese slum houses in Darconis.

Can I have this claim?
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Hermit
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Post by Hermit »

And which one would you like to claim? Please state the claims number. Otherwise, I just don't know what precisely you want to have. :)
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Post by viKING »

nr.10 perhaps... But I'm not sure how the building looks like in exterior...

And if someone else have claimed it, maybe you(or somebody else) could tell me which of those that not is claimed?
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Post by LordGothren »

sorry but only 3 4 and 7 are open. number 10 is already claimed.
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Post by viKING »

Nr.4 then... But I need to know how the building looks like in exterior.
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Post by Haplo »

thats what the available city interiors for map 2 thread is for. You go to that thread, scroll down(or to next page) until you get to a post with a screenshot of Darconis Slums. Then you see what shack #4 looks like and THEN you claim it after you see that it's open.
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Post by Sniper4 »

Do you know of the following things?:

-Snap Grid
-North Markers
-Ambient, Sunlight, and Fog light values
-Com VS De
-TESAME/Cleaning
-TR's stance on "cookie cutting"

Just making sure you know of these things before someone grants this.
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Post by viKING »

I'm not sure what;-Snap Grid and -Com VS De is.

I'm not sure how TESAME works.
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Post by wishmaster »

you should read some TES CS tutorials, but it is the button with a grid on, and snap to angle is the button with the red pointy "arrow" on. Snap to grid does so the objects only can be moved to for example,
100 y, 200 y, 300 y. so the different pieces of house fits eachother.

I don't know about TESAME.

EDIT:

look at this
http://forums.tamriel-rebuilt.org/viewtopic.php?t=530
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Post by Haplo »

In Snap Grid, you can change the grid sizes so that each static you put into the CS is set on a grid(as in, it has rigid movement). This is mainly for creating interiors that require more than one static to put together. Snap Grid insures that there are no patches, coverings, holes, or overlaps in the interior pieces.

In the Com-VS-DE stuff, Sniper is talking about Common furniture/goods versus Dunmer furniture/goods. If the house is a common house, it should not use items/silverware/ornaments/lights that are dunmer, or have DE_ in their id tag. And vice versa for Dunmer houses.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Post by Hermit »

[url=http://img.photobucket.com/albums/v284/hermitesf/INDORIL_LOOK_HERE.jpg]Click here to activate/deactivate snap grid[/url]
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