Wood planks for the Andrethis sawmill. Small and big stacks as well as individual planks - retextures of T_Imp_Set_Plank_** and T_Imp_Set_Planks_** that look like Hlaalu construction wood.
It might be cool to also have wooden Hlaalu posts without their support, even if not as essential as the planks.
T_Com_Cm_Shirt_01 - T_Com_Cm_Shirt_04 are retextures of Better Clothes' version of common_shirt_04. As such I took the MOP versions of that common_shirt_04's meshes and redid the UVs to match the textures currently in Data. It's not quite perfect, but hey.
tr\i\tr_in_v_s_rail_01.nif and tr\i\tr_in_v_s_rail_02.nif (T_De_SetVeloth_I_Rail_01 and _02)
- Widened them ever so slightly so that their edges will bleed into the VelothiSmall columns a tiny bit - Fixed the UV stretching on the top part of 01 - Fixed the slight UV distortion on the dark trim
This is a refit claim for T_Bre_SetOstR_I_Fireplace_01 (model: hr_OstR_Frplc_01.nif) and possibly T_Bre_SetOstR_X_Chimney_01 (hr_OstR_Chimn_01.nif). The current primary issues are the massive size of the mouth, lack of trim around the mouth, lack of soot vcol, and the fact that the shape of the interior fireplace model does not match the shape of the chimney static used on the exteriors. Some suggestion has been made that the texture could be improved; as that's not my area of expertise, I'll leave that to the discretion of the actual asset dev.
The Abecean Sea is a huge area to have so little coral variety... It could use several new types of coral and possibly more variants of existing types. (Additionally, IDs of existing coral should be changed from T_Glb to T_AS and have each type marked correctly (coral1_1, coral2_1, etc) to prevent confusion)
More colorful types (see last three images) would be nice around Summerset/the Blue Divide. NEEDS CONCEPT ART.