tavern beds with no global ownership variable assigned, so no legal bed renting possible. Checked Bal Oyra and Ranyon-Ruhn, may be others (I think this is one of the bugs that may iterate between releases)
[Edit]List so far (Ranyon-Ruhn not working was probably some mod conflict) Bal Oyra, The Black Ogre Tavern Firewatch, The Howling Noose Firewatch, The Queen's Cutlass Llothanis, The Water's Shadow Tavern
The whole giant temple of Sirrilas dedicated to Mephala hasn’t a single Dridrea inside it. I feel totally cheated. There are even spider webs everywhere.
The TR_furn_nars_carpet set use a material with a high specular value, giving them a slightly satin-y finish from certain angles. Unless the effect is intended, these should probably be changed to match the default vanilla material values. Additionally, some of the carpets in the set (2 & 5) have misplaced UVs causing white patches along the edges (as per the picture).
Item: TR_w_iron_morningstar
This weapon has badly stretched UVs and needs its UV fixed. It may also need some texture reworking or vertex shading, since the spikes are not very visible.
tr_pb_robe_com_ii.nif does not appear to be linked correctly to textures. Looks like this one got missed by Seneca’s program— the textures seem to have gone missing.
tr_a_nord_shield_03 seems to have the wrong edge texture-- should it be tr_a_nordic_wood_shield_back.dds? (same for shields 5 and 7). They seem to be using the shield front texture.
Abot says: “ I am not able to post a new bug so I’ll add it here, chargen_plank is used in Darnim instead of ex_ship_plank, this can cause chargen_plank to not disappear after character creation on new game “
All(?) of the meshes in the TR_furn_De_Rm_* set seem to lack vertex shading (which lends them a somewhat-striking appearance combined with the light texture colour). I’m considering having a whack at shading them, but I figured I should post about it somewhere in case updated meshes were already in the pipeline.