Barunal Fix Claim: Streamline the current cave. Remove water sections and BC flora. Build up the enchanter’s lair and add sorcerer crystals through the int.
Large Dwemer ruin mentioned in “Chronicles of Nchuleft”, needs to include a tomb for the lord Lhlendam, but should have multiple rooms and hallways, along with int space for the surrounding towers. Should feature a steam colossus.
Nalvyna Balen's initial lines for forged license had identical directions to Tareni Deroth twice. Those lines also implied that she's sending you to Tareni, when actually you're supposed to get the license from the Rivenwake and THEN bring that to her.
So I've rewritten both lines, including a few minor changes ("somewhere in the chain"->"somewhere along the chain" and more natural sounding directions to the ship).
Corane Morianne said "this ancestral tomb" instead of "the ancestral tomb" in his greetings and had no AddTopic, meaning you can't get the quest topic, meaning you can't do this quest at all. Fixed that.
Hopefully fixed this quest so that it doesn't has a high chance of breaking completely. I do think it has other issues too (and could be simplified), but looping if you kill the guards was the critical one.
There was a disconnect between the information given by the questgiver, and what's actually written into the journal. I've followed the suggestion by Denis and changed both to reflect that he only knows they are somewhere near Arvud, and that you should ask the locals. He also marks Arvud on the map now.