Armor

[HR427/Global] Adamantium Armor Additions

The adamantium helm introduced with the Tribunal expansion does not match the aesthetics of the rest of the armor set, and is just a reuse of the unique Helm of Tohan. This is a claim for a proper adamantium helm that matches the style of the rest of the set, as well as for a shield and tower shield, since the set is missing those.

While these are Breton armor pieces, High Rock-made adamantium armor is used throughout the Empire, making these useful assets for all the projects.

Concept art by Ateiggaer

Nordic Horned Helmets

A pair of Nordic Horned Helmets based on PGE1 art, modelled by Alexander and textured by Feivelyn. Split off from this claim so it can be reviewed seperately. Includes both a generic version with both horns, and a unique version with a broken horn (reflected in the ID) - it didn't seem wise that multiple helmets could be found with the exact same defect.

Reviewer can feel free to change the name, stats etc of the item as they like, I called it leather because that seems to be the core material of the helmet

[HR427] Orcish Adamantine

Orcish Adamantine Armour, partially based on concepts from Bubok Arsonian (helm and guantlet).
Preference is to combine Bubok's concepts with other armour pieces of an equal amount of detail.
Main protective part of the armour should be made out of platelets with a similar density as those of the jade mummy.
Additional concept art for the additional armour pieces is strongly preferred

[HR427] Reachmen bone lamellar armour

Lamellar type armour made from hide and bone plates. Materials primarily sourced from [Tapirhound] creature.
Intended as a regional low level medium or light type armour, primarily worn by Rogue Reachman (bandits).

Intention is for the base armour set to be the same, and to have 1-3(?) mask variations for the set.

Concept arts:

Reman armour and weapon set redo

Armour is rather dull, nothing is popping and in SD textures is extremely bad with the downscale (blurry). Also the armour is one mesh, and should be split up into individual models. Included a pictures of a steel shortsword from vanilla, so it can be seen how light years ahead it looks when comparing the two (as a fellow brown and rusted weapon).

Ayleid armour and weapon set redo

The Ayleid set needs a lot of facelifting. Currently its a very typical substance painter set that also doesn't work within the conventions of vanilla and TData. The armour is all one mesh, and should have the poly count reduced and split into separate armour meshes, the textures lighting looks far too realistic (like hammer metal images on google), or just looks like a sickly realistic blur (especially in SD). The feathers should probably be removed and stick to having feathers be part of the metal work (like the shield, althought the shield is quite bland looking).

[PI] General Cathnoquey Artifacts

Non-Daedric artifacts for Cath. Description needs work!

"Unnamed club made of roc/glass"
Quey; either carved from the crest of a slain Padomaic Roc or made of glass. Or both. Could be on display in Firewatch?

Arch-Mage of Port Mare's Staff
Made from aluminum/bitte ore; spiral-shaped with some crazy geometric head piece.

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