Telekinesis cannot interact with activators in vanilla/OpenMW

Type: 

Issue

Severity: 

Normal

Game version: 

OpenMW

Concerns: 

TR_Mainland

Found in Version: 

Status: 

Item/Script Reference:

Identifier: 

tr_i2_445_switch

Name: 

Switch

Description: 

In OpenMW, players are not able to interact with activators (aside from interior doors) via telekinesis. I am told this is also vanilla Morrowind behavior but have not verified myself. I am also told that Morrowind Code Patch changes this to allow telekinesis to interact with activators. This on its own is not relevant to TR, but what is relevant is that some scenarios seem designed to take advantage of this MCP behavior.

Specifically, in Necrom, Fane of the Ancestors, there is a gate blocking  the entrance to the vaults, and a pair of switches controlling these gates are visible from the right angles. You're intended to be able to use telekinesis to trigger these switches and break into the vault before doing the questline, but this is impossible to attempt unless you're using the Morrowind Code Patch. Another example is the Guardian Statue switches outside Raathim Ancestral Tomb.

Possible solutions would be to replace the activators with doors or containers that perform the same behaviors via workarounds, where possible, and ensuring that designers know this going forward, either by making sure to test in vanilla/OpenMW or otherwise calling out this behavior edge-case specifically.

My first bug report, so let me know if I categorized incorrectly or w/e.

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