Global Imperial Factions

Kragenmoor #7 - Imperial Commission

TR_Kragenmoor_07_Imperial Commission
Imperial Commission. Centre of Imperial Law and the Empire’s main representation in Kragenmoor. Contains a courtroom where legal debates are settled - a good deal of those pertaining to trade disputes. Include offices for legal staff, lawyers, scribes etc. Include a private office for the Magistrate of Kragenmoor - also include private quarters for the Magistrate.

Narsis consulate dome edits

The consulate dome needed to be open at the bottom to serve its intended purpose (be visible from the bottom floor and make the whole building feel larger), and it particularly needed the stairs removed to facilitate a more efficient floorplan using H_01 stackable stairs instead of H_02 nonstackables.

Saros Caldera Touchups

A claim to remove the deprecated Ascadian Bluffs region assets from the Saros Archipelago and replace it with something ashy as per Bethesda's Firemoth. As the Firemoth section is an esm, this claim should be made as an esp dependant on that esm.

The finished area will be part of either the Bittercoast or Roth Roryn mechanically and could take cues from either region. Vanilla inspiration can be taken from the Caldera mines (ashy West Gash) and Fort Buckmoth (ashy fort.) A dirt path should be added from the landing zone (-7, -11) to the southern entrance of the fort.

FG, MG, TG advancement and expulsion lines

  • FG and MG no longer act like Vvardenfell is everything when you ask them for advancement to the faction leader
  • Galan Brandt and Gindaman now have unique lines about advancement. Galan Brandt also leads you to Percius Mercius (feel free to delete that)
  • "make amends" dialogue now mentions the AT TG; also added addtopic for every TG questgiver
  • Deleted a pre-EoE Galan Brandt's entry about being demoted in "Advancement" topic
  • TT, IC and IL lines probably should be modified too. I'll leave that to someone more familiar with their ranks than me.

Minor Guilds and Trading Companies for PC

A bundle of all 19 minor guilds with skeleton flavor factions, three trading companies found across multiple projects, and a Kingdom of Kvatch faction. Needed for Anvil.

The minor guilds are set up as unjoinable flavor factions without favored skills (attributes only). All of them have three ranks: Apprentice, [flavorful antique name for the profession], Master.

Imperial Heraldry from TESA: Redguard

Proposing the Imperial heraldry on a heater shield we see Richton place around the palace in Redguard for a static piece of decor.
I think it would be a nice element of consistency with that game and useful for placing at Imperial noble's estates (Particularly the Richton one), forts, navy stuff, and perhaps St. Amiel's etc. depending on what is deemed appropriate.

Would likely only need to be a simple retexturing job, perhaps of the lion heater mesh in the third image below.

For use near Kvatch and in Velothis Haven

Pages

Subscribe to RSS - Global Imperial Factions