merged SH interiors that need SHcave set fixes

Type: 

Reminder

Severity: 

Critical

Game version: 

Morrowind

Concerns: 

TR_Mainland

Related Release File: 

Found in Version: 

Status: 

Fixed for Version: 

Description: 

TR_SH01_Cave_02
TR_SH06_DaedricRuin_Cave
TR_SH09_DaedricRuin01-Caverns 
TR_SH06_DaedricRuin_CollapsedRuin (columns)
TR_SH01_EggMine_1 

All need to be updated to the latest SH cave assets.

Aim to use daedric SH cave transition pieces where suitable

They should also use the natural entrance asset in ext/int.

Check hall/room pieces but also pillars

Scan for any velothi tombs etc that need the SH cave transition piece

Comments

TR_SH01_Cave_02 done

jackimoff wackimoff's picture

TR_SH01_Cave_02 done
TR_SH06_DaedricRuin_Cave done
TR_SH06_DaedricRuin_CollapsedRuin (columns) done
TR_SH01_EggMine_1 done, ext door was also not linked to the int so also fixed that.
TR_SH09_DaedricRuin01-Caverns had been named Essurnashpi, fixed all relevant cells.

Whilst working I also found a few displaced assets in TR_Shipal-Shin_06_Cave_01 'Nissut Mine'. Fixed those too.

ₒₕ, bₒₒ𝒹?

When fixing TR_SH06

jackimoff wackimoff's picture

When fixing TR_SH06_DaedricRuin_Cave, the black void entrance is actually justified by the water flow. Left that entrance as-is.

ₒₕ, bₒₒ𝒹?