Type:
Severity:
Game version:
Concerns:
Related Release File:
Found in Version:
Status:
Fixed for Version:
Description:
nothing exhaustive. some of these ints may do with further attention in future.
AT MG & MT - adjusted doors into doorjams; replaced exterior loaddoor in MT (re-applied connection to ext)
Llerethi - cut fog intensity; adjusted light settings + fixed greenlights; removed some cobbles; adjusted entry; removed bridge section - does not give player anything but aggroing enemies with no easy way to reach them; corrected skull spears; added mist to ashpits; simplified pathgrid
Aimmund - removed rescaled crate
Selyn, Varn - removed cobbles. de_Mified. general touchup. renamed inhabitant to have surname. made forename more dunmer. renamed cell + dialogue to reflect this.
vorus odathils house - removed gospel & fixed greenlight. removed rescaled misc. de-cluttered a bit. added pathgrid. int needs more work but can be done later in a more formal region touchup
Hlan Oek, Lodyna Garer: removed reman coins, adjusted fog, removed skeletal hand, fixed some floaters, correct barrel scaling, fixed floating shrunken chest
hlan oek ext - fixed bleeding bench
AT barracks/prison - light adjustments. added lantern to barracks rope.
Indal-Ruhn Anas Drilns sahck - removed rescaled items, fixed greenlight, adjusted light
zeddan - changed ext doorframe. adjusted lighting. cut a levitation potion pit - had pathfinding issues with NPCs due to cobbled rock passages. added a skelly into the other levitation potion pit for some context. simplified pathgrid.
sadrano manor - adjusted light. bled firebell more
AT canalworks - fixed rescaled crate/barrel
Comments
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Patch File: