SuperPako148 interior showcase

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SuperPako148's picture
SuperPako148
Interior Developer
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2024-10-15 19:36
Last seen:
13 hours 51 min ago

Hi, this is an interior showcase that i made with the shell ex_hlaalu_b_17, i am new to using the construction set and I propably made some dumb mistakes, so don't be too harsh ;)

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Binary Data SuperPako148_Showcase.ESP5.86 KB2024-10-21 20:38
CdoubleOK's picture
CdoubleOK
Interior ReviewerQuest Developer
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2021-07-09 00:40
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1 hour 40 min ago

Hey SuperPako, took a quick look at your showcase. You touched on the minimum requirments but the interior needs more clutter, tapestries, ect. Feel free to take a look at in game interiors in TR to get a general idea of clutter amount (newer area the better). Feel free to ask any question you may have here or in Discord's showcase channel, or to me in a DM.

Hainab stole my pants.

SuperPako148's picture
SuperPako148
Interior Developer
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2024-10-15 19:36
Last seen:
13 hours 51 min ago

Added more clutter, fixed some lighting, awaiting review

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Binary Data SuperPako148_Showcase.ESP7.52 KB2024-11-01 22:36
CdoubleOK's picture
CdoubleOK
Interior ReviewerQuest Developer
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Last seen:
1 hour 40 min ago

Good work on the first pass, got a good amount to look thro but most are easy fixes. Feel free to give me a shout if you need any help or clarification. Good luck!

 

Name:TR_SuperPako148_Showcase
Clean: Correct
Lighting: Fog values are unset. Take a look at newer interiors in game in TR to figure out a good average.
Northmarker: Present
Fits exterior: Correct
Pathgrid: One node at the bottom of the stairs is clipping into a crate, be sure path grid is clear of objects. Also check out:https://wiki.project-tamriel.com/wiki/Path_Grids_Explained if you are new to how they operate.
Illegal to Sleep Here: Correct
Gridsnap: Correct

Coda: Floating, rotate so two leaves and the steam are resting cleanly.

Steel Axe: Floating, besure the axe is resting on the wall and the floor.

Spoon in bowl: Handle of the spoon is bleeding into the bowl.

Soul gem: Floating, besure to roate gem so it rests cleanly on a flat facet.

Broom: Minor bleed from top of the handle into the wall


Bleeders:
common_pants_01 - Theses are alright to bleed alittle bit into the resting surfaces, but not too much. I try to keep a little of the "shadowing" at the bottom showing. One sack looks good, minor adjustment to the other.

de_p_desk_01 - Legs bleeding into wall. This is also a Furn item that can be swapped out with a flat one. Check comment down below in "Other".

Flora_plant_01 - Buried a bit too deep into soil, can be raised a bit. Also feel free to scale it up a little to help "fit" the planter.

furn_de_p_shelf_02 - be sure these are "square" with the wall and dont bleed them in too far, stop before the shelf surface portion touches the wall.

Floaters:
apparatus_a_mortar_01
sc_paper plain
common_shirt_02
common_robe_01
common_skirt_01
common_pants_01
food_kwama_egg_01 - just like gems, be sur to rotate so it sits cleanly on the surface.
ingred_heather_01
T_De_ClayBowl01 - having the cloth under the bowl could be an issue. You can drop the bowl down thro the cloth to help, but if the cloth bleeds thro the bottom youll need to re-adjust.
misc_com_wood_spoon_01 - Spoon on shelf
misc_de_foldedcloth00 - these can bleed into each other slightly.


Other:

For basic interiors like this there are shell pieces availabe that include the pillars in the corners. Check out the hlaalu "hall" pieces and swap out where needed.

Furn that has a ""wonky" or very uneven top surface can be swapped out with a TR version in tamriel data. Not only will these look better but they will also help with object placement.

Be sure to give clothing items such as shirts, robes, pants a little bleed into the surface with an extra tap of the "F" key

Make sure the hanging lanterns are hanging from the ropes properly. Little bits of bleeding or not centered are not noticable, but too much can be. You Lanterns are also hanging down too low, check out furn_de_rope_04 to help you bring them up a bit.

T_De_GreenGlassCup_01 - Greenware is considered "Medium class" while the int is suppose to be "Poor class". Check out https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Tableware_in_M... for more info.

Be sure to give items that share a texture a random amount of Z axis rotation, such as bottles, cups, tableware, ect. This helps hide the textures from being repetative.

Misc_Uni_Pillow_02 - These arnt needed as the bedrolls alredy have pillows.

furn_de_p_stool_01 and furn_de_p_stool_02 - these being differnet stlyes of stool at the same table is a bit clashing. pick one style and replace the other.

Small Ints like these will typcally only have 1-2 styles of tapestry. If there are two differnet types they'll generally be split between floors. Be sure to adjust your tapestries to fit this. Take a look at https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Tapestries for proper hanging.

Generally Ints will have a few rugs around. Find a few you like and throw them in the int. Throw a couple books on your shelf as well.

Hainab stole my pants.

SuperPako148's picture
SuperPako148
Interior Developer
Joined:
2024-10-15 19:36
Last seen:
13 hours 51 min ago

Finally had time to work on it, went throught all the stuff and fixed it. The only thing i did not do was swapping out the shell pieces, since my staircase is positioned in such a way that there were blank spaces left that i could not find a way to fill with with the hallway piece quarter-pillars.

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Binary Data SuperPako148_Showcase.ESP7.63 KB2024-11-11 21:58
CdoubleOK's picture
CdoubleOK
Interior ReviewerQuest Developer
Joined:
2021-07-09 00:40
Last seen:
1 hour 40 min ago

Great work fixing the issues, grand majority of them are fixed and correct. Just a few more minor issues to go over. As always, feel free to give me a shout whereever if you need help or clarification on an issue. Good luck!

 

Name: TR_SuperPako148_Showcase
Clean: Correct
Lighting: Correct
Northmarker: Present
Fits exterior: Correct
Pathgrid: Correct
Illegal to Sleep Here: Correct
Gridsnap: Correct

Coda: Floating, rear steam is touching, but it needs a slight angle adjustment to allow front leaves to touch.

Steel Axe: Floating, very close, just needs a small adjustment so handle reaches the wall.

Spoon in bowl: Correct

Soul gem: Correct

Broom: Correct


Bleeders:

com_sack_02_chpfood3 - Misslabled this one on the last notes, my apologies. The sack is bled a bit too much, I try to keep a little of the "shadowing" on the bottom visable to retain the shadow effect on the sack. The other sack near by is fine and can be matched.

furn_de_tapestry_08 - bleeding into near by ceiling beam, as well as off center relative to wall. Once centered it should fix the bleed as well.

Floaters:
apparatus_a_mortar_01 - Some items have a pointy bottom and will need to be bled into surface slightly to rest properly.

sc_paper plain - Hit "F" to drop it, if after it drops it "Z" fights with the surface raise it up slightly.

common_skirt_01 - minor float, needs to be dropped.

food_kwama_egg_01 - just like gems, be sur to rotate so it sits cleanly on the surface.

ingred_heather_01 - needs to rest on a flat side fo the plant.


Other:

light_de_paper_lantern_64_01 on the first floor is still hanging too low.

For basic interiors like this there are shell pieces availabe that include the pillars in the corners. Check out the hlaalu "hall" pieces and swap out where needed.
Expanding on this - We try to keep object Reference count as low as possible for numerious reasons. These small ints are not really huge issues but its good practice for future larger ints as well as good to keep consistant with the project overall. You can make your int with the right pieces and shave 4-5 shell Refs off the int, Ill give you a list of the pieces and you can figure out how they all fit to make your shell:
in_hlaalu_hall_corner_01
in_hlaalu_hall_3way
in_hlaalu_hall_end
in_hlaalu_hall_stairsl
in_hlaalu_room_rail

If you need more help/ clarification on the shell pieces, feel free to give me a shout and ill help you with it.

Hainab stole my pants.

SuperPako148's picture
SuperPako148
Interior Developer
Joined:
2024-10-15 19:36
Last seen:
13 hours 51 min ago

Finished fixing everything, the shell pieces were a pain until i realised i was using the wrong staircase, and then everything went smooth. I hope i did a good job :)

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Binary Data SuperPako148_Showcase.ESP7.36 KB2024-11-18 20:14
CdoubleOK's picture
CdoubleOK
Interior ReviewerQuest Developer
Joined:
2021-07-09 00:40
Last seen:
1 hour 40 min ago

Congrats all issues fixed, promotion incoming.

 

Name:TR_SuperPako148_Showcase
Clean: Correct
Lighting: Correct
Northmarker: Present
Fits exterior: Correct
Pathgrid: Correct
Illegal to Sleep Here: Correct
Gridsnap:Correct

Coda: Correct

Steel Axe: Correct

Spoon in bowl: Correct

Soul gem: Correct

Broom: Correct


Bleeders:


Floaters:


Other:

Hainab stole my pants.