Priority:
Stage:
- Merged
Development Progress:
100
Merged into:
Claim Type:
Faction:
Queue:
Location:
Description
Looking for a large multi-cell grotto. Additional cells should be accessed via the door_load_darkness00 (Dark hole) Door. The grotto will be filled with Slaughter fish in the 1st cell, then Dreugh and possibly Cephalopods in the other cells. There should be few air pockets, with possibly none in the lower levels.
I would suggest using the larger cave pieces so that the Dreugh can freely attack.
Mud/Mold or Bone is acceptable.
Note that the door does not show up on the UESP map (there was no interior for it).
And remember, green plants should not be found inside caves.
Comments
Hello I would like to claim
Hello I would like to claim this. I’m bit rusty but this looks like nice claim to refresh. How do I find the exterior? Can also you update me on new stuff I should know?
Granting. The cell is [24, 5]
Granting. The cell is [24, 5]. I’d personally suggest using Moldcave (it’s built into rock); Bonecave only if you really want to. Have fun with this.
Thanks, I will use Moldcave.
Thanks, I will use Moldcave.
Is it just cave or can I add
Is it just cave or can I add some bandits, ruins, whatnot… ?
It’s a grotto; at the top of
It’s a grotto; at the top of the page there is a tab that says ‘description’. Click on that if you haven’t already.
Yea I know I was just
Yea I know I was just thinking how to fill multicell grotto. You know remnnant of bandit camp on top level or some ruins on lowest...
Ah, I was worried for a
Ah, I was worried for a moment. I’m not against having bandits at the entrance, but I would try to capitalize on the dreugh angle, with complex and interesting cavern forms with a lot of stalagmites and stalagtites and underwater plants and shells and such. Basically a lot of nice scenery and lighting and sound. I do think you could get away with some ruins as well – perhaps bits of Dwemer with some of the Tribunal pieces – but I’d try and keep any ruin segments relatively short; not a full transition.
Without Notifications this is
Without Notifications this is somewhat useless – but here goes.
Any progress to report on this?
Revoking.
Revoking.
I'm abandoning this since I
I'm abandoning this since I don't really have the time/interest in doing it.
Claiming to finally get this
Claiming to finally get this done.
Uploaded a first basic
Uploaded a first basic version.
There is currenlty an upper level(entrance) and an middle level.
Update. There is now an upper
Update.
There is now an upper, middle and lower level. Lower level is stil heavily WIP.
Uploading a new version for
Uploading a new version for safekeeping mainly.
Another update. Upper and
Another update. Upper and Middle Level mostly done. Lower Level has its basic layout finished.
This is looking very good. I
This is looking very good. I'd consider having one or two larger areas in the upper interior to break up the hallways; perhaps use a few more rocks or endpieces rather than cave pieces there. Not really necessary, though. I like the hole with bubbles coming out of it, and think some more of those wouldn't hurt. I also think more stalagmites, stalagtites and cave form pieces would be good, especially in the lower level but in the others as well (mostly keep them to the edges of larger rooms to leave space for the dreugh).
You do have some green kelp in the interior, which the description specifically states should not be used. I personally disagree with that statement, though. I don't care that photosynthesis wouldn't be possible. We have too little grotto flora as it is without limiting ourselves in this aspect.
Update to show activity.
Update to show activity.
New Version. Trying to finish
New Version. Trying to finish it this week. Gonna make massive amounts of fishures at the lowest level.
New Version. Added everything
New Version. Added everything I generally wanted to add.
Finished. Changelog: Upper
Finished.
Changelog:
Upper Level:
Added a whole new room and a small new pathway.
Middle Level:
Added stalagmites.
Lower Level:
Added some loot piles and some stalagmites. But only a few because they wouldn't look good with the big rocks. Also added some big ones on the ground.
Clean: No Northmarkers:
Clean: No
Northmarkers: Correct
Fits Exterior: Yes
Lighting: Made fog not black
Floaters:
In_Lava_Blacksquare x3 - caspering
in_mold_rock_26 - caspering
Bleeders:
None
Other:
Rocks floating above the cave in the second int cell are for the minimap
Great cave!
This needs creatures and final names before it can be merged into TR_Mainland