Forgotten Grotto

Priority: 

Stage: 

  • Merged

Development Progress: 

100

Merged into: 

Claim Type: 

Faction: 

Queue: 

Description

Looking for a large multi-cell grotto. Additional cells should be accessed via the door_load_darkness00 (Dark hole) Door. The grotto will be filled with Slaughter fish in the 1st cell, then Dreugh and possibly Cephalopods in the other cells. There should be few air pockets, with possibly none in the lower levels. 

I would suggest using the larger cave pieces so that the Dreugh can freely attack.

Mud/Mold or Bone is acceptable.

Note that the door does not show up on the UESP map (there was no interior for it).

And remember, green plants should not be found inside caves.

Comments

Hello I would like to claim

Bero's picture

Hello I would like to claim this. I’m bit rusty but this looks like nice claim to refresh. How do I find the exterior? Can also you update me on new stuff I should know?

Granting. The cell is [24, 5]

Gnomey's picture

Granting. The cell is [24, 5]. I’d personally suggest using Moldcave (it’s built into rock); Bonecave only if you really want to. Have fun with this.smiley

It’s a grotto; at the top of

Gnomey's picture

It’s a grotto; at the top of the page there is a tab that says ‘description’. Click on that if you haven’t already.

Yea I know I was just

Bero's picture

Yea I know I was just thinking how to fill multicell grotto. You know remnnant of bandit camp on top level or some ruins on lowest...

Ah, I was worried for a

Gnomey's picture

Ah, I was worried for a moment. I’m not against having bandits at the entrance, but I would try to capitalize on the dreugh angle, with complex and interesting cavern forms with a lot of stalagmites and stalagtites and underwater plants and shells and such. Basically a lot of nice scenery and lighting and sound. I do think you could get away with some ruins as well – perhaps bits of Dwemer with some of the Tribunal pieces – but I’d try and keep any ruin segments relatively short; not a full transition.

Uploaded a first basic

Fürst Thal's picture

Uploaded a first basic version.

There is currenlty an upper level(entrance) and an middle level.

Another update. Upper and

Fürst Thal's picture

Another update. Upper and Middle Level mostly done. Lower Level has its basic layout finished.

This is looking very good. I

Gnomey's picture

This is looking very good. I'd consider having one or two larger areas in the upper interior to break up the hallways; perhaps use a few more rocks or endpieces rather than cave pieces there. Not really necessary, though. I like the hole with bubbles coming out of it, and think some more of those wouldn't hurt. I also think more stalagmites, stalagtites and cave form pieces would be good, especially in the lower level but in the others as well (mostly keep them to the edges of larger rooms to leave space for the dreugh).

You do have some green kelp in the interior, which the description specifically states should not be used. I personally disagree with that statement, though. I don't care that photosynthesis wouldn't be possible. We have too little grotto flora as it is without limiting ourselves in this aspect.

Finished.  Changelog: Upper

Fürst Thal's picture

Finished. 

Changelog:

Upper Level:

Added a whole new room and a small new pathway.

Middle Level:

Added stalagmites.

Lower Level:

Added some loot piles and some stalagmites. But only a few because they wouldn't look good with the big rocks. Also added some big ones on the ground.

Clean: No Northmarkers:

MinerMan60101's picture

Clean: No
Northmarkers: Correct
Fits Exterior: Yes
Lighting: Made fog not black

Floaters:
In_Lava_Blacksquare x3 - caspering
in_mold_rock_26 - caspering

Bleeders:
None

Other:
Rocks floating above the cave in the second int cell are for the minimap

Great cave!

This needs creatures and final names before it can be merged into TR_Mainland