Hi,
Adding this interior here. The cell is named tr_showcase and it's meant to fit ex_hlaalu_b_05.
The character living here is a scholarly traveller with a small substance abuse problem.
I'm also on the Discord if you have any quick feedback.
See you around!
ver 2 uploaded: Small cluttering changes, more in line with style.
2021-02-06 12:11
1 day 22 hours ago
Name:tr_showcase
Clean: Yes, good
Lighting: Ambient a touch too grey, drop the blue value down a bit.
light_de_candle_10 makes that corner seem oddly bright, reduce the radius or remove.
Northmarker: Present, good
Fits exterior: Yes, good
Pathgrid: Perfect, good
Illegal to Sleep Here:
Gridsnap:Yes, good
Bleeders:
misc_de_goblet_01 bleeds into paper.
misc_com_broom_01 bleeds into the wall.
misc_com_bottle_15 bleeds into the floor.
misc_com_bottle_10 bleeds very slightly into the bottle it's resting on and the shelf, a
single unit up on the z coord should fix that.
furn_de_p_bookshelf_01 bleeds into the floor.
de_p_closet_02_de_mclot bleeds into the wall.
bk_vampiresofvvardenfell1 bleeds into the stool.
Floaters:
furn_de_p_bench_03
apparatus_a_mortar_01
Other:
Make sure to delete the ext shell before uploading.
misc_de_drum_02 has an untextured bottom which must not be visible. Cannot be placed on its side.
replace the in_hlaalu_room pieces on the top floor with in_hlaalu_hall pieces and remove the in_hlaalu_room_post. hlaalu_hall and _floor are two subtly different sets so mix and matching on the same floor makes the pillars look messy. Also remove furn_de_tapestry_11, it won't fit there once you've replaced the hall piece.
Furniture that is partially on a rug, such as de_p_closet_02_de_mclot and de_p_chest_02_mclothes3, should be rotated so all 4 legs are on the ground. For this example it would probably be easier to just swap the rug out for a smaller one though.
Tapestry placement needs adjusting, PMd with proper placement example.
Cloth sacks, such as com_sack_02_gold_100, should be sunk into the surface they are on to give the impression of being soft. Same as you did with the pillow.
All the assets used are vanilla, there needs to be some items from Tamriel_Data present to for the showcase to pass.
ₒₕ, bₒₒ𝒹?
2021-10-03 01:49
2 years 5 months ago
Thanks!
Heres an updated ESP with floaters and bleeders and the rest (hopefully) fixed, and some TR clutter in it.
2021-02-06 12:11
1 day 22 hours ago
Name:tr_showcase
Clean:Yes, good
Lighting:Perfect, good
Northmarker:Present, good
Fits exterior:Yes, good
Pathgrid:Needs adjusting because the bed has been moved.
Illegal to Sleep Here:Yes, good
Gridsnap:Yes, good
Bleeders:
furn_de_tapestry_12 bleeds into the wall at the top.
Furn_de_rug_big_09 bleeds into the pillar.
furn_de_rug_big_05 bleeds into the wall & pillar.
Floaters:
Other:
T_Rga_HookahApp_01 is not a vvardenfell item, remove or replace.
green glassware, such as T_De_GreenGlassBowl_02, is for somewhat richer ints than ones that use the poor set. Remove or replace.
ₒₕ, bₒₒ𝒹?
2021-10-03 01:49
2 years 5 months ago
Thanks!
Here's version 3 of the showcase - with fixes included.
2021-02-06 12:11
1 day 22 hours ago
Name:tr_showcase
Clean:Yes, good
Lighting:Perfect, good
Northmarker:Present, good
Fits exterior:Yes, good
Pathgrid:Perfect, good.
Illegal to Sleep Here:Yes, good
Gridsnap:Yes, good
Bleeders:
T_De_ClayBowl01, this is because it's slightly incorrectly rotated. Lift it, set the Y rotation to 0 and drop it again and it should be fine.
Floaters:
Other:
ₒₕ, bₒₒ𝒹?
2021-10-03 01:49
2 years 5 months ago
Thanks again!
Version 4 attached, this time with a correctly rotated bowl.
2021-02-06 12:11
1 day 22 hours ago
Name:tr_showcase
Clean:Yes, good
Lighting:Perfect, good
Northmarker:Present, good
Fits exterior:Yes, good
Pathgrid:Perfect, good.
Illegal to Sleep Here:Yes, good
Gridsnap:Yes, good
Bleeders:
Floaters:
Other:
All set! Recommending for promotion.
ₒₕ, bₒₒ𝒹?
2020-07-31 02:09
2 days 5 hours ago
Promoted to Interior Developer