Narsis 102 Showcase

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LilianaUnfolded
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LilianaUnfolded
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Finished, ready for showcase to be reviewed

You see Skakmat.

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LilianaUnfolded
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Split cells, fixed pathgrid and re-cleaned, ready for review now

You see Skakmat.

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Mark
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reviewing

Mark's picture
Mark
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Review 1

Looks pretty good for the first attempt. Object placement is solid. Mostly style/navigability concerns here.

Name: TR_Narsis_102_lower
Clean: Good
Lighting: settings good, the candle on the table is causing greenlight, so either use the 64-radius variant or position it on the table where it won’t cause the mesh to turn green
Northmarker: incorrect. The hlaalu interior doors have skewed base rotations by 90 degrees, meaning the answer the bot gives you is always 90 off. Do a visual check with the exterior (pressing T on an object positions the camera so that up faces north), then adjust.
Fits exterior: yes
Pathgrid: good (but will need tweaking when layout is edited)
Illegal to Sleep Here: yes, correct
Gridsnap: good

Bleeders:

Floaters:

Other:

All custom objects should begin with the prefix TR_mX, where X is the map number. In the case of Narsis, the map number is 7. Your Aid NPCs should be called something like TR_m7_Narsis_AidNPC_1 or something similar.
The way you have it set up right now doesnt leave a lot of floorspace for players and NPCs to navigate. You should remove the posts in the middle of the 2x2 rooms by using room pieces, and when that’s done move the round table more towards the center of the room so that the pathgrid can extend all the way around. The square table in the other room should be pushed against the wall and the chairs put on the other side of the table.
T_De_Furn_Rug_25 is too fancy for a de_p int. If you want to use a circle rug, use one of the ones with the vanilla textures, like the blue one.
Furn_de_practice_mat should not be used like an actual rug, only in training areas. So replace this with a proper rug.
Maybe instead of stoneware use some of the vanilla com clutter since he’s a legionnaire. Just a thought though, stoneware is still above board. Similarly, the hortator cards could be replaced by the com/imp cards in TD.
Ropes should go into the wooden beams instead of the ceiling stucco.
—-----------------------------------------------------
Name: TR_Narsis_102_upper
Lighting: settings good, the candle on the barrel is causing greenlight so reduce the radius of that
Northmarker: same issue as before
Fits exterior: yes
Pathgrid: good
Illegal to Sleep Here: yes, correct
Gridsnap: 

Bleeders:

Floaters:

Other:

No need to use in_hlaalu_wall if you had used the correct pieces beside it (the pieces to the left and right should be replaced with ones that have that wall there).
Same comment about the post in the middle of the room.
Same comment about ropes
Replace the hammock with a proper de_p bed, it’s a commoner not a slave or even a pauper.
 

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LilianaUnfolded
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Fixed all the thingies I hope, thank you for the quick review

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Binary Data TR_Narsis_102_clean.esp12.97 KB2023-08-11 00:15

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Mark
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Review 2

Name: TR_Narsis_102_lower
Clean: yes
Lighting: good
Northmarker: good
Fits exterior: yes
Pathgrid: nodes in front of the door are double stacked. Remove one and connect the path to the remaining. Also nudge the nodes so that the path between the yellow lines arent intersecting the crate. In the bedroom, connect the nodes diagonally as well to allow for more idle walking room
Illegal to Sleep Here: yes, correct
Gridsnap: good

Bleeders:

Floaters:

T_MwCom_Var_Sk2Tanna05: needs to be bled a bit into the ground so the sack looks like its sagging/resting realistically

Other:
See previous review comment: “Maybe instead of stoneware use some of the vanilla com clutter since he’s a legionnaire. Just a thought though, stoneware is still above board. Similarly, the hortator cards could be replaced by the com/imp cards in TD.” By this I meant that you should replace some of the stoneware with things like com (metal) jugs and goblets, or those com plates with the colorful designs. Also replace the cards to convey his outlander status as said.
—-------------------------------------------
Name: TR_Narsis_102_upper
Lighting: good
Northmarker: good
Fits exterior: yes
Pathgrid: good
Illegal to Sleep Here: yes, correct
Gridsnap: good

Bleeders:

Floaters:

Other:
 

Looking good! Fix these final concerns and will promote.

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LilianaUnfolded
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I finished the hopefully final revision. The reason I didn't change the stoneware previously is because I assumed it was a suggestion, and because I was confused as the majority of his tableware was already com (redware), and that I had been thinking of an environmental storytelling reason for the hortator despite Imperial cards translating better to the player, my apologies. I left some stoneware in as it's feasible he could have still bought some from local stores instead of needing to import all his tableware. Also fixed the tanna sack and pathgrid issues. Thank you for your quick and clear reviews.

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Binary Data TR_Narsis_102_clean.esp12.79 KB2023-08-16 21:44

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LilianaUnfolded's picture
LilianaUnfolded
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Wealth beyond measure

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Mark's picture
Mark
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Good! Promoting to int dev