Claim type: Interior
Claim ID: TR_i4-519-Hla (#2794)
Faction: Hlaalu
Parent claim: TR_4-8-Hla (#145)
Claimed by: RyanS
Status: Approved (Progress: 100%)
Location: 1:(-1451, -3486):0
Files: TR_i4-519-Hla_RyanS_1.esp
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(0,-28) Cave
Coordinates: 5925.278, -222997.813, 5916.635
A rather hidden cave, isolated and high up. This should be fairly difficult. Inhabitants probably Daedra - maybe Winged Twilights?
Location on UESP Map: http://tamrielrebuilt.uesp.net/trmap/?locx=5264&locy=-223024&zoom=16
i4-519-Hla
Moderators: Seneca37, Lead Developers
i4-519-Hla
Strive not to be a success, but rather to be of value. –Albert Einstein
A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
This claim is finished.
I'd like to note that the more extravagant loot in this claim is protected by three stone blocks. The blocks are movable only by players with notable strength, so no low-level players will be getting to the good stuff.
I'd like to note that the more extravagant loot in this claim is protected by three stone blocks. The blocks are movable only by players with notable strength, so no low-level players will be getting to the good stuff.
Strive not to be a success, but rather to be of value. –Albert Einstein
A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
Thanks!Ragox wrote:Totally amazing dungeon RyanS, I love the idea with the sealed vault structure.
I think that would be a great place to house an artifact
Strive not to be a success, but rather to be of value. –Albert Einstein
A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
Uploaded the file below to the asset browser on the new site: http://tamriel-rebuilt.org/asset/review ... -old-forum
Clean: Yes
Lighting: Good
Northmarker: Present, adjusted to match exterior.
Floaters (Tunnels):
com_chest_02_vault_02
com_chest_Daed_ruin_01
contain_corpse10
contain_corpse20
flora_bc_moss_20
in_cave_plant10
ingred_diamond_01
light_com_candle_09_128
light_com_candle_10_128
light_dae_brazier_320
light_dae_brazier_320
T_IngMine_AlexandriteDae_01
T_IngMine_Topaz_01
Bleeders (Tunnels):
bk_AffairsOfWizards
dragonscale_towershield
fur_helm
shardstar
shardstar
Other (Tunnels):
Moved active_bubbles00 to away from rock to prevent bleeding.
Replaced Light_Com_Candle_11 with Light_Com_Candle_11_77.
Added rock to cover gap in floor.
Added rock to cover caspering pillar.
Moved waterfall up to end at water level.
Moved in_mold_rock_07 up to prevent caspering.
Added rocks to cover irregular parts of in_dae_rubble_03a.
Moved and rotated caspering in_mold_rock_01
Added some rocks to clean up the minimap.
Changed the last line of the journal to be in present tense; it seemed off to me.
Floaters (Vaults):
ingred_daedras_heart_01
ingred_daedras_heart_01
ingred_diamond_01
iron warhammer
p_levitation_s
T_Dae_Regular_Longspear_01
T_ImpSilver_Mace_01
T_IngMine_AquamarineDae_01
Bleeders (Vaults):
amulet of frost
T_IngMine_Turquoise_01
Other (Vaults):
Removed non-visible in_dae_rubble_pointy.
Removed non-visible in_mold_rock_04.
Adjusted in_mold_rock_05 to prevent caspering.
Adjusted in_mold_rock_06 to prevent caspering.
Scaled down T_Com_DaedSteel_Dagger_01 and scaled up ingred_cursed_daedras_heart_01 to prevent dagger bleeding into the altar.
Added a check for MenuMode to the door scripts, and adjusted the higher strength blocks to take longer to drop.
Added some rocks to clean up the minimap.
Clean: Yes
Lighting: Good
Northmarker: Present, adjusted to match exterior.
Floaters (Tunnels):
com_chest_02_vault_02
com_chest_Daed_ruin_01
contain_corpse10
contain_corpse20
flora_bc_moss_20
in_cave_plant10
ingred_diamond_01
light_com_candle_09_128
light_com_candle_10_128
light_dae_brazier_320
light_dae_brazier_320
T_IngMine_AlexandriteDae_01
T_IngMine_Topaz_01
Bleeders (Tunnels):
bk_AffairsOfWizards
dragonscale_towershield
fur_helm
shardstar
shardstar
Other (Tunnels):
Moved active_bubbles00 to away from rock to prevent bleeding.
Replaced Light_Com_Candle_11 with Light_Com_Candle_11_77.
Added rock to cover gap in floor.
Added rock to cover caspering pillar.
Moved waterfall up to end at water level.
Moved in_mold_rock_07 up to prevent caspering.
Added rocks to cover irregular parts of in_dae_rubble_03a.
Moved and rotated caspering in_mold_rock_01
Added some rocks to clean up the minimap.
Changed the last line of the journal to be in present tense; it seemed off to me.
Floaters (Vaults):
ingred_daedras_heart_01
ingred_daedras_heart_01
ingred_diamond_01
iron warhammer
p_levitation_s
T_Dae_Regular_Longspear_01
T_ImpSilver_Mace_01
T_IngMine_AquamarineDae_01
Bleeders (Vaults):
amulet of frost
T_IngMine_Turquoise_01
Other (Vaults):
Removed non-visible in_dae_rubble_pointy.
Removed non-visible in_mold_rock_04.
Adjusted in_mold_rock_05 to prevent caspering.
Adjusted in_mold_rock_06 to prevent caspering.
Scaled down T_Com_DaedSteel_Dagger_01 and scaled up ingred_cursed_daedras_heart_01 to prevent dagger bleeding into the altar.
Added a check for MenuMode to the door scripts, and adjusted the higher strength blocks to take longer to drop.
Added some rocks to clean up the minimap.
- Attachments
-
- TR_i4-519-Hla_RyanS_1_reviewed.esp
- (115.75 KiB) Downloaded 75 times
transferred at
http://tamriel-rebuilt.org/node/1116
http://tamriel-rebuilt.org/node/1116