Just removed the pointless metal rings from T_Imp_SetMw_F_SignBase04 and T_Imp_SetMw_F_SignBase05 (tr_furn_imp_signbase04 and 05 meshes) so that you can actually hang signs from them now. This is just a flat replacement - the originals were not able to hang any of the activator signs anyway. No other changes made.
These 4 alchemy ingredients had no effects, though they are used in Cyr_main section file. After discussing with the team, here are the alchemy effects suggestions for all four.
Yokudans are cousins of the Redguards, inhabitants of the scattered island remnants of the destroyed Yokudan supercontinent. They are shorter and skinnier than Redguards, with darker skin. Yokudans have varied hair colors, eye colors, tattoos, and hairstyles as a result of centuries of cultural scattering across the swathe of the ruined Eltheric Ocean.
Able sailors, traders, and warriors, Yokudans are found commonly in the isles of the Abecean, the shores of Hammerfell, and occasionally as far east as the ports of Anvil and Tulune.
A general-purpose naturalist class for characters across all projects. These characters are more specialized and scientific than Savants, and generally experts in a very particular field.
The water wheel currently in TD is a bit janky and requires that the water originate from higher up. This claim is for a general-purpose T_Com water wheel that can easily be placed against architecture sets across PTR.
Specifically, we need an "undershot" water wheel, rather than the "overshot" water wheel that is in TD (which is not very versatile)
Brings two books used in Anvil Harbourmaster's Office claim (and later merged into PC main files) into TData format, as their content is generic enough to be useful across whole Tamriel.
IDs of books, so they can be potentially swapped/removed later from PC side:
PC_i2-Anv35_Bk_Records
PC_i2-Anv35_Bk_Inspection_Log
Records new ID is T_BkGen_Tax_Records, so it is more descriptive.
Armour worn by elite soldiers of the Alessian Empire's legions. Compared to the concept art from Aldergo, the final model ought to be much more tarnished and dirtied, similar to the T_Imp_Reman_ set. To complete the set, maybe a retex of the T_Imp_Cm_SkirtLegion_01 model.
Needed for Faolan's tomb in SHOTN's upcoming MK release. Concept art and model are completed, but the model is not reviewed and still requires textures, rigging, etc.