We don't seem to have a proper thread for tracking and discussing changes to the fast travel network. While I intend to edit this post with maps and have tidy proposals here and everything, for now I'm just going to post notes I jotted down during a recent playrest of the in development TR_Mainland file:
Proposed topics are moving the TR_Travels ship service in Seyda Neen to a more suitable location (where the main difficulty will be agreeing on what location is more suitable) and discussing abby's Uvesig Tong proposal.
Potential topics: further Almas Thirr planning (who does what when) and Sundered Scar discussion (sorting out any remaining asset claims, exterior claim borders, possibly setting up design claims for them). Possibly further quest discussion.
Proposed topics are moving the TR_Travels ship service in Seyda Neen to a more suitable location (where the main difficulty will be agreeing on what location is more suitable) and discussing abby's Uvesig Tong proposal.
Potential topics: further Almas Thirr planning (who does what when) and Sundered Scar discussion (sorting out any remaining asset claims, exterior claim borders, possibly setting up design claims for them). Possibly further quest discussion.
The current implementation does not work, for such an outlier as a Dwemer Lich, a sound concept needs to be provided and it needs to be readable for the player. Furthermore, it dilutes the themes of the Dwemer if it is not well explained.
This is a summary of the Skype meeting that took place on Saturday, August 29, 2015, where we started discussing the Master Plan. We didn't discuss the actual content yet, but we did list some things that should also be covered in the Master Plan:
Shops should have a purpose in towns, instead of merely being filler. Presumably, this idea would extend to settlement demographics in general.