The main topics for this meeting will be Vern's Dunmeri trade guild proposal and (assuming Gnomey does his homework for once) setting up the TV NPCing design claims.
Potential topics: further Almas Thirr planning (who does what when) and Sundered Scar discussion (sorting out any remaining asset claims, exterior claim borders, possibly setting up design claims for them). Possibly further quest discussion.
The main topics for this meeting will be Vern's Dunmeri trade guild proposal and (assuming Gnomey does his homework for once) setting up the TV NPCing design claims.
Potential topics: further Almas Thirr planning (who does what when) and Sundered Scar discussion (sorting out any remaining asset claims, exterior claim borders, possibly setting up design claims for them). Possibly further quest discussion.
1. First, quickly go over the current implementation of the region. This stage is about taking stock of what we have to work with.
1.1. What does it currently look like
Most of it is an empty heightmap. The north-western and north-eastern parts (remnants of the old implementation) are a mish mash of WG and AI parts. Some shrooms are floating in the east as part of an old test cell and assets tests are being done in the cells bordering the Armun Ashlands.
Armor and weapons: sorting out stats, expanding or restricting vanilla sets, special cases (this agenda point could use some elaboration as to what specifically should be discussed and in what format we can best discuss it)
1 First, quickly go over the current implementation of the region. This stage is about taking stock of what we have to work with.
1.1 What does it currently look like?
Shipal-Shin is an untextured mesa heightmap, and Narsis in its half-island shape, remaining as leftover of older days, has a WG environment. The Thirr river originates here.
Velothi Mountains Region Template Meeting - Part I
1 First, quickly go over the current implementation of the region. This stage is about taking stock of what we have to work with.
1.1 What does it currently look like?
RM rocks and textures, generally scaled up but spaced more sensibly than other regions. The westernmost edge being snowy, but otherwise the region is mostly free of snow (on the ground anyway).