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Description
The development file for everything currently being worked on that is not in a dedicated section file (in active development) or in TR_Mainland (released). There should be few, if any, edits in this file.
Workflow
Do not edit the edges of the file without loading the section files adjacent to it, and cut the cells from them that you edit back into the adjacent sections when finished. For the western edge, you need to load Skyrim_RestExteriors.esp or the Orcish Switzerland Heightmap instead of a normal section file.
Development Plan
There are still miscellaneous non-exterior things left in this file: StuffInRestExteriorsThatAreNotExteriors.xlsx
Two changes are scheduled: Removing the water from the border cells by raising the land properly (as well as removing cells we do not actually want to contain), search and replace operations to change the old cliff meshes with our newer ones, and long term the cliffs made from parts of the Mortrag Glacier, retextures of the glacier, and useages of the glacier itself need to be replaced.
Comments
Cut a part that I am going to
Cut a part that I am going to merge into Roryn Bluff
Was in the process of cutting
Was in the process of cutting the Armun Ashlands section, but I gave up. Here is my progress nonetheless:
Exterior Cells
Y:-23 X: -15 thru 4
Y:-24 X: -15 thru 1
Y:-25 X: -15 thru 0
Y:-26 X: -14 thru 0
Y:-27 X: -14 thru 0
Y:-28 X: -13 thru 0
Y:-29 X: -10 thru 0
Exterior Cells
Delete from RestExteriors
DELETE from exteriorCells WHERE
gridY = -23 AND (gridX >= -15 AND gridX <= 4) OR
gridY = -24 AND (gridX >= -15 AND gridX <= 1) OR
gridY = -25 AND (gridX >= -15 AND gridX <= 0) OR
gridY = -26 AND (gridX >= -14 AND gridX <= 0) OR
gridY = -27 AND (gridX >= -14 AND gridX <= 0) OR
gridY = -28 AND (gridX >= -13 AND gridX <= 0) OR
gridY = -29 AND (gridX >= -10 AND gridX <= 0);
TESAME: Arvud and Ishanuran Camp
Interior Cells
TR_i4_318_Hla_Praedator
TR_i4-319
TR_i4-320-Hla
TR_i4-321-Hla
TR_i4-322-Hla
TR_i4-323-Hla_Upstairs
TR_i4_323_Downstairs
TR_i4-324-hla
TR_i4-325-Hla_Alex25
tr_i4-336 - ishanuran camp, wise woman's yurt
tr_i4-337 - ishanuran camp, xyz's yurt
tr_i4-338 - ishanuran camp, some yurt
tr_i4-339 - ishanuran camp, trader's yurt
tr_i4-340 - ishanuran camp, inhabited yurt
tr_i4-341 - ishanuran camp, askhan's yurt
tr_i4-342 - ishanuran camp, healer's yurt
TR_i4-343-Red, Shallow Burial
TR_i4-343-Red, Grand Burial Chamber
TR_i4-343-Red, Deep Burial
TR_i4-343-Red, Ashkan Burial
Other IDs
TR_key_m4-319_clothboxkey
TR_key_TR_i4-321-Hla
TR_i4_323_furn_Desk_alc
TR_i4_323_bk_AlchForm_c
TR_bk_Morons_note
Nevermind, continuing anyway.
Nevermind, continuing anyway.
Dropping, Armun Ashlands file
Dropping, Armun Ashlands file contents removed.
Verarchen moved to Kartur
Verarchen moved to Kartur file
Fixed some floating rocks:
Fixed some floating rocks: (found by ScribButt on Morrowind Modding Discord)
I've cut out all six Thirr
I've cut out all six Thirr Valley claims, commands below. (Note: I have not deleted them from this file)
TV_01 - Othmura
DELETE from exteriorCells WHERE
(gridX <0 OR gridX >3 OR gridY >-36 OR gridY <-39) OR
(gridX <=0 AND gridY >=-37);
UPDATE exteriorCells SET illegalToSleepHere = 1 WHERE name = 'Othmura';
TV_02 - Ald Iuval
DELETE from exteriorCells WHERE
(gridX <1 OR gridX >4 OR gridY >-40 OR gridY <-43) OR
(gridX =1 AND gridY =-43) OR
(gridX >=4 AND gridY >=-41);
UPDATE exteriorCells SET name = 'Ald Iuval' WHERE (gridX =4 AND gridY =-42);
UPDATE exteriorCells SET illegalToSleepHere = 1 WHERE name = 'Ald Iuval';
TV_03 - Ald Marak
DELETE from exteriorCells WHERE
(gridX <4 OR gridX >8 OR gridY >-39 OR gridY <-42) OR
(gridX =4 AND gridY =-42);
UPDATE exteriorCells SET name = 'Ald Marak' WHERE (gridX =5 AND gridY =-42);
UPDATE exteriorCells SET illegalToSleepHere = 1 WHERE name = 'Ald Marak';
TV_04 - Sadrathim
DELETE from exteriorCells WHERE
(gridX <5 OR gridX >8 OR gridY >-43 OR gridY <-46) OR
(gridX =6 AND gridY =-46) OR
(gridX <=5 AND gridY <=-44);
UPDATE exteriorCells SET name = 'Sadrathim' WHERE (gridX =8 AND gridY =-46);
UPDATE exteriorCells SET illegalToSleepHere = 1 WHERE name = 'Sadrathim';
TV_05 - Chefland
DELETE from exteriorCells WHERE
(gridX <4 OR gridX >7 OR gridY >-44 OR gridY <-48) OR
(gridX =7 AND gridY =-46) OR
(gridX >=6 AND gridY >=-45);
TV_06 - Ud Hleryn
DELETE from exteriorCells WHERE
(gridX <0 OR gridX >3 OR gridY >-43 OR gridY <-46) OR
(gridX <=1 AND gridY <=-46) OR
(gridX >=2 AND gridY >=-43);
UPDATE exteriorCells SET illegalToSleepHere = 1 WHERE name = 'Ud Hleryn';
Going to delete interiors
Going to delete interiors that are in this file but are also here or in other files. To delete:
TR_i4-416-Hla
TR_i4-417-Hla
TR_i5-72-Red
TR_i4-299-Red
TR_i4-301-Red
TR_i4-302-Red
TR_i4-303-Red
TR_i4-108-Hla
tr testing cell
tr_map6_dres_stuff
Unique objects in those cells to delete:
TR_i5-72-writ
TR_i5-72_key_DD17
TR_i5-72_sc_lolnote
TR_m5-72_oathbreaker
TR_m5-72_oathbreaker_en
Dropping.
Dropping.
Merged TR_5-29-Red and
Merged TR_5-29-Red and bordermatched it with what was already in the file.
Grabbing to restore an
Grabbing to restore an earlier version of Narsis with landscape data and its unique models, and patching up the cell transitions. Also adding a possibly provisional arena while I'm at it for funsies.
Please delete: SPEL: tr_m4
Please delete:
SPEL: tr_m4_ilvaalmu_icebreath
SPEL: tr_m4_ilvaalmu_abi
LEVI: tr_m4_deadloot_i4-260-hla
These are used in Roryn's Bluff, but not here.
Releasing this file from my
Releasing this file from my lazy, procrastinating clutches, with the changes I mentioned about. I also cleaned out the stuff arvis posted, but the file looks incredibly dirty and I didn't want to go any further for fear of cleaning out something I shouldn't.
Claimed and dropped.
Claimed and dropped. Changelog:
- Cleaned out useless scripts and obsolete Necrom LTEXes.
- Given some Uld Vraech / Julan-Shar cells the proper region.
- Replaced some references to unique/scripted objects by harmless ones:
misc_com_metal_plate_03_uni -> misc_com_metal_plate_03
Ex_colony_door03 -> Ex_colony_door03 int
bm_ex_iceberg_collapsed -> T_Glb_TerrIce_IcebergCollaps_01
- T_De_Set_Cart_01 Dunkreath (-29,19) -236034 157600 897 Some palliative care for this other floaters nearby.
- Terrain_rocks_BM_01 Julan-Shar Region (-26,14) -206069 116108 1097 casper.
- flora_kreshweed_03 Alt Orethan Region (14,-25) 114853 -201919 316 floaters earthed, but this is RestExt/Mainland border, so can do only so much.
- Terrain_rock_BM_21 Uld Vraech Region (-30,16) -238801 137427 3453 floaters.
Uploaded a new version.
Uploaded a new version.
Changelog:
Improved a small area a bit.
Grabbing to see if I can fix
Grabbing to see if I can fix the edge of the Velothi Mountains.
Uploading a version before I
Uploading a version before I go to sleep for tonight. The edge of the Velothi Mountains exterior cells are now all raised up, and are now continuous with S:HotN's heightmap (which I will merge the new cells into).
Todo before I drop the file: extract the cells I need to merge into Sky_RestExteriors.esp and extract the other wilderness cells to be used for the Orc Switzerland claims.
Dropping. In addition to
Dropping. In addition to raising all of the Velothi Mountains border cells' edges, I have bordermatched this with S:HotN's Rest Exteriors file, making it water free from y=6 and north. I also assigned illegal to sleep here on all cities in the heightmap, deleted a stray Solstheim cell as well as a wilderness cell overlapping with the Kartur file.
I uploaded the parts of the landscape that I raised that won't be merged into S:HotN's Rest Exteriors file here for future use to make the Orc Switzerland area heightmap.
Delete heightmap and more
DELETE from exteriorCells WHERE
region='' AND gridY>-34 AND gridX<-16 AND name='';
UPDATE exteriorCells SET illegalToSleepHere=1 WHERE
name<>'' AND gridY<-31;
DELETE from exteriorCells WHERE
gridX=-26 AND gridY=18 OR
gridX=-15 AND gridY=-8;
Extract heightmap
DELETE from exteriorCells WHERE
region<>'' OR
(region='' AND name<>'') OR
gridY<=-34 OR gridX>=-16
Skyrim_RestExteriors heightmap
DELETE from exteriorCells WHERE
gridY<-6
Orc Switzerland heightmap
DELETE from exteriorCells WHERE
gridY>=-6
Dropping. I merely changed
Dropping. I merely changed the ocean region assigment, which was still missing. The changes to the Arnesian Jungle and the Salt Marshes had already been done.
Grabbed. Need to clean out
Grabbed. Need to clean out broken LTEX.
Cleaned out. Dropped.
Cleaned out. Dropped.
Grabbing and dropping. This
Grabbing and dropping. This has been bordermatched with TR_Mainland, and I fixed some minor bugs west of Almalexia.
Grabbing and dropping. Moved
Grabbing and dropping. Moved Lutemoth Fort to be Septim's Gate Pass, deleted the heightmap for the finished TV claims, and set map markers and illegal to sleep here for the Mudflats settlements.
Esp-QuickEditor Commands:
Esp-QuickEditor Commands:
Fixed the filepatchable items
Fixed the filepatchable items here:
https://www.tamriel-rebuilt.org/bugtracker/deprecated-items-1908
Grabbing and dropping.
Grabbing and dropping. Bordermatched with the Lake Andaram section.
Also made some edits to and around Narsis:
Changed Sand to Sand_02
Added a rough draft of a drawbridge across the Thirr
Added road textures between said drawbridge and TV_05.
Grabbing to kill the horribly
Grabbing to kill the horribly cobbled together nord bridges near Cormar among other tweaks to Uld Vraech.
Dropping. I also did the
Dropping. I also did the following:
cleaned up a claim border near Cormar
fixed the meetup of a road from two different claims
named the cell -24,3 "Kushimmu Camp"
named the cell -36,19 "Hlormaren" and edited the stronghold to be conventional
Changed the texture of the roads in Uld Vraech from BM dirt to BM dirt snow (excluding the Mandul area)
Changed a road south and west of Cormar from BM dirt to BC dirt
Deleted the coastal velothi town, save for the mine, which should be edited further later.
Hlomaseth right? Hlormaren is
Hlomaseth right? Hlormaren is the one in the bitter coast on vvardenfell
For future reference, this is
For future reference, this is how Gnomey wants the roads: (we would make new textures for them)
Grabbing to do some region
Grabbing to do some region changes and to delete the last interiors from this file. I have already ensured that they are all already used or will be used.
Dropping. Zitri Egg Mine bit
Dropping. Zitri Egg Mine bit the dust; I couldn't find the old forum claim.
Checking out to remove some
Checking out to remove some border cells which are unnecessary with the existance of P:C and EoA esps.
Done! The file now only has
Done! The file now only has the cells indicated by the region map.
Fixing Clambering Moor errors
Fixing Clambering Moor errors bug report.
Done. Also fixed these
Done. Also fixed these reported by arvisrend:
Flora_tree_BM_snow_03 Uld Vraech Region (-29,16) -237387 133805 2410 "shad"
crate_01_Armor_Steel Dunkreath (-29,19) -236336 157327 903 "f"
Terrain_rocks_WG_02 Armun Ashlands Region (-6,-31) -41532 -247054 1139 "c"
Grabbing to update to Tamriel
Grabbing and dropping to update to Tamriel Data v7.5