When I made the first version of `pc_furn_dartboard.dds`, I started from images produced with the Midjourney generative AI tool. I have now redone the texture from scratch, using only photographs that I took myself. I think this new version looks much closer to the Morrowind art style.
A half tile long version of those vanilla velothismall walls that cleanly snaps to the rest of the v_s tiles on both sides Mostly so that half tile wide offsets can be made that actually fit in properly with the rest of the set rather than how it's done now
Claim for prefab cellar pieces for use with the T_Bre_DngRuin_X_Tower pieces (shown in the image), which are generic Breton tower ruins used across HR and the Reach, as well as decrepit-looking trapdoors for entry.
If possible, the prefab cellar pieces should be connectable.
During the investigation of the OpenMW bug that caused the bonewalkers to resize to gigantic proportions (https://github.com/TD-Addon/TD_Addon/issues/437), it was discovered that the asset has an issue with its bounding box - it has negative collision extent.
The velothi tower T_De_SetVeloth_X_Tower_04 (tr_ex_v_tower_04.nif) has no corresponding interior model for the dome. The top two floors need dedicated interior meshes (dome and level below with the ramp up) while the ground floor doesn’t and should be made from the regular set pieces for versatility.
This is needed for the Ja-Natta Syndicate tower in GF.
FacRep tweaks for the Kingdom of Anvil. Each questline rewards you with 35 facrep. First three Queen's quests give you 15 facrep, and Q4-5 give you 20 more.