Closed (Merged)

Fix: Infinite dialog loop in vampire quest termination notice

Tholer Andas' forcegreeting is called from two scripts: Andas battle script (when you're close enough) and vault guard script (when they're attacked). GetAttacked check in the vault guard script may infinitely trigger Andas' forcegreeting because it doesn't have a variable check or anything like that. Forcegreeting in Andas battle script, on the other hand, is wrapped into a shoutonce == 0 check and sets it to 1.

Silver Sword of Paralysis Fix

Two NPCs in Map 1 and Map 4 are equipped with the Silver Sword of Paralysis from the Bloodmoon expansion. This sword is inexplicably more powerful than its Daedric counterparts whilst providing a paralysis effect. This sword is also found in the TData leveled list for one hand long at PC Level 15. A fix for data has been submitted on Github, this is for the mainland file itself that fixes the NPCs and gives them Silve Flameswords instead.

The NPCs in question are

TR_m1_Adryn_Seloth

TR_m4_Tilore_Uvandrys & TR_m4_Tilore_Uvandrys2

Lighthouse Keeper's Hospitality fix

For TR_Mainland.

Fixes the error message that is thrown on the load of the current Mainland, and the Lighthouse Keeper's Hospitality quest as well.

Changelog:

  • Added the missing colons to the lighthouse keeper's and smuggler's scripts.
  • Fixed the lighthouse keeper's PositionCell coordinates.
  • Adjusted the GetDistance distance in smuggler's script, so that the journal is not updated immediately once you enter the basement.

Fix: Hlan Oek lacks signs

Added banners for

  • Temple
  • Council Company
  • Morning Sun Cornerclub
  • Smith
  • Pawnbroker
  • Shipbuilders and Sailors (we don't have any nautical banners yet, I used the one with the barrels as signifying shipping)
  • Council Club
  • Slave Merchant

I deliberately didn't add a banner to Lances-Under-Lantern's shop, as he runs it more on the down-low.

 

Fix: Remove Moreth Helsim and Rajjma from Andothren, Dancing Cup and related edits

  • Removed the 2 NPCs from the int (they still exist, to be placed with a different ID and script somewhere else)
  • Removed the stage.
  • Moved Honon Falas across the room to where the stage was.
  • Moved Beel into the now empty room and removed wander distance from her (which had already been making a crowded int even worse). I didn't remove the lute in the room, she just owns a lute now. You can't barter with her, so ownership doesn't matter.
  • Talked to everyone in the int, no mention of bards.

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